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A gamification model for community-based heritage work

Funder: European CommissionProject code: 2023-1-PT01-KA220-HED-000154261
Funded under: ERASMUS+ | Partnerships for cooperation and exchanges of practices | Cooperation partnerships in higher education Funder Contribution: 400,000 EUR

A gamification model for community-based heritage work

Description

<< Objectives >>1) To foster community and civic engagement and democratic participation in the sphere of cultural heritage in low density territories;2) To create an operable framework and provide tools regarding gamification strategies and techniques for community-based/led heritage work;3) To foster partnerships and mutual practice-oriented learning between local communities, academics, and university students;4) To disseminate the benefits of gamification and community-based approaches in Heritage.<< Implementation >>1) Identifying, selecting and analysing examples of best practices in community-based gamification strategies for cultural heritage in low-density territories;2) Developing a replicable and scalable gamification model for similar contexts and purposes to the best practice examples;3) Developing an accessible gamification tool (app) for community-led/oriented heritage work;4) Establishing community coalitions in all 7 countries for the development of community-based gamification solutions.<< Results >>1) A summary study on best practices regarding the application of gamification in community-led/based heritage work, specifically in low-density territories;2) A gamification manual of strategies, tools and techniques;3) A community-oriented digital application for gamification strategies;4) A series of dissemination events regarding gamification and community-based heritage work;5) Community-led solutions to local heritage contexts in the participating communities of all 7 countries.

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