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</script><< Objectives >>1) a new approach for teachers and trainers on change processes, combining mindfulness teaching with change management and creativity.2)effective methods and learning material for trainers in adult education to support persons in vulnerable situations, change processes or in need to improve their resilience. 3)empower trainers to become “ambassadors” with their peers and establishments, support the adoption of effective change management methods and improve teaching and learnining activities.<< Implementation >>The activities to be implemented: -Analysing the framework of adult education-Developing a manual for trainers describing the Game of Change and its application with vulnerable groups-Creating a Card-Set and the online-environment-Creating a Train the Trainer curriculum and train Game of Change multipliers-Piloting the implementation in adult education and-Finalisation and dissemination of the products<< Results >>Open Educational Resources in a digital and an analog version for trainers in adult education to conduct the Game of Change, containing:A manual, providing background information and step by step guidanceThe Game of Change Card-Set, an interactive card game, specially designed to accompany persons in change processes.A train the trainer curriculum to educate trainers as Game of Change multipliersAudio and Video Files to be used by Trainers to involve their peers in the adoption of the Game

<< Objectives >>1) a new approach for teachers and trainers on change processes, combining mindfulness teaching with change management and creativity.2)effective methods and learning material for trainers in adult education to support persons in vulnerable situations, change processes or in need to improve their resilience. 3)empower trainers to become “ambassadors” with their peers and establishments, support the adoption of effective change management methods and improve teaching and learnining activities.<< Implementation >>The activities to be implemented: -Analysing the framework of adult education-Developing a manual for trainers describing the Game of Change and its application with vulnerable groups-Creating a Card-Set and the online-environment-Creating a Train the Trainer curriculum and train Game of Change multipliers-Piloting the implementation in adult education and-Finalisation and dissemination of the products<< Results >>Open Educational Resources in a digital and an analog version for trainers in adult education to conduct the Game of Change, containing:A manual, providing background information and step by step guidanceThe Game of Change Card-Set, an interactive card game, specially designed to accompany persons in change processes.A train the trainer curriculum to educate trainers as Game of Change multipliersAudio and Video Files to be used by Trainers to involve their peers in the adoption of the Game
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