
arXiv: 2302.03927
Block-based programming languages like Scratch are increasingly popular for programming education and end-user programming. Recent program analyses build on the insight that source code can be modelled using techniques from natural language processing. Many of the regularities of source code that support this approach are due to the syntactic overhead imposed by textual programming languages. This syntactic overhead, however, is precisely what block-based languages remove in order to simplify programming. Consequently, it is unclear how well this modelling approach performs on block-based programming languages. In this paper, we investigate the applicability of language models for the popular block-based programming language Scratch. We model Scratch programs using n-gram models, the most essential type of language model, and transformers, a popular deep learning model. Evaluation on the example tasks of code completion and bug finding confirm that blocks inhibit predictability, but the use of language models is nevertheless feasible. Our findings serve as foundation for improving tooling and analyses for block-based languages.
To appear at the 45th IEEE/ACM International Conference on Software Engineering (ICSE'2023)
Software Engineering (cs.SE), FOS: Computer and information sciences, Computer Science - Software Engineering, Computer Science - Programming Languages, D.2.5, D.2.3, 68-04, D.2.5; D.2.3, Programming Languages (cs.PL)
Software Engineering (cs.SE), FOS: Computer and information sciences, Computer Science - Software Engineering, Computer Science - Programming Languages, D.2.5, D.2.3, 68-04, D.2.5; D.2.3, Programming Languages (cs.PL)
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