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</script><< Objectives >>By implementing the project, we aim to:- Reduce dropout rates by engaging at-risk students in active learning through eSports games delivering PBL activities- Boost interest in school subjects using innovative, game-based learning.- Equip educators with skills and tools to deliver effective PBL experiences utilising Massively Multiplayer Online (MMO) games- Create safe, inclusive learning environments integrating SEL.- Promote gender equality by increasing female representation in gaming.<< Implementation >>Project activities comprise:- Elaboration of methods for delivering PBL experiences through eSports games in Roblox. - Creation of PBL specifications for transcribing PBL experiences to eSports scenarios. - Elaboration of PBL challenges in eSports for the Roblox environment.- Development of a Cookbook for practitioners to implement PBL experiences through eSports games in Roblox. - A Roblox game setting, the XPLORE world and a set of visual resources.- A portal to launch competitions.<< Results >>Main Results- A cookbook for creating sports-themed games in Roblox using sports tactics to deliver PBL activities- A Roblox game setting accompanied by a toolkit of visual resources to support the creation of sports-themed games- A portal to launch competitions for schools in Roblox based on the project toolkitMain outcome: Increased engagement in active learning for students aged 9 to 16 leading to a reduction in drop-out rates of students in at-risk situations

<< Objectives >>By implementing the project, we aim to:- Reduce dropout rates by engaging at-risk students in active learning through eSports games delivering PBL activities- Boost interest in school subjects using innovative, game-based learning.- Equip educators with skills and tools to deliver effective PBL experiences utilising Massively Multiplayer Online (MMO) games- Create safe, inclusive learning environments integrating SEL.- Promote gender equality by increasing female representation in gaming.<< Implementation >>Project activities comprise:- Elaboration of methods for delivering PBL experiences through eSports games in Roblox. - Creation of PBL specifications for transcribing PBL experiences to eSports scenarios. - Elaboration of PBL challenges in eSports for the Roblox environment.- Development of a Cookbook for practitioners to implement PBL experiences through eSports games in Roblox. - A Roblox game setting, the XPLORE world and a set of visual resources.- A portal to launch competitions.<< Results >>Main Results- A cookbook for creating sports-themed games in Roblox using sports tactics to deliver PBL activities- A Roblox game setting accompanied by a toolkit of visual resources to support the creation of sports-themed games- A portal to launch competitions for schools in Roblox based on the project toolkitMain outcome: Increased engagement in active learning for students aged 9 to 16 leading to a reduction in drop-out rates of students in at-risk situations
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