
handle: 20.500.14243/346546
Current immersive modeling environments use non-natural tools and interfaces to support traditional shape manipulation operations. In the future, we expect the availability of natural methods of interaction with 3D models in immersive environments to become increasingly important in several industrial applications. In this paper, we present a study conducted on a group of potential users with the aim of verifying if there is a common strategy in gestural and vocal interaction in immersive environments when the objective is modifying a 3D shape model. The results indicate that users adopt different strategies to perform the different tasks but in the execution of a specific activity it is possible to identify a set of similar and recurrent gestures. In general, the gestures made are physically plausible. During the experiment, the vocal interaction was used quite rarely and never to express a command to the system but rather to better specify what the user was doing with gestures.
CCS Concepts: Human-centered computing --> Human computer interaction (HCI) --> Interaction paradigms--> Virtual reality; Computing methodologies --> Computer graphics-->Shape modeling
Smart Tools and Apps for Graphics - Eurographics Italian Chapter Conference
E. Cordeiro, F. Giannini, M. Monti, D. Mendes, and A. Ferreira
Interaction Between Humans and Systems
35
43
Shape modeling, Human centered computing, Interaction paradigms, Virtual reality, Computing methodologies, Human-centered computing; Human computer interaction (HCI); Interaction paradigms; Virtual reality; Computing methodologies; Computer graphics; Shape modeling, Human computer interaction (HCI)
Shape modeling, Human centered computing, Interaction paradigms, Virtual reality, Computing methodologies, Human-centered computing; Human computer interaction (HCI); Interaction paradigms; Virtual reality; Computing methodologies; Computer graphics; Shape modeling, Human computer interaction (HCI)
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 2 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
