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</script>"<< Objectives >>GameCRIT is planned as a logical follow-up of project DeCRIT (2020-2023). Its main objectives are the following:O.1 - THINK CRITICAL: Improve young students’ CRITICAL THINKING skills as a key meta-competence for 21st society.O.2 - DIGITALISE: Integrate digitalisation in teaching-learning processes and programmes, increase educators’ digital competence and encourage pedagogical innovation. The target users are lower-secondary students and teachers/educators.<< Implementation >>GameCRIT will carry out two main activities in its life cycle:1)Development of a Framework Methodology for Gamified Critical Thinking Narratives.2)Development of a Web Application to Create Digital Games for Critical Thinking Scenarios.These activities will be dividied into different sub-activities, deliverables, 5 Coordination and Development Meetings, and 2 Transnational Training Workshops in order to ensure the achievement and quality of results.<< Results >>GameCRIT objectives will be met through the production of two CONCRETE RESULTS (tangible products):CR.1 – a FRAMEWORK METHODOLOGY to integrate critical thinking skills into gamified narratives (WP2).CR.2 – an ad-hoc WEB APPLICATION, available for everyone, to design digital games for critical thinking scenarios (WP3).These concrete results wil contribute to:- improving the students' critical thinking skills for 21st- enhancing the teachers' digital competence in ""digital tools creation""."

"<< Objectives >>GameCRIT is planned as a logical follow-up of project DeCRIT (2020-2023). Its main objectives are the following:O.1 - THINK CRITICAL: Improve young students’ CRITICAL THINKING skills as a key meta-competence for 21st society.O.2 - DIGITALISE: Integrate digitalisation in teaching-learning processes and programmes, increase educators’ digital competence and encourage pedagogical innovation. The target users are lower-secondary students and teachers/educators.<< Implementation >>GameCRIT will carry out two main activities in its life cycle:1)Development of a Framework Methodology for Gamified Critical Thinking Narratives.2)Development of a Web Application to Create Digital Games for Critical Thinking Scenarios.These activities will be dividied into different sub-activities, deliverables, 5 Coordination and Development Meetings, and 2 Transnational Training Workshops in order to ensure the achievement and quality of results.<< Results >>GameCRIT objectives will be met through the production of two CONCRETE RESULTS (tangible products):CR.1 – a FRAMEWORK METHODOLOGY to integrate critical thinking skills into gamified narratives (WP2).CR.2 – an ad-hoc WEB APPLICATION, available for everyone, to design digital games for critical thinking scenarios (WP3).These concrete results wil contribute to:- improving the students' critical thinking skills for 21st- enhancing the teachers' digital competence in ""digital tools creation""."
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