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Desarrollo de un videojuego 2D de plataformas en Unity

Authors: Ruiz Muñoz, Diego;

Desarrollo de un videojuego 2D de plataformas en Unity

Abstract

[ES] En este documento seguimos el desarrollo de un videojuego 2D de tipo plataformas desde cero, esto abarca el pensamiento de la idea, la planificación de esta idea, la organización, el proceso de desarrollo y el resultado final. Para ello utilizamos Unity2D y el lenguaje C#. Para el seguimiento de este TFG se utiliza una metodología ágil mediante el uso de la herramienta Trello con el añadido de una extensión para registrar tiempos en las tareas y con ello llevar un mejor seguimiento. También se muestra el uso de patrones de programación y el porqué de utilizarlo ya que cada uno tiene un propósito diferente a la hora de utilizarlo, uno de estos patrones de programación es el Singleton. El mapa del videojuego es uno fijo que está diseñado desde cero tomando como referencia mapas de videojuegos famosos como “Hollow Knight” o “Ori and the Blind Forest”. La historia del videojuego esta adornada con pequeños toques cómicos, referencias a memes y referencias a otros videojuegos. [EN] In this document we follow the development of a platform-type 2D videogame from scratch, this covers the thought of the idea, the planning of this idea, the organization, the development process and the final result. For this we use Unity2D and the C# language. For the follow-up of this TFG, an agile methodology is used through the use of the Trello tool with the addition of an extension to record times in the tasks and with it, better follow-up. The use of programming patterns is also shown and why to use it since each one has a different purpose when using it, one of these programming patterns is the Singleton. The video game map is a fixed one that is designed from scratch taking maps from famous video games like “Hollow Knight” or “Ori and the Blind Forest” as a reference. The history of the video game is adorned with small comic touches, references to memes and references to other video games

Keywords

Programming Patterns, Metodología ágil, Plataformas, Videogame, Grado en Ingeniería Informática-Grau en Enginyeria Informàtica, Agile Methodology, Unity2D, Videojuego, C#, Patrones de programación, Platform, Trello, LENGUAJES Y SISTEMAS INFORMATICOS

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selected citations
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This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
views
OpenAIRE UsageCountsViews provided by UsageCounts
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