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image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao The Journal of Visua...arrow_drop_down
image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
The Journal of Visualization and Computer Animation
Article . 2003 . Peer-reviewed
License: Wiley Online Library User Agreement
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image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
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Article . 2003
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Modelling and rendering of snowy natural scenery using multi‐mapping techniques

Modelling and rendering of snowy natural scenery using multi-mapping techniques
Authors: Chen, Yanyun; Sun, Hanqiu; Lin, Hui; Wu, Enhua;

Modelling and rendering of snowy natural scenery using multi‐mapping techniques

Abstract

AbstractRealistic image synthesis of highly complex, natural scenes has been a challenging topic in computer graphics over the years. Generation of snowy scenery could be even more difficult due to the difficulty of using common modelling primitives such as polygons and curved surfaces to express the snow‐like shapes. In this paper, we propose a hybrid multi‐mapping method to tackle the snowy scenery problem, in which a displacement map is utilized to model snowy blocks on near objects based on proximate polygons, and a volumetric texture map is combined to handle distant objects such as bushes and trees. Our experimental results showed that the hybrid method is viable in producing realistic snowy scenery with comprehensive complex environments, and in a favourable requirement of storage usage and rendering computation. Copyright © 2003 John Wiley & Sons, Ltd.

Related Organizations
Keywords

Computing methodologies and applications, ray tracing, volumetric texture, image synthesis, natural scenery, Machine vision and scene understanding

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
8
Average
Top 10%
Average
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