
doi: 10.1111/cgf.13136
This paper proposes a pipeline to accurately acquire, efficiently reproduce and intuitively manipulate phosphorescent appearance. In contrast to common appearance models, a model of phosphorescence needs to account for temporal change decay and previous illumination saturation. For reproduction, we propose a rate equation that can be efficiently solved in combination with other illumination in a mixed integro-differential equation system. We describe an acquisition system to measure spectral coefficients of this rate equation for actual materials. Our model is evaluated by comparison to photographs of actual phosphorescent objects. Finally, we propose an artist-friendly interface to control the behavior of phosphorescent materials by specifying spatiotemporal appearance constraints.
I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Color, and texture, shadowing, shading
I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Color, and texture, shadowing, shading
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 4 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
