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</script><< Objectives >>- Remove obstacles to mobility by supporting young people (15-30 years old) from different backgrounds- Allow different audiences to meet- Create the conditions for collaborative projects to emerge (video games on cultural diversity)- Strengthen links between local and international structures<< Implementation >>- A kick-off meeting for discussions and preparation of meetings- Babel Jam France: meeting times, exchanges and creation of games- Babel Jam Spain: time for meetings, exchanges and creation of games- Web upload and communication of the productions of each meeting- Final meeting: review time, writing a future project<< Results >>- 30 games visible on a public platform (itch.io) video game (itch.io)- the emergence of a new project within ERASMUS+ program- mobility of 28 participants from the 2 countries- creation of a network of European partners on the creation of video games and youth work- strengthen the links between 5 local structures

<< Objectives >>- Remove obstacles to mobility by supporting young people (15-30 years old) from different backgrounds- Allow different audiences to meet- Create the conditions for collaborative projects to emerge (video games on cultural diversity)- Strengthen links between local and international structures<< Implementation >>- A kick-off meeting for discussions and preparation of meetings- Babel Jam France: meeting times, exchanges and creation of games- Babel Jam Spain: time for meetings, exchanges and creation of games- Web upload and communication of the productions of each meeting- Final meeting: review time, writing a future project<< Results >>- 30 games visible on a public platform (itch.io) video game (itch.io)- the emergence of a new project within ERASMUS+ program- mobility of 28 participants from the 2 countries- creation of a network of European partners on the creation of video games and youth work- strengthen the links between 5 local structures
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