
handle: 10454/7301
INVITED PAPERS.- Problems and Solutions for the 3D Aceurate Functional Modelling ofthe Hip and Shoulder.- Simulating a Human Society: The Challenges.- Content-based Image Indexing and Retrieval in Compressed Domain.- Visual Data Navigators" Collaboratories ".- What is Your Relationship with Your Information Space?.- State of Art in Digital Media.- MODELLING.- A Body and Garment Creation Method for an Internet Based Virtual Fitting Room.- Procedural Simulation oflnterwoven Structures.- An Approach to Blend Surfaces.- Borders, Semi-Sharp Edges and Adaptivity for Hexagonal Subdivision Surface Schemes.- Mesh Smoothing with Shape or Feature Preservation.- Reconstructing Surface Discontinuities by Intersecting Tangent Planes of Advancing Mesh Frontiers.- Progressive Gap Closing for Mesh Repairing.- An Isosurface Continuity Algorithm for Super Adaptive Resolution Data.- Acceleration of Elastic Model's Motion Computation Based on Elastic Element Reduction.- Explosive Impact on Real-time Deformable Terrain.- Image-Based Modeling Using Viewpoint Entropy.- ANIMATION.- Automatic Generation of Non-Verbal Facial Expressions from Speech.- Experimental Investigation of Linguistic and Parametric Descriptions of Human Motion for Animation.- A Novel Multi-resolution Anthropometrical Algorithm For Realistic Simulation and Manipulation of Facial Appearance.- Real Time Animation of Running Waters Based on Spectral Analysis of Navier-Stokes Equations.- RENDERING.- Factoring a Specular Reflection Field Into Added Diffuse Reflection Fields.- A Hardware Based Implementation of the Multipath Method.- Fuzzy Random Walk.- Shadow Mapping for Hemispherical and Omnidirectional Light Sources.- A Sky Light Illuminational Model in Specular Environment.- High Quality Final Gathering for Hierarchical Monte Carlo Radiosity for General Environments.- New Contrast Measures for Pixel Supersampling.- Visibility Maps: A Topological Structure for Fast Antialised Ray Tracing.- Realtime Shading of Folded Surfaces.- Rendering Natural Waters: Merging Computer Graphics with Physics and Biology.- A System for Image Based Rendering of Walk-throughs.- VISUAL INTERACTION.- Interaction in Virtual Worlds: Application to Music Performers.- Enhancing Archive Television Programmes for Interactivity.- Author Index.
Rendering techniques, Avatars, 330, Virtual Reality, Real-time computer animation, Non photo-realistic rendering, Virtual reality, Modelling, Computational geometry, 004, Data compression, Graphics hardware architecture, Computer Animation, Computer Graphics, Digital Media, Image-based rendering, Data visualisation
Rendering techniques, Avatars, 330, Virtual Reality, Real-time computer animation, Non photo-realistic rendering, Virtual reality, Modelling, Computational geometry, 004, Data compression, Graphics hardware architecture, Computer Animation, Computer Graphics, Digital Media, Image-based rendering, Data visualisation
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