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</script><< Objectives >>Save&Play aims to foster environmental responsibility among NEET youth and young people with learning difficulties by using gamification to teach sustainability. The project will empower participants to co-create sustainability-themed games, enhance their digital and green skills, and promote active citizenship. Youth workers will be equipped with tools and methodologies to support young people's engagement in sustainability.<< Implementation >>The project will develop 9 model sustainability games and 9 youth-created games alongside an expanded pedagogical guide on sustainability. We will create an e-learning course focused on sustainability game design, conduct workshops, and implement an international knowledge-sharing workshop. A testing phase will ensure materials meet the needs of youth with learning difficulties, and the results will be shared through dissemination events and an online platform.<< Results >>Key result: - 9 interactive sustainability model escape games and 9 youth-created ones. - An expanded pedagogical guide on sustainability. - An e-learning course on sustainability escape game design for youth workers - Workshops to enhance practical sustainability skills. - An inspiration map with 30 models - A series of action plans ensure the smooth implementation of ideas - An impact analysis report on increased youth participation in sustainability education and civic engagemen

<< Objectives >>Save&Play aims to foster environmental responsibility among NEET youth and young people with learning difficulties by using gamification to teach sustainability. The project will empower participants to co-create sustainability-themed games, enhance their digital and green skills, and promote active citizenship. Youth workers will be equipped with tools and methodologies to support young people's engagement in sustainability.<< Implementation >>The project will develop 9 model sustainability games and 9 youth-created games alongside an expanded pedagogical guide on sustainability. We will create an e-learning course focused on sustainability game design, conduct workshops, and implement an international knowledge-sharing workshop. A testing phase will ensure materials meet the needs of youth with learning difficulties, and the results will be shared through dissemination events and an online platform.<< Results >>Key result: - 9 interactive sustainability model escape games and 9 youth-created ones. - An expanded pedagogical guide on sustainability. - An e-learning course on sustainability escape game design for youth workers - Workshops to enhance practical sustainability skills. - An inspiration map with 30 models - A series of action plans ensure the smooth implementation of ideas - An impact analysis report on increased youth participation in sustainability education and civic engagemen
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