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image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao https://doi.org/10.1...arrow_drop_down
image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
https://doi.org/10.1109/ubmk55...
Article . 2022 . Peer-reviewed
License: STM Policy #29
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Infinite Spaces Using Recursive Portals

Authors: Gulcu, A.E.; Atalay, F.B.;

Infinite Spaces Using Recursive Portals

Abstract

One of the strongest aspects of virtual reality (VR) hardware and applications is the immersion it provides to the user. While combination of techniques such as real-walking for locomotion, head movement for gaze direction and hand detection for controls are great for immersive experience; when the real space and the virtual environment does not match, developers must resort to alternative locomotion techniques such as teleportation, controller-assisted movement or in-place walking via external devices. Despite lifting the restrictions on physical spaces, these techniques may need expensive or cumbersome hardware, cause nausea and dizziness on the user or simply diminish the immersion. We propose a portal based environment design method and a modern rendering engine to visualize the created scenes. Our method uses the same physical space by overlapping multiple regions of the virtual environment on top of each other while keeping the affine properties of the scene. The user can walk between different virtual rooms while staying in a limited physical space. We also conduct a user study to compare user experience to state-of-the-art physical-virtual environment mapping method; in which, the users strongly favored our method. © 2022 IEEE.

Keywords

Application programming interfaces (API), User interfaces, Hands detections, Immersive, OpenGL, Opengl, Gaze direction detection, multi-thread, Head movements, portals, environment mapping, Virtual reality, Vulkan, Environment mapping, cell-portal graphs, Mapping, infinite spaces, Infinite space, virtual reality, Cell-portal graph, Multi-thread

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
2
Average
Average
Average
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