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DIGITAL.CSIC
Other ORP type . 2024 . Peer-reviewed
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Land or Sea game

Authors: Gili, Josep Maria; Vendrell Simón, Begoña; Corbera, Jordi; Salazar, Janire; Ambroso, Stefano; Zapata-Guardiola, Rebeca; Grinyó, Jordi; +9 Authors

Land or Sea game

Abstract

[ES] Conscientes de que solo el conocimiento ayudará a hacer surgir una opinión generalizada de que hay que conservar el mar, en el marco del proyecto «El mar a fondo» hemos buscado una manera diferente y original de ayudar al público a conocer mejor el océano. Esta nueva aproximación se basa en incentivar la imaginación y la capacidad de observación de las personas, de forma que planteamos que, a partir de lo que podemos ver y observar en tierra, nos podemos «imaginar» cómo es lo que veríamos en los océanos si nos sumergiéramos. Como animales terrestres que somos, no podemos penetrar en el medio marino si no es con la ayuda de la tecnología, una tecnología que actualmente es accesible a muy pocas personas. En cambio, las analogías y similitudes entre tierra y mar nos pueden ayudar a explorar, de manera indirecta pero eficaz, el océano sin tener que adentrarnos en él. El juego que os proponemos tiene como objetivo descubrir y explorar el océano de forma indirecta, pero a la vez comprensible y didáctica, a partir de buscar la analogía, la similitud o el parecido entre lo que observamos en nuestro entorno terrestre y su equivalencia en el mar. Para conseguir este objetivo, hemos elegido un conjunto de imágenes de organismos, fenómenos ambientales, comportamientos, procesos, paisajes y relaciones entre organismos y medio correspondientes al medio aéreo o terrestre, de las cuales se tiene que encontrar la pareja «marina». La explicación de la equivalencia de cada pareja se encuentra en esta guía didáctica que ofrecemos con el juego

[CAT] Conscients que només el coneixement ajudarà a fer sorgir l’opinió generalitzada que cal conservar el mar, en el marc del projecte «El mar a fons» hem buscat una manera diferent i original d’ajudar el públic a conèixer millor l’oceà. Aquesta nova aproximació es basa a incentivar la imaginació i la capacitat d’observació de les persones, de manera que plantegem que, a partir del que podem veure i observar a terra, ens podem «imaginar» com és el que veuríem a l’oceà si ens hi submergíssim. Com a animals terrestres que som, no podem penetrar en el medi marí si no és amb l’ajuda de la tecnologia, una tecnologia que actualment és accessible a ben poques persones. En canvi, les analogies i similituds entre terra i mar ens poden ajudar a explorar de manera indirecta però eficaç l’oceà sense haver d’endinsar-nos-hi. El joc que us proposem té com a objectiu descobrir i explorar l’oceà de manera indirecta, però alhora entenedora i didàctica, a partir de la cerca de l’analogia, la similitud o la semblança entre allò que observem al nostre entorn terrestre i la seva equivalència al mar. Per aconseguir aquest objectiu, hem triat un conjunt d’imatges d’organismes, fenòmens ambientals, comportaments, processos, paisatges i relacions entre organismes i medi corresponents al medi aeri o terrestre, a les quals s’ha de trobar la parella «marina». L’explicació de l’equivalència de cada parella es troba en aquesta guia didàctica que oferim amb el joc

[EN] Aware that only knowledge will help create a widespread opinion about conserving the sea, as part of the “The Sea in Depth” project we have created an original and different way of helping people discover more about the ocean. This new approach is based on encouraging imaginations and observation skills by focusing on what we can see and observe on land and “imagining” what we would see in the ocean if we dived into it. As the terrestrial beings we are, we cannot enter the marine environment without the help of technology, a technology that is currently available to only a handful of people. However, analogies and similarities between the land and the sea can help us explore the ocean, indirectly but effectively, without actually being in them. The game we have created aims to help people indirectly discover and explore the ocean, in a comprehensible and educational way, based on seeking analogies and similarities between what we observe in our surroundings and their equivalence in the sea. To this aim, we have selected images of organisms, environmental phenomena, behaviors, processes, landscapes and relationships between organisms in air or land environments, which must be paired with their “marine” equivalent. The explanation of the equivalence for each pair is included in the teaching guide provided with the game

Registro de la Propiedad Intelectual: Acta 7009 del Notario Pedro Antonio Mateo Salgado en Madrid. Documento, folio EK 3674025.-- El juego se compone de 133 imágenes del medio terrestre y 133 del medio marino y de una Guía explicativa de cada pareja de imágenes. Estas imágenes las hemos agrupado según cuatro niveles de dificultad, los dos primeros pensado en educación primaria y los dos segundos en educación secundaria, pero todos son para el público en general

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
views
OpenAIRE UsageCountsViews provided by UsageCounts
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