
In this paper, the problem of target coverage in wireless sensor networks is studied by keeping a small number of active sensor nodes and adjusting sensing radius of nodes. Inspired by current challenges in energy-limited sensor networks, we formulate the target coverage problem with adjustable sensing range as a repeated multiplayer game in which a utility function is formulated to consider the tradeoff between energy consumption and coverage quality. In order to achieve the Nash equilibrium of the formulated game, we present a distributed learning algorithm where each sensor only remembers its own utility values and actions played during the last plays. Simulation results demonstrate the performance of our proposed algorithm.
game theory, sensor networks, sensing radius adjustment, Electronic computers. Computer science, Telecommunication, Information technology, TK5101-6720, QA75.5-76.95, distributed learning algorithm., T58.5-58.64, target coverage
game theory, sensor networks, sensing radius adjustment, Electronic computers. Computer science, Telecommunication, Information technology, TK5101-6720, QA75.5-76.95, distributed learning algorithm., T58.5-58.64, target coverage
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