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GAMification tEchniqueS for entrepreneurial vet Teachers

Funder: European CommissionProject code: 2019-1-RO01-KA202-063211
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | Strategic Partnerships for vocational education and training Funder Contribution: 154,282 EUR

GAMification tEchniqueS for entrepreneurial vet Teachers

Description

Education covers a fundamental role in EU 2020 strategy. In fact, quality education can raise employment rate, helping unskilled people to comply with labour market needs. Moreover, EU, in Entrepreneurship Action Plan, stated the needs to foster competitiveness through the inclusion of people in business sector.Considering the aforementioned priorities, GAMEST completely fits in to these EU policies frameworks. In fact, the project identifies in gamification an innovative vehicle to teach entrepreneurial contents, increasing learners’ engagement in the subject matter. Gamification consists in employing game mechanics to non-game environments; as such, it could be considered as a tool to enhance skills of both educators and learners and can be a practical vehicle to foster entrepreneurial mind-set and related skills.The project GENERAL OBJECTIVE is to support the promotion of high‐quality and innovative teaching based on the application of gamification strategies.In order to achieve the aforementioned general objective, GAMEST will pursue two SPECIFIC OBJECTIVES, namely:SO1- Define the state of the art of gamification applied in entrepreneurial education and detect to what extent the target group is already engaged with gamification practices.SO2- Strengthen gamification skills and their application knowledge for VET educators.PROJECT ACTIVITIES are strictly related to OUTPUTS production:-The Consortium will analyse the current situation of gamification application in entrepreneurial training developing surveys about current level of awareness of gamification for each country and a final research-The Consortium will produce an online course and relative didactic material for gamification training -The Consortium will produce video-tutorials on the use of gamification in entrepreneurial VET educational field.GAMEST focuses on VET teachers, trainers and coaches involved in entrepreneurial educational field. Therefore, the main project participants will be VET providers. Moreover, the project is expected to reach also other professional categories and stakeholders, such as VET teachers involved in other educational field, gamification experts and start uppers coach for an estimated of 200 reached participants.The project will be realized thanks to the collaboration of different kind of partners. In fact, for the project purposes, the partnership is composed of VET providers, gamification experts, SMEs involved in entrepreneurial sector and digital content developer. Output tasks and responsibility are divided according the specific skills of each partner, and management and dissemination activities will be carried out during all project’s implementation phase, in order to guarantee goals achievement.GAMEST wants to have long-term impact on VET system. Empowering VET trainers through the supply of innovative didactic methodology framework based on gamification will give to VET learners the possibility to learn and to acquire new skills more easily. Therefore, GAMEST aims at affecting the entire VET system, reducing the gap between learners and teachers and giving to the target group the practical tool to teach necessary skills to access to entrepreneurial labour market.

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