
<< Objectives >>For the European Union (EU) to be successful in the global markets, higher education institutions (HEI) must be able to produce independent, creative, entrepreneurial individuals, who understand inter- and multidisciplinary challenges.GAMEUP aims to enhance access to entrepreneurial education and create equal opportunities in the labour market for Higher Education Students by providing them tools and resources grounded on Entrecomp(EC,2016<< Implementation >>GAMEUP will implement 4 work packagesWP1-ManagementWP2- to develop a gamified self assessment and recommendation tool which will enable higher education students to raise their entrepreneurial competences WP3- to develop a gamified open online course to enhance higher education students’ ability on entrepreneurial competences WP4-to hold 3 project meetings to monitor and evaluate the project results and disseminate and exploit project results in the partner countries.<< Results >>GAMEUP will develop a gamified self assessment and recommendation tool on entrepreneurship and gamified online course in the frame the 4 work packages.As a result higher education students will enhance their abilities of to monitor readiness on entrepreneurship relevant for the labour market and the educational knowledge and competences by recognising the future trends and developments in the employment sector.

<< Objectives >>For the European Union (EU) to be successful in the global markets, higher education institutions (HEI) must be able to produce independent, creative, entrepreneurial individuals, who understand inter- and multidisciplinary challenges.GAMEUP aims to enhance access to entrepreneurial education and create equal opportunities in the labour market for Higher Education Students by providing them tools and resources grounded on Entrecomp(EC,2016<< Implementation >>GAMEUP will implement 4 work packagesWP1-ManagementWP2- to develop a gamified self assessment and recommendation tool which will enable higher education students to raise their entrepreneurial competences WP3- to develop a gamified open online course to enhance higher education students’ ability on entrepreneurial competences WP4-to hold 3 project meetings to monitor and evaluate the project results and disseminate and exploit project results in the partner countries.<< Results >>GAMEUP will develop a gamified self assessment and recommendation tool on entrepreneurship and gamified online course in the frame the 4 work packages.As a result higher education students will enhance their abilities of to monitor readiness on entrepreneurship relevant for the labour market and the educational knowledge and competences by recognising the future trends and developments in the employment sector.
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