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Journal on Interactive Systems
Article . 2025 . Peer-reviewed
License: CC BY
Data sources: Crossref
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Journal on Interactive Systems
Article . 2025
Data sources: DOAJ
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IsoPuzzle: Development and Evaluation of an Ethno-Educational Serious Game

Authors: Thiago Emanuell V. Moura; Jaqueline Araújo Civardi; Mary Anne Vieira Silva; Luciana de Oliveira Berretta; Sergio Teixeira de Carvalho;

IsoPuzzle: Development and Evaluation of an Ethno-Educational Serious Game

Abstract

This study presents the development and evaluation of IsoPuzzle, a digital ethno-educational game that merges progressive isometric geometry challenges with Adinkra symbolism to integrate mathematical concepts and African cultural elements. Based on Game-Based Learning (GBL) and the PEED methodology, IsoPuzzle promotes collaboration and active stakeholder participation. Its evaluation, conducted via a structured questionnaire derived from frameworks such as SUS, MEEGA+, PAJDE, and IAQJEd, focused on three indicators: pedagogical engagement, accessibility and usability, and the impact of cultural immersion on player experience (PX). Results indicate that IsoPuzzle effectively combines mathematical abstraction with engaging visuals, enhancing cultural connections through the use of Adinkra symbolism. The analysis also identified areas for refinement, particularly related to instruction clarity and interface accessibility, indicating the need to improve navigational intuitiveness. The data proved reliable, with the educational dimension averaging 4.16 (SD = 0.91), the cultural dimension 3.78 (SD = 1.02), and the user experience 3.61 (SD = 1.08). Variations in device quality further influenced user experience, underscoring the need for multi-platform optimization. Overall, these findings provide valuable insights for refining digital teaching tools that strike a balance between mathematical rigor, cultural diversity, and interface efficiency.

Keywords

TK7885-7895, User Experience, QA76.75-76.765, Computer engineering. Computer hardware, Cultural Narratives, Serious Games, Game Evaluation, Computer software, Ethno-education, Education and Culture

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
gold