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image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao zbMATH Openarrow_drop_down
image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
zbMATH Open
Article . 2005
Data sources: zbMATH Open
International Game Theory Review
Article . 2005 . Peer-reviewed
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COARSE-GRAINED PARALLELIZATION OF THE ADVANCED NEUROSIMULATOR FAUN 1.0 WITH PVM AND THE ENHANCED CORNERED RAT GAME REVISITED

Coarse-grained parallelization of the advanced neurosimulator faun 1.0 with PVM and the enhanced cornered rat game revisited
Authors: HANS-JÖRG VON METTENHEIM; MICHAEL H. BREITNER;

COARSE-GRAINED PARALLELIZATION OF THE ADVANCED NEUROSIMULATOR FAUN 1.0 WITH PVM AND THE ENHANCED CORNERED RAT GAME REVISITED

Abstract

Today artificial neural networks are very useful to solve complex dynamic games of various types, i.e., to approximate optimal strategies with sufficient accuracy. Exemplarily four synthesis approaches for the solution of zero-sum, noncooperative dynamic games are outlined and discussed. Either value function, adjoint vector components or optimal strategies can be synthesized as functions of the state variables. In principle all approaches enable the solution of dynamic games. Nevertheless every approach has advantages and disadvantages which are discussed. The neural network training usually is very difficult and computationally very expensive. The coarse-grained parallelization FAUN 1.0-HPC-PVM of the advanced neurosimulator FAUN uses PVM subroutines and runs on heterogeneous and decentralized networks interconnecting general-purpose workstations, PCs and also high-performance computers. Computing times of days, weeks or months can be cut down to hours. An enhanced cornered rat game — formulated and analyzed in 1993 — serves as an example. Optimal strategies for cat and rat are synthesized. For this purpose open-loop representations of optimal strategies on an equidistant grid in the state space are used. An important end game modification is presented.

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Keywords

synthesis of optimal strategies, Dynamic games, artificial neural networks, parallel computation, synthesis of optimal strategies, cornered rat game, 49N70, 49N75, 49N90, 65Y05, 68T05, 68T20, 68W10, 68W25, 91A05, 91A10, 91A23, 91A25, 92B20, Learning and adaptive systems in artificial intelligence, Parallel numerical computation, Neural networks for/in biological studies, artificial life and related topics, Differential games and control, dynamic games, Parallel algorithms in computer science, Differential games (aspects of game theory), parallel computation, artificial neural networks, cornered rat game, jel: jel:M2, jel: jel:C0, jel: jel:D5, jel: jel:B4, jel: jel:C6, jel: jel:D7, jel: jel:C7

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
2
Average
Average
Average
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