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Journal of ICT in Education
Article . 2023 . Peer-reviewed
Data sources: Crossref
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
Journal of ICT in Education
Article . 2023
Data sources: DOAJ
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Code cody: A game-based learning platform for programming education

Authors: Mohd Suffian Sulaiman; Muhammad Haziq Ikhwan Jamaludin; Zuraidah Derasit;

Code cody: A game-based learning platform for programming education

Abstract

Programming courses are an essential and challenging component of the education of future computer specialists. Many beginners struggle with the abstract nature of these courses, resulting in high failure rates. Mastering programming languages is incredibly challenging for non-computer science students, as the subject can be unfamiliar and complex. The abstract concepts and problem-solving skills required in programming pose significant hurdles for newcomers. This article proposes a development project for game-based programming education at the primary school level. Features of the application that enable students to learn programming by solving problems while playing games. This project follows the game development life cycle (GDLC) methodology, which encompasses different stages. It begins with initiation, where the initial concept and vision for the game are defined. Next is the pre-production phase, where the concept is refined, and a detailed plan is created. The production phase involves implementing programming code. Then comes the testing phase. Finally, the game is released to the end user. The result shows that all the app functionality testing works well, and it can be concluded that this app can be used as an alternative to learn programming compared to the traditional approach.

Keywords

programming education, game based learning, programming, L, unity, game development life cycle, Education

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
gold