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</script><< Objectives >>The project aims to use virtual and augmented reality technologies in school didactic (Education 4.0) to achieve both an engagement of students and, consequently, a reduction in ESL and, at the same time, a better digitization of educational activities also functional to making teaching more inclusive and able to deal with situations such as pandemic. The project aims also to make acquire entrepreneural in students with especially regard to business models of circular economy.<< Implementation >>First, Ci.EC&DG.SKILLS Project will develop an analysis of educational programs on the subject of circular economy and survey of green needs of businesses to design a digital didactic toolkit. Toolkit will be codesigned between companies, students and teachers and it will be tested in the schools to guarantee a full user experience and teachers will be trained to the use of this tool. Guidelines of digital teaching methodology will be released to ensure that teachers are able to use digital mate<< Results >>- Improved knowledge of new technologies and interactive tools as an educational medium - Increased digital literacy by teachers and students- Intervention model on the phenomenon of early school leaving to be replicated and exploited, focusing on innovation and inclusion- A more relevant awareness of the importance of sustainable development accompanied by the ability to manage, even in an entrepreneurial way, the cycle of the sustainable and circular economy.

<< Objectives >>The project aims to use virtual and augmented reality technologies in school didactic (Education 4.0) to achieve both an engagement of students and, consequently, a reduction in ESL and, at the same time, a better digitization of educational activities also functional to making teaching more inclusive and able to deal with situations such as pandemic. The project aims also to make acquire entrepreneural in students with especially regard to business models of circular economy.<< Implementation >>First, Ci.EC&DG.SKILLS Project will develop an analysis of educational programs on the subject of circular economy and survey of green needs of businesses to design a digital didactic toolkit. Toolkit will be codesigned between companies, students and teachers and it will be tested in the schools to guarantee a full user experience and teachers will be trained to the use of this tool. Guidelines of digital teaching methodology will be released to ensure that teachers are able to use digital mate<< Results >>- Improved knowledge of new technologies and interactive tools as an educational medium - Increased digital literacy by teachers and students- Intervention model on the phenomenon of early school leaving to be replicated and exploited, focusing on innovation and inclusion- A more relevant awareness of the importance of sustainable development accompanied by the ability to manage, even in an entrepreneurial way, the cycle of the sustainable and circular economy.
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