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ANIPPO

Immersive Virtual Environment for open problems based solving at the primary school level
Funder: French National Research Agency (ANR)Project code: ANR-18-CE28-0002
Funder Contribution: 166,807 EUR
Description

The purpose of our research project is the development, by cooperative approach of cognitive strategies for open problem solving through primary school students that interact in immersive virtual worlds. From the perspective of learning, problem solving activity open in 3D will be conducted in-didactic situation. This project, located in the general problem of understanding the use of digital technologies in education, is based on conceptual approaches to the intersection of science education and semiotics.

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