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</script><< Objectives >>The Self-SDG project aims to develop Education for Sustainable Development, based on the creation of a multiplatform mobile phone application, with which to self-determine the level of commitment to the 17 UN Sustainable Development Goals, and subsequently, through a series of challenges that will appear progressively, to increase that level of user commitment, promoting a change in behavior towards a more sustainable one.<< Implementation >>We intend to carry out these activities: 3 coordination meetings among partners; a previous research work to determine the best way to incorporate interactive elements to the App to achieve this behavior change, based on the targets established by the UN for the 17 SDGs; a preliminary design of the App, for testing; a Beta version for piloting; the definitive creation of the App for Android and iOs; and a set of multiplier events, including conferences, videos and TV commercials.<< Results >>As tangible results, the project will generate a 60-70 page document with the preliminary investigation, the self-assessment matrix and a guide for using the App; in addition to the App itself, available for Android and iOS. All of them will be prepared in English, for subsequent translation into the other languages of the consortium.As intangible results, it is intended to promote Education for Sustainable Development, which allows changes in behavior among citizens, to achieve the SDGs.

<< Objectives >>The Self-SDG project aims to develop Education for Sustainable Development, based on the creation of a multiplatform mobile phone application, with which to self-determine the level of commitment to the 17 UN Sustainable Development Goals, and subsequently, through a series of challenges that will appear progressively, to increase that level of user commitment, promoting a change in behavior towards a more sustainable one.<< Implementation >>We intend to carry out these activities: 3 coordination meetings among partners; a previous research work to determine the best way to incorporate interactive elements to the App to achieve this behavior change, based on the targets established by the UN for the 17 SDGs; a preliminary design of the App, for testing; a Beta version for piloting; the definitive creation of the App for Android and iOs; and a set of multiplier events, including conferences, videos and TV commercials.<< Results >>As tangible results, the project will generate a 60-70 page document with the preliminary investigation, the self-assessment matrix and a guide for using the App; in addition to the App itself, available for Android and iOS. All of them will be prepared in English, for subsequent translation into the other languages of the consortium.As intangible results, it is intended to promote Education for Sustainable Development, which allows changes in behavior among citizens, to achieve the SDGs.
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