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image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Computers & Graphicsarrow_drop_down
image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
Computers & Graphics
Article . 1999 . Peer-reviewed
License: Elsevier TDM
Data sources: Crossref
DBLP
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Data sources: DBLP
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A visibility algorithm for hybrid geometry- and image-based modeling and rendering

Authors: Thomas A. Funkhouser;

A visibility algorithm for hybrid geometry- and image-based modeling and rendering

Abstract

Abstract Hybrid geometry- and image-based modeling and rendering systems use photographs taken of a real-world environment and mapped onto the surfaces of a 3D model to achieve photorealism and visual complexity in synthetic images rendered from arbitrary viewpoints. A primary challenge in these systems is to develop algorithms that map the pixels of each photograph efficiently onto the appropriate surfaces of a 3D model, a classical visible surface determination problem. This paper describes an object-space algorithm for computing a visibility map for a set of polygons for a given camera viewpoint. The algorithm traces pyramidal beams from each camera viewpoint through a spatial data structure representing a polyhedral convex decomposition of space containing cell, face, edge and vertex adjacencies. Beam intersections are computed only for the polygonal faces on the boundary of each traversed cell, and thus the algorithm is output-sensitive. The algorithm also supports efficient determination of silhouette edges, which allows an image-based modeling and rendering system to avoid mapping pixels along edges whose colors are the result of averaging over several disjoint surfaces. Results reported for several 3D models indicate the method is well suited for large, densely occluded virtual environments, such as building interiors.

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
5
Average
Top 10%
Average
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