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<< Background >>With the outbreak of the COVID-19 pandemic came a sudden shift towards digital education that presented challenges as well as opportunities. The pandemic has made clear that 1) educational frameworks and tools need both flexibility and a pedagogical foundation; 2) the major challenges of our times are not restricted to and cannot be solved by single nations, disciplines or spheres of society alone, but need collaboration across supposed borders. Our project addresses these very needs by providing the framework and toolkit for an interactive and transformative blended learning experience that brings together different spheres of society and is based on Humanistic educational theories and pedagogical paradigms aimed at societal engagement and change: a blended MULTILOGUE. The Multilogue (ML) is a multi-perspective, project- and experience-based format characterized by a high degree of multi-stakeholder interaction and collaboration on societal challenges. Transferring the format to HE, we supplement the ML with a preceding phase of research carried out by students, and with challenge-based learning teams that accompany and follow the actual ML event. In addition to the innovation of connecting the ML to a HE context, we are breaking new ground by moving it into a blended framework, allowing for maximum flexibility in the combination of physical and digital participation.<< Objectives >>The main objective of the project is to enhance transformation and innovation in HE by forging transnational and transdisciplinary spaces of knowledge creation, bringing together different stakeholders and geographical regions. The project advances the creation of transformative learning experiences that highlight cooperation, collaboration and empowerment. By creating a pedagogically sound Framework and Toolkit for blended MLs, and by giving Train-the-Trainer Seminars on their practical implementation, we will be raising educators’ competence to empower learners, particularly in blended settings. The digital dimension of the blended ML will further facilitate educators’ digital readiness in accordance with the European Framework for the Digital Competence of Educators. The project will foster the active engagement of learners, who will have the chance to reflect on, discuss and come up with answers to social questions in an inclusive, interactive, multi-perspective blended environment. Realizing ML formats in a blended setting enables the participation of a higher diversity of stakeholders, lowers the barrier to participate and allows for a combination of local context-specific and more general perspectives. Particularly in a European context, moving MLs in a blended setting creates enormous opportunities such as reaching a broader spectrum of students, enabling transcultural understanding and strengthening shared values while acknowledging diversity.By producing a Toolkit that is flexible, easily accessible and embedded in a Framework conceived to facilitate effective application, it will be useful to a broad range of institutions that seek to improve and modernise their curricula. As an accessible, inclusive online tool for international exchange and learning based on open educational resources, it will add to the creation of a fairer and more sustainable Europe as envisioned in the EU Digital Education Action Plan (2021-2027). The project will strengthen international collaboration and foster a culture of universities collaborating closely with stakeholders from society at large. Combining European educational traditions with the social, technical and glocal needs and opportunities of our time, the project will show the possibilities and values of European cooperation.<< Implementation >>The project encompasses three main sorts of activities: a Hackathon, two Pilot MLs, and a series of four Multiplier Events in the form of Train-the-Trainer Seminars. The Hackathon is crucial in providing input to the Development Team working on the Framework and Toolkit. The Toolkit will be developed, tested, assessed and refined in stages. A first version of the Toolkit will be tested in two Pilot MLs in two different institutional settings and immediately evaluated. The resulting version of the Framework and Toolkit will be presented and taught to educators and other stakeholders at a series of Train-the-Trainer Seminars. Each partner institution (Trnava University, Leuphana University Lüneburg, Munich School of Philosophy and The Newman Institute) will nominate students, teachers and stakeholders from society at large to participate in the Hackathon and the other two LTT events (Pilot MLs). Together with the ME Events (Train-the-Trainer Seminars), there will be a total of over 150 physical participants plus more than 200 online participants.<< Results >>The Project Results include a Framework for implementing blended MLs at HEIs and an accessible open source Toolkit which supports and guides teachers and learners in their creating and sustaining their own blended MLs in HE. As an outcome, the project will raise teachers’ and learners’ readiness to work in digital/blended settings and provide more flexibility in educational tools, which is of particular importance in (post-)pandemic times.The project will foster the active engagement of learners, who will have the chance to reflect on, discuss and come up with answers to social questions in an inclusive, interactive, multi-perspective environment. The best practices identified and disseminated via our project will provide educators with the tools to combine multi-perspective teacher-led and learner-centered processes, and will allow them to act as a mentor and guide for self-regulated and collaborative learning activities. The establishment of MLs in HE will foster a culture of university students and teachers working closer with non-university partners from society at large, providing the basis for jointly addressing major social challenges. The transnational dimension incorporated in our ML format will result in a further pluralisation of perspectives and chances for finding solutions to these challenges. In addition, moving MLs in a blended setting will allow for a broader spectrum of participants, further enabling understanding across borders while acknowledging diversities and at the same time strengthening shared values and allowing to learn within and across specific contexts. In this way, these settings help realizing truly glocal higher education curricula for the 21st century (Caniglia et al, 2017). Our ML Toolkit further has the potential to be utilized in other educational contexts beyond or in collaboration with HEIs (e.g. in collaborations between universities and schools). Furthermore, our concept and our Train-the-Trainer Seminar provides a basis to develop joint courses and curricula. In addition, our output can be used as a basis for future projects, such as a wiki-style platform. Further tangible and intangible results include a designated project website for dissemination of information, the general strengthening of cooperation between the European partners and between partners from our individual networks (with our alliance acting as a nucleus and hub) as well as experiences and capacities gained in European cooperation formats.
<< Background >>With the outbreak of the COVID-19 pandemic came a sudden shift towards digital education that presented challenges as well as opportunities. The pandemic has made clear that 1) educational frameworks and tools need both flexibility and a pedagogical foundation; 2) the major challenges of our times are not restricted to and cannot be solved by single nations, disciplines or spheres of society alone, but need collaboration across supposed borders. Our project addresses these very needs by providing the framework and toolkit for an interactive and transformative blended learning experience that brings together different spheres of society and is based on Humanistic educational theories and pedagogical paradigms aimed at societal engagement and change: a blended MULTILOGUE. The Multilogue (ML) is a multi-perspective, project- and experience-based format characterized by a high degree of multi-stakeholder interaction and collaboration on societal challenges. Transferring the format to HE, we supplement the ML with a preceding phase of research carried out by students, and with challenge-based learning teams that accompany and follow the actual ML event. In addition to the innovation of connecting the ML to a HE context, we are breaking new ground by moving it into a blended framework, allowing for maximum flexibility in the combination of physical and digital participation.<< Objectives >>The main objective of the project is to enhance transformation and innovation in HE by forging transnational and transdisciplinary spaces of knowledge creation, bringing together different stakeholders and geographical regions. The project advances the creation of transformative learning experiences that highlight cooperation, collaboration and empowerment. By creating a pedagogically sound Framework and Toolkit for blended MLs, and by giving Train-the-Trainer Seminars on their practical implementation, we will be raising educators’ competence to empower learners, particularly in blended settings. The digital dimension of the blended ML will further facilitate educators’ digital readiness in accordance with the European Framework for the Digital Competence of Educators. The project will foster the active engagement of learners, who will have the chance to reflect on, discuss and come up with answers to social questions in an inclusive, interactive, multi-perspective blended environment. Realizing ML formats in a blended setting enables the participation of a higher diversity of stakeholders, lowers the barrier to participate and allows for a combination of local context-specific and more general perspectives. Particularly in a European context, moving MLs in a blended setting creates enormous opportunities such as reaching a broader spectrum of students, enabling transcultural understanding and strengthening shared values while acknowledging diversity.By producing a Toolkit that is flexible, easily accessible and embedded in a Framework conceived to facilitate effective application, it will be useful to a broad range of institutions that seek to improve and modernise their curricula. As an accessible, inclusive online tool for international exchange and learning based on open educational resources, it will add to the creation of a fairer and more sustainable Europe as envisioned in the EU Digital Education Action Plan (2021-2027). The project will strengthen international collaboration and foster a culture of universities collaborating closely with stakeholders from society at large. Combining European educational traditions with the social, technical and glocal needs and opportunities of our time, the project will show the possibilities and values of European cooperation.<< Implementation >>The project encompasses three main sorts of activities: a Hackathon, two Pilot MLs, and a series of four Multiplier Events in the form of Train-the-Trainer Seminars. The Hackathon is crucial in providing input to the Development Team working on the Framework and Toolkit. The Toolkit will be developed, tested, assessed and refined in stages. A first version of the Toolkit will be tested in two Pilot MLs in two different institutional settings and immediately evaluated. The resulting version of the Framework and Toolkit will be presented and taught to educators and other stakeholders at a series of Train-the-Trainer Seminars. Each partner institution (Trnava University, Leuphana University Lüneburg, Munich School of Philosophy and The Newman Institute) will nominate students, teachers and stakeholders from society at large to participate in the Hackathon and the other two LTT events (Pilot MLs). Together with the ME Events (Train-the-Trainer Seminars), there will be a total of over 150 physical participants plus more than 200 online participants.<< Results >>The Project Results include a Framework for implementing blended MLs at HEIs and an accessible open source Toolkit which supports and guides teachers and learners in their creating and sustaining their own blended MLs in HE. As an outcome, the project will raise teachers’ and learners’ readiness to work in digital/blended settings and provide more flexibility in educational tools, which is of particular importance in (post-)pandemic times.The project will foster the active engagement of learners, who will have the chance to reflect on, discuss and come up with answers to social questions in an inclusive, interactive, multi-perspective environment. The best practices identified and disseminated via our project will provide educators with the tools to combine multi-perspective teacher-led and learner-centered processes, and will allow them to act as a mentor and guide for self-regulated and collaborative learning activities. The establishment of MLs in HE will foster a culture of university students and teachers working closer with non-university partners from society at large, providing the basis for jointly addressing major social challenges. The transnational dimension incorporated in our ML format will result in a further pluralisation of perspectives and chances for finding solutions to these challenges. In addition, moving MLs in a blended setting will allow for a broader spectrum of participants, further enabling understanding across borders while acknowledging diversities and at the same time strengthening shared values and allowing to learn within and across specific contexts. In this way, these settings help realizing truly glocal higher education curricula for the 21st century (Caniglia et al, 2017). Our ML Toolkit further has the potential to be utilized in other educational contexts beyond or in collaboration with HEIs (e.g. in collaborations between universities and schools). Furthermore, our concept and our Train-the-Trainer Seminar provides a basis to develop joint courses and curricula. In addition, our output can be used as a basis for future projects, such as a wiki-style platform. Further tangible and intangible results include a designated project website for dissemination of information, the general strengthening of cooperation between the European partners and between partners from our individual networks (with our alliance acting as a nucleus and hub) as well as experiences and capacities gained in European cooperation formats.
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