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Enhancing Inclusive Education through Digital Innovation: Integrating Gamified Language Learning and Immersive STEAM Experiences

Funder: European CommissionProject code: 2025-1-NL01-KA210-SCH-000360080
Funded under: ERASMUS+ | Partnerships for cooperation and exchanges of practices | Small-scale partnerships in school education Funder Contribution: 60,000 EUR

Enhancing Inclusive Education through Digital Innovation: Integrating Gamified Language Learning and Immersive STEAM Experiences

Description

<< Objectives >>The project aims to enhance remedial teaching through AI-driven adaptive learning, making education more inclusive and personalized for diverse student needs. It will also gamify language learning to boost engagement and integrate VR and AI into STEAM education for immersive experiences. By equipping teachers with digital tools and innovative methodologies, the project ensures effective, student-centered, and future-ready education in partner schools.<< Implementation >>The project will include virtual and face-to-face activities focusing on remedial teaching, gamified language learning, and immersive STEAM education. Activities will involve teacher and student workshops, hands-on AI and VR applications, gamified learning experiences, and collaborative lesson design. Two virtual meetings will be held one for project setup and another for final evaluation, sustainability planning, and dissemination strategy development.<< Results >>The project will produce AI-enhanced remedial teaching strategies, gamified language learning lesson plans, and immersive STEAM activities using VR and AI. Teachers will gain practical digital tools and methodologies, while students will experience more engaging and adaptive learning environments. Outputs include a best practices guide, digital learning materials, student portfolios, and dissemination resources, ensuring long-term impact and integration.

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