
"""An unforgettable experience"". This phrase summarizes the two and a half years that the execution of the CISOSS project has meant for all those involved in it.Yes, it was a project devised by Javier Rodríguez Pascua,VET professor of computer science, expert in free software and, currently, the director of the CFTIC Getafe, Training Center of the Community of Madrid, under the General Directorate of Training.The objectives of the project as well as its design and the support of the collaborating partners have been stimulating. Who can not be excited to create a new training specialty, especially designed to facilitate SMEs in Spain and Europe their digital transformation in an economic way, through the design of a profile of consultant-implementer of free software tools?Certainly, putting an innovative idea into practice is not easy. The effort to ""create"" has a much more valuable merit than that of reforming, expanding, or updating. But, with effort, we have overcome this difficulty throughout the execution of the project.Therefore, yes, we have managed to give an effective and affordable response to the need for digital transformation of SMEs, developing a new training action for unemployed people, based on an innovative program to increase ICT skills of a consultant-implementer profile of free software tools.This adventure has been the one that we undertook in 2015, 6 entities with interest in promoting the use of free software.But in February 2017 we suffered a blow, due to the departure of the main partner Sheffield City Council (SCC), for economic reasons. To diminish the repercussion of this fact, has been in some aspects, complicated.To highlight, fortunately, that after this serious incident, the response of the other partners has been to put the best of them, to get the project forward. Definitely, the partners have been:CFTIC GETAFE (MADRID) -Spain- Training Center of the Community of Madrid and National Reference Center of the Computer and Communications Professional Family.ESSI PROJECTS LTD -United Kingdom- Small company of services of Consulting and Training in Computing.SRH HOCHSCHULE BERLIN - Germany- Institute of Information Systems of the SRH University of Berlin.HOGSKOLEN I OSTFOLD (HIOF) -Noruega- Computer Science Faculty of the University of Østfold.HOGSKOLAN I SKOVDE (HIS) -Suecia- Software Systems Research Group at the University of Skövde.And get to work!It was the first experience of the CFTIC as coordinators of a project of strategic partnerships under the Erasmus + program. The difficulty that always means to lead a project has been overcome with the hope to achieve the goal of the project, which we have always believed.The technical activity is the one that has taken more time in the dedication to the project.Even with the difficulties generated by the abandonment of the SCC project, we are proud to have been able to finish it with the production of outstanding intellectual results, for their novelty and for the effort in controlling the quality of them.Being aware of the importance of disseminating a project, a great effort has been made to use all means to disseminate the CISOSS project as much as possible. Webs, twitter, LinkedIn, presentations, congresses, meetings, press releases, e-mails to associations and public and private institutions, have been the means used to achieve the objective of achieving maximum dissemination (as a sample button, the multiplier event celebrated at Getafe had an impact of 283,843 users) as well as the elaboration of the website of the project http://cisoss.es/.A huge achievement of which we are especially proud is that, finally, we have included in the National Catalog of Specialties of the SEPE of Spain, on an experimental basis, the latest CISOSS specialty.The work team of the CISOSS project leave, with satisfaction, with free access all the products produced, for the benefit of the whole society, thanks to the license with which they have published: ""International creative commons License"" and its offer in Moodle platforms .You can check all the work done through the Moodle platform. Please, use this credentials to access the moodle platform:user: evaluatorpassword: SepieEraCiso478There are three acceses:- Monitoring and documentation of the project:Here you can find all the material, reports, evidence and results of the project.URL: http://centrosdeformacion.empleo.madrid.org/aulavirtual/course/view.php?id=3- Virtual classroom for students:It is the virtual classroom where the students took the course.URL: http://centrosdeformacion.empleo.madrid.org/aulavirtual/course/view.php?id=5- Virtual classroom for teachers:Where the documentation to be used during the pilot was made available to the trainers:URL: http://centrosdeformacion.empleo.madrid.org/aulavirtual/course/view.php?id=54In the Erasmus results platform there are summaries of the documents, they are all in the Moodle platform."
The UK Electronic Games Industry is facing significant technological and business challenges into the next decade. These include the co-ordination of resources to deliver higher specification games for next generation consoles and the disruptive threats and opportunities presented by mobile, online and DVD games. Developers need to understand better the management capabilities that will be required of them, while retaining the vital creative processes that have underpinned success. While recognising the UK industry's creativity, government and industry reports suggest that the sector is lacking in management discipline and professionalism. This research, conducted by CENTRIM at the University of Brighton will undertake detailed process mapping of eight exemplar companies; four are recognised as leading UK developers and the other four are at an earlier stage of development. The sample has been designed following pilot work on the sector for a Regional Development Authority, SEEDA and TIGA, the developers' trade association and discussions with industry pioneers and business leaders. The sample is structured to include developers operating across the five main business models deployed in the sector. These are work-for-hire, super-developers, original intellectual property development, specialist/niche development and service/tools providers. In addition, the sample includes developers at varying levels of project capability, firm size and maturity and also covers developers of games across genres and for the key platforms in the market. Through interviewing, process mapping and observation the research will analyse development processes and assess the scope for structure and improvement. The research team will design a prototype upgrading methodology for developers comprising a series of workbooks. Use of these will be customised according to the business models in operation and primary platforms developed for in the user firm. The workbooks will be used by developers to reflect and redesign their processes, ask questions about where external change will impact and suggest ways to prepare. The prototype upgrading methodology outputs will be disseminated through industry media, fora and exhibitions, as well as the various publications and events channels of the Advanced Institute of Management Research (AIM). The research relates to the technology and innovation management, creative industries and organisation fields. The literature suggests three interpretations: firstly, a balancing act or tension between creativity and management structure; second, a view that routinising certain tasks releases resources for creativity in others; third, routines and practices that are designed to effect creative outcomes. The research will contribute to these debates on the nature, effectiveness and desirability of applying structured management to a highly creative industry.