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Enforcing Efficient Equilibria in Network Design Games via Subsidies

Enforcing efficient equilibria in network design games via subsidies
Authors: John Augustine; Ioannis Caragiannis; Angelo Fanelli 0001; Christos Kalaitzis;

Enforcing Efficient Equilibria in Network Design Games via Subsidies

Abstract

The efficient design of networks has been an important engineering task that involves challenging combinatorial optimization problems. Typically, a network designer has to select among several alternatives which links to establish so that the resulting network satisfies a given set of connectivity requirements and the cost of establishing the network links is as low as possible. The Minimum Spanning Tree problem, which is well-understood, is a nice example. In this paper, we consider the natural scenario in which the connectivity requirements are posed by selfish users who have agreed to share the cost of the network to be established according to a well-defined rule. The design proposed by the network designer should now be consistent not only with the connectivity requirements but also with the selfishness of the users. Essentially, the users are players in a so-called network design game and the network designer has to propose a design that is an equilibrium for this game. As it is usually the case when selfishness comes into play, such equilibria may be suboptimal. In this paper, we consider the following question: can the network designer enforce particular designs as equilibria or guarantee that efficient designs are consistent with users' selfishness by appropriately subsidizing some of the network links? In an attempt to understand this question, we formulate corresponding optimization problems and present positive and negative results.

30 pages, 7 figures

Countries
Singapore, France
Keywords

FOS: Computer and information sciences, :Science::Mathematics::Discrete mathematics::Algorithms [DRNTU], Network design and communication in computer systems, 330, network design, algorithmic game theory, Computational Complexity (cs.CC), [SHS.ECO]Humanities and Social Sciences/Economics and Finance, equilibria, price of stability, 004, Computer Science - Computational Complexity, Computer Science - Computer Science and Game Theory, Deterministic network models in operations research, Applications of game theory, Games involving graphs, Network design, [SHS.ECO] Humanities and Social Sciences/Economics and Finance, Computer Science and Game Theory (cs.GT)

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
3
Average
Average
Average
Green
bronze
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