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</script><< Objectives >>DIGI-YOUTH KIT is a proposal planned by 11 partners from 6 countries that aims to increase the quality of youth work and ensure digital transformation through the development of digital readiness by designing and releasing 2 online training courses for youth centres coordinators and animators, build up an informal network of at least 20 youth centres from Europe and create an e-game on the topic of management of a youth center, thus enhancing active participation of youth.<< Implementation >>The main project activities are:-4 transnational project meetings-11 multiplier events-multiple dissemination activities, as described-the creation of an informal network of youth centres from Europe-online educational platform creation, adaptation and testing-products design activities-training courses content creation-pilot activities in youth centres-management tools creation-research activities (for the game)-programming activities (e-game)-testing activities (e-game)<< Results >>The main results are 1 online course for youth centres coordinators, 1 for animators and an e-game on the topic of management of a youth center.Others:1.7 Management tools2.2 follow-up initiatives3.1 educational platform4.1 informal network of 20 youth centres5.1 group of 220 multipliers6.11 Multiplier Events6.50 pilot activity sessions7.11 press releases dispatched8.11000 flyers, 11 roll-ups, 11 banners, 1100 posters9.1 video channel and10.1 virtual page of the project

<< Objectives >>DIGI-YOUTH KIT is a proposal planned by 11 partners from 6 countries that aims to increase the quality of youth work and ensure digital transformation through the development of digital readiness by designing and releasing 2 online training courses for youth centres coordinators and animators, build up an informal network of at least 20 youth centres from Europe and create an e-game on the topic of management of a youth center, thus enhancing active participation of youth.<< Implementation >>The main project activities are:-4 transnational project meetings-11 multiplier events-multiple dissemination activities, as described-the creation of an informal network of youth centres from Europe-online educational platform creation, adaptation and testing-products design activities-training courses content creation-pilot activities in youth centres-management tools creation-research activities (for the game)-programming activities (e-game)-testing activities (e-game)<< Results >>The main results are 1 online course for youth centres coordinators, 1 for animators and an e-game on the topic of management of a youth center.Others:1.7 Management tools2.2 follow-up initiatives3.1 educational platform4.1 informal network of 20 youth centres5.1 group of 220 multipliers6.11 Multiplier Events6.50 pilot activity sessions7.11 press releases dispatched8.11000 flyers, 11 roll-ups, 11 banners, 1100 posters9.1 video channel and10.1 virtual page of the project
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