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</script><< Objectives >>General objective:-To train trainers in the use of different educational applications, for the creation of content, which favour a more interactive and meaningful learning.Specific objectives:-To select the 6 main educational applications for content creation.-To create a Experiential Learning Guide for each of the selected educational applications.-To convert the Experiential Learning Guide into interactive content using the educational applications themselves.-Test the ELG with trainers<< Implementation >>- Activity 1: Project Management, Quality and Dissemination- Activity 2: Selection of educational applications- Activity 3: Experiential Learning Guide- Activity 4: LTTA in Rome<< Results >>The results we hope to achieve in the project are:- Questionnaire to trainers about the educational applications they find most interesting.- Focus group with trainers who are experts in the use of educational applications- Experiential Learning Guide on how to use each of the 6 selected educational applications.- Interactive challenges for each educational application- Testing phase of the created materials- Project website- Training course for trainers of trainers in Rome

<< Objectives >>General objective:-To train trainers in the use of different educational applications, for the creation of content, which favour a more interactive and meaningful learning.Specific objectives:-To select the 6 main educational applications for content creation.-To create a Experiential Learning Guide for each of the selected educational applications.-To convert the Experiential Learning Guide into interactive content using the educational applications themselves.-Test the ELG with trainers<< Implementation >>- Activity 1: Project Management, Quality and Dissemination- Activity 2: Selection of educational applications- Activity 3: Experiential Learning Guide- Activity 4: LTTA in Rome<< Results >>The results we hope to achieve in the project are:- Questionnaire to trainers about the educational applications they find most interesting.- Focus group with trainers who are experts in the use of educational applications- Experiential Learning Guide on how to use each of the 6 selected educational applications.- Interactive challenges for each educational application- Testing phase of the created materials- Project website- Training course for trainers of trainers in Rome
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