
handle: 2117/425518
In open-world games, focusing on triggering the spatial exploration of the environment is crucial for engaging player experiences. Triggering players’ spatial exploration can be achieved by evoking curiosity, a fundamental driving force behind game explorations. In this paper, we present the results of our pilot study in which we investigated the impact of secondary tasks, specifically coin collection, on player behavior and satisfaction within an open-world game. We used a procedural content generation algorithm to synthesize game levels with low and high spatial exploration targets. Later, we conducted a 2 (Spatial Exploration: low vs. high) × 2 (Coins: with vs. without) between-group study (N = 28) to validate how a secondary task (coin collection) could impact spatial exploration. Our findings reveal that the coins diminish players’ spatial exploration, as spatial exploration scores and visited occupied cells decreased. Surprisingly, players expressed higher personal gratification when engaged with levels designed with low spatial exploration targets compared to those with higher spatial exploration targets, challenging our initial assumptions. We plan to conduct a large-scale study to validate these initial observations and explore additional metrics influencing gameplay engagement. © 2024 Copyright held by the owner/author(s).
Spatial explorations, Game design, Secondary task, Game level, Coin, Exploration targets, Coins, Player experience, Àrees temàtiques de la UPC::Informàtica::Programació, Curiosity, Reward, Open world, Secondary tasks, Spatial exploration, Level design, Àrees temàtiques de la UPC::Informàtica
Spatial explorations, Game design, Secondary task, Game level, Coin, Exploration targets, Coins, Player experience, Àrees temàtiques de la UPC::Informàtica::Programació, Curiosity, Reward, Open world, Secondary tasks, Spatial exploration, Level design, Àrees temàtiques de la UPC::Informàtica
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
