
arXiv: 2407.06345
Eye movements provide a window into human behaviour, attention, and interaction dynamics. Challenges in real-world, multi-person environments have, however, restrained eye-tracking research predominantly to single-person, in-lab settings. We developed a system to stream, record, and analyse synchronised data from multiple mobile eye-tracking devices during collective viewing experiences (e.g., concerts, films, lectures). We implemented lightweight operator interfaces for real-time-monitoring, remote-troubleshooting, and gaze-projection from individual egocentric perspectives to a common coordinate space for shared gaze analysis. We tested the system in a live concert and a film screening with 30 simultaneous viewers during each of two public events (N=60). We observe precise time-synchronisation between devices measured through recorded clock-offsets, and accurate gaze-projection in challenging dynamic scenes. Our novel analysis metrics and visualizations illustrate the potential of collective eye-tracking data for understanding collaborative behaviour and social interaction. This advancement promotes ecological validity in eye-tracking research and paves the way for innovative interactive tools.
Please refer to the supplementary video illustrating the proposed approach in this paper here: https://tinyurl.com/multipersonET
FOS: Computer and information sciences, I.4.8; J.4; J.5; C.4; D.2.10, J.4, C.4, Computer Science - Human-Computer Interaction, Computer Science - Emerging Technologies, J.5, D.2.10, Human-Computer Interaction (cs.HC), Computational Engineering, Finance, and Science (cs.CE), Computer Science - Computers and Society, Emerging Technologies (cs.ET), Computers and Society (cs.CY), I.4.8, Computer Science - Computational Engineering, Finance, and Science
FOS: Computer and information sciences, I.4.8; J.4; J.5; C.4; D.2.10, J.4, C.4, Computer Science - Human-Computer Interaction, Computer Science - Emerging Technologies, J.5, D.2.10, Human-Computer Interaction (cs.HC), Computational Engineering, Finance, and Science (cs.CE), Computer Science - Computers and Society, Emerging Technologies (cs.ET), Computers and Society (cs.CY), I.4.8, Computer Science - Computational Engineering, Finance, and Science
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