Powered by OpenAIRE graph
Found an issue? Give us feedback

GAMIFICATION IN CLASS – challeges and rewards

Funder: European CommissionProject code: 2020-1-LT01-KA229-077970
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | School Exchange Partnerships Funder Contribution: 121,440 EUR

GAMIFICATION IN CLASS – challeges and rewards

Description

Today’s education is no longer about memorising, but about creating a context in which students make sense of what they are learning and enjoy the experience in such a way that they do not feel burdened by the amount of input. Unfortunately, however, we constantly struggle with the problem of demotivation and lack of interest in school that prevent our students from attaining better school results and we try to provide them with the drive to expand their learning, an attempt which is rarely successful. According to recent theories, using gamification in class is proved to provide a solution to these problems. Games, in any form, increase motivation through engagement. Gamification is about using gaming elements and apply them in non-game settings.

Data Management Plans
Powered by OpenAIRE graph
Found an issue? Give us feedback

Do the share buttons not appear? Please make sure, any blocking addon is disabled, and then reload the page.

All Research products
arrow_drop_down
<script type="text/javascript">
<!--
document.write('<div id="oa_widget"></div>');
document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::db60f5fa1f3c5f49b9f33e76765ed3af&type=result"></script>');
-->
</script>
For further information contact us at helpdesk@openaire.eu

No option selected
arrow_drop_down