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</script><< Objectives >>This project aims to develop game-based sexual health education for intellectually disabled youth, enhancing their awareness. It will provide guides for youth workers and families to improve their educational capacities. The best practices across Europe will be analyzed to create inclusive and digital educational materials. Through dissemination strategies, project outputs will reach wider audiences, ensuring a sustainable impact.<< Implementation >>The need for sexual health education for intellectually disabled youth will be identified through the analysis of best practices. Game-based learning tools and educational materials will be developed.<< Results >>The project will enhance the accessibility of sexual health education for intellectually disabled youth and provide pedagogical guides for youth workers and families. Interactive education will be facilitated through game-based learning tools, supporting young people’s awareness of personal boundaries and healthy relationships. Dissemination activities will ensure the project outcomes reach wider audiences, creating a sustainable impact.

<< Objectives >>This project aims to develop game-based sexual health education for intellectually disabled youth, enhancing their awareness. It will provide guides for youth workers and families to improve their educational capacities. The best practices across Europe will be analyzed to create inclusive and digital educational materials. Through dissemination strategies, project outputs will reach wider audiences, ensuring a sustainable impact.<< Implementation >>The need for sexual health education for intellectually disabled youth will be identified through the analysis of best practices. Game-based learning tools and educational materials will be developed.<< Results >>The project will enhance the accessibility of sexual health education for intellectually disabled youth and provide pedagogical guides for youth workers and families. Interactive education will be facilitated through game-based learning tools, supporting young people’s awareness of personal boundaries and healthy relationships. Dissemination activities will ensure the project outcomes reach wider audiences, creating a sustainable impact.
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