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</script><< Objectives >>Project main objective is development and implementation of the innovative ICT-based educational method by using of holograms and combination of VR tools, for tackling of students’ academic underachievement in STEM related school subjects in project partners regions.The project is offering an interdisciplinary educational approach suitable for any topics from community interest, with high transferability potential suitable for implementation in any educational institution.<< Implementation >>Besides Project Management and Implementation activities following activities are determined by the PPs as the most suitable to be implemented in the frame of the project lifetime:1. Learning/Teaching/Training activities for STEM teachers and the students on the age of 12th to 14th years old2. Creation of the two Project Intellectual Outputs3. Communication/Promotion activities towards different type of relevant local/reginal stakeholders<< Results >>Expected project's outputs/results are:- Created and successfully implemented an innovative ICT-based educational approach by using of holograms and VR tools, for tackling of students’ academic underachievement in STEM related school subjects- STEM teachers with increased digital skills- Students with increased digital skills, teamwork skills, implementation of critical thinking as well as a competence in online research and improved presentation skills- Established long-term partnership

<< Objectives >>Project main objective is development and implementation of the innovative ICT-based educational method by using of holograms and combination of VR tools, for tackling of students’ academic underachievement in STEM related school subjects in project partners regions.The project is offering an interdisciplinary educational approach suitable for any topics from community interest, with high transferability potential suitable for implementation in any educational institution.<< Implementation >>Besides Project Management and Implementation activities following activities are determined by the PPs as the most suitable to be implemented in the frame of the project lifetime:1. Learning/Teaching/Training activities for STEM teachers and the students on the age of 12th to 14th years old2. Creation of the two Project Intellectual Outputs3. Communication/Promotion activities towards different type of relevant local/reginal stakeholders<< Results >>Expected project's outputs/results are:- Created and successfully implemented an innovative ICT-based educational approach by using of holograms and VR tools, for tackling of students’ academic underachievement in STEM related school subjects- STEM teachers with increased digital skills- Students with increased digital skills, teamwork skills, implementation of critical thinking as well as a competence in online research and improved presentation skills- Established long-term partnership
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