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</script><< Objectives >>1) Using innovative active learning approach (game-based learning) for improving news literacy and critical thinking skills of adults by the creation of board games and an associated online platform; 2) Improving the educational capacity and resources of 4 partners, associated partners and other stakeholders Europewide to actively educate citizens in news literacy and critical thinking by using game-based learning method; 3)Promoting project’s results on the local, national and European level.<< Implementation >>1)Project Management;2)Development of game-based assessment tool (board game) for assessing the actual knowledge and skills level of learners on news literacy and critical thinking;3)Development of an educational board game and related online platform for game-based tailor-made education in news literacy and critical thinking;4)Impact and dissemination.<< Results >>1)A game-based assessment tool for assessing the actual knowledge and skills level of learners on news literacy and critical thinking;2)An educational board game which includes different difficulty levels to teach news literacy and critical thinking in an innovative way to adults;3)An online platform which aggregates news literacy and critical thinking related quality resources and makes them accessible to support game-based learning;4)Disseminated of the project’s results Europewide.

<< Objectives >>1) Using innovative active learning approach (game-based learning) for improving news literacy and critical thinking skills of adults by the creation of board games and an associated online platform; 2) Improving the educational capacity and resources of 4 partners, associated partners and other stakeholders Europewide to actively educate citizens in news literacy and critical thinking by using game-based learning method; 3)Promoting project’s results on the local, national and European level.<< Implementation >>1)Project Management;2)Development of game-based assessment tool (board game) for assessing the actual knowledge and skills level of learners on news literacy and critical thinking;3)Development of an educational board game and related online platform for game-based tailor-made education in news literacy and critical thinking;4)Impact and dissemination.<< Results >>1)A game-based assessment tool for assessing the actual knowledge and skills level of learners on news literacy and critical thinking;2)An educational board game which includes different difficulty levels to teach news literacy and critical thinking in an innovative way to adults;3)An online platform which aggregates news literacy and critical thinking related quality resources and makes them accessible to support game-based learning;4)Disseminated of the project’s results Europewide.
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