
Taking into account challenges youth work is currently experiencing, and brainstorming on how youth work and non-formal learning can enhance young people’s creativity and innovation, through their experimental nature, participatory approaches, and peer-learning in times of pandemic, our consortium came to the project idea of using the educational potential of outdoor escape rooms with thematic of traditional fairy tales and myths. Using the thematic of traditional fairy tales and myths brings more creativity, helps young people and youth workers to explore cultural aspects of their own national and European identity and naturally unites youth work and creativity sectors. In view of the above mentioned, this project aims to enhance skills development and competences of youth workers in creation and managing outdoor escape rooms with thematic on traditional fairy tales and myths, that reinforce creativity, as well as to boost quality, innovation and recognition of youth work that support the creative potential of youth, thus contributing to the recovery resilience of the cultural and creative sectors. The objectives of the project are to:- Develop capacities of youth workers to create outdoor educational activities with a cultural and creative component for young people to help them to acquire skills and competences for supporting their creative potential; - Build a guide and e-course on HOP platform, which enables youth workers to create their own outdoor escape rooms with thematic on traditional fairy tales and myths;- Create learning pathways/playlists of outdoor escape rooms with traditional fairy tales and myths thematic in partner countries to be places at Cities of Learning Platform (www.citiesoflearning.eu); - Stimulate social inclusion through the arts, by fostering innovative participatory and intercultural dialogue approaches linking youth stakeholders with organisations in the cultural and creative sectors; - engage young people in identifying learning opportunities and shaping the understanding of learning according to their needs, interests and passions;There are two main target groups of the project:● Youth workers, youth leaders, educators, representatives of creative sector working with young people;● Young people;In order to achieve the defined objectives, three intellectual outputs will be produced and will be available as an open educational resources (OERs) during and after the completion of the project: ● IO1 - A step by step guide on creation of Outdoor Escape Rooms with thematic on traditional fairy tales and myths including outdoor escape rooms scenarios; ● IO2 - E-course on HOP platform on the How to Create Outdoor Escape rooms with thematic on traditional fairy tales and myths;● IO3 - Learning pathways/playlists of outdoor escape rooms During this project we foreseen 3 transnational meetings, and LTTS and local multiplier events.We expect the following results: -youth workers capacities to create outdoor educational activities with a cultural and creative component for young people to help them to acquire skills and competences for supporting their creative potential are developed to great extent; Staff members involved in this project are able:-to exchange and learn from our working practices’- to share youth work and creative sector realities and systems in participating countries;-to improve competences to work in international teams and partnerships, manage complex innovation development, international project management, challenges and opportunitieswhen working with Erasmus+ support;Staff members who are involved in IOs will benefit:-by developing their confidence and capacity to innovate with solutions, practices and technology that contributes to quality improvements in their education programmes;-by learning design thinking practice;-by developing their intercultural and teamwork competences when collaborating in international team of experts;-by using the digital technology to improve their working practice in youth work programmes, especially in creating learning opportunities; -by developing their agile mindset when implementing innovation in youth work; ORGANISATIONS will benefit from new practices, development and technology as a result of involvement in this innovation project:-by exchanging and learning from best practices of creating outdoor escape rooms with thematic on traditional fairy tales and myths and learning pathways based on them; -by accessing and developing capacity to use the newest digital technology to their target groups;-by improving their work programmes with integrating new practices, skills pathways and digital technology available through Cities of Learning platformYoung people will benefit: •from new learning and free time opportunities created by the developed outdoor escape rooms thematic on traditional fairy tales and myths; •from using learning pathways created
<< Objectives >>- Adults with increased knowledge about the current state of the environment and solutions to climate change.- Raise awareness of the importance of reducing the impact of the human footprint on our planet- Increase the network of professional contacts for future collaborations and European projects- Exchange experiences and best practices- To develop digital skills in participants through the use of ICTs.<< Implementation >>Partners will provide mobility to three different countries apart from themselves and each will host three other participating countries. In each country, a different environmental theme will be trained and implemented.Before each mobility, they will receive language preparation training with our means.The collaborations will be carried out through the internet for dissemination. All documents generated in the project will be shared with all interested parties.<< Results >>The first result we expect is that participants will be able to acquire the necessary knowledge and awareness about the environment and practices that help to curb climate change so that they can implement them in their daily lives.Furthermore, it will improve the participants' professional experience and expertise and they will be better prepared for the labour market.Finally, a culture of coexistence, cooperation and respect will be formed in the participants.
Research points that Young People Not in Education, Employment or Training (NEET) are more likely to become marginalized and to suffer from poverty, social exclusion, crime and mental/physical health problems, while at a macro-economic level they represent a considerable loss in terms of unused productive capacity and a considerable cost in terms of welfare payments. In fact, low self-esteem and self-confidence, typically present in this target, seems to be linked with increased isolation and lack of belonging, what contributes to the perpetuation of this cycle of decreased motivation to assume an active role in the community and increased social exclusion. This project aims to increase NEETs’ Social Inclusion and promote Active Citizenship, by developing key competences in Youth NEET and train youth workers to address better to NEETs’ needs, namely: the need to break the cycle of isolation/social exclusion; lack of motivation to become an active citizen; lack of self-awareness of their passions/talents and, even, the low self-esteem and lack of key-skills that are required to take an initiative and build an action plan to concretize it. Therefore, the objectives of the project are:- To create and test an innovative LEARNING PROGRAM for NEET Youth to develop key social and personal competences that will allow them to become active citizens and increase their social inclusion;- To motivate NEET Youth to engage and discover their passions/talents;- To increase NEET Youth’s awareness of some key societal challenges; - To empower NEET Youth with key-skills to materialize their goals in a creative and organised way; - To foster the NEET Youth’s Connection to the local/global community through the creation of concrete volunteering action projects to approach societal challenges;- To promote the exchange of good practices among partners from 5 countries (PT, CY, RO, UK and SE), strengthening cross-cooperation and a multidisciplinary approach; - To invest in the capacity building of youth workers competences promoting high-quality work and innovative methods of reaching out to NEET Youth;- To contribute to the sense of belonging, as European Citizens and motivate participants to learn more about EU, creating a European Network;For these objectives, we propose:(1) Gathering different public/private institutions from 5 countries to exchange good practices, share knowledge, tools and efforts to build an innovative approach with NEET, strengthening cross-cooperation and a multidisciplinary approach, and, consequently, improving the quality of work with NEET in each organisation.(2) Building together an innovative learning program – YES: Youth Engagement in Society - that will gather not only all our methodology and knowledge, vision and good practices in the field of Non-Formal Education, Learning to Learn and Experiential learning principles with support of Psychology, Coaching, Entrepreneurship and Neuro-Linguistic Programming, but also that will challenge us to go further and search for innovating ways to combine these and other relevant methodology and experience. For the correct testing at local level with a minimum of 50 Youth NEET, we will train the staff in question, aligning a common strategy.(3) Investing in the professional development of youth workers competences promoting high-quality work and innovative methods of reaching out this target group, through local (multiplier events) and a transnational pilot/training course (involving 30 youth workers).At the end of this project, we want to contribute to the EU Youth Work Agenda, by promoting not only quality and innovation of youth work, but also to promote the engagement, empowerment and connection of NEET young people with the local and global community, making them feel more inclusive and European.
"Climate change is alarming and no longer underestimated: nearly 75% of EU citizens now see climate change as a very serious problem, shows Eurobarometer 2019. At the tail of the problem recognition, the impact of Greta’s movement cannot be underestimated – while the students are already on the streets at “Fridays for future” – we believe it is time for the youth work sector to step together in the race for the Sustainable Green Planet and invest into insetting responsible and sustainable living mindset into non-formal education sector. Being anchor in implementing Union’s Youth policies and having the opportunity to reach young people directly through Erasmus+, youth work must adapt itself to respond loudly to the global challenges in order to be the example young people can refer to.At the same time, taking into account rapidly changing world, teaching sustainable living becomes indivisible from digitalization: (4)EVERGREEN will bridge 2 programme objectives– to support awareness raising on the environmental and climate goals and taking up innovative practices in a digital era. The project main aim thereafter is to contribute to the just and inclusive transition to sustainable living throughout empowering youth work sector across the globe to raise awareness on environmental issues by personal example and digital tools. The specific objectives are:1. To build capacity of consortium and foster networking and cooperation of the youth work sector on global level in terms of environmental-responsible and sustainable living education;2. To provide participating youth workers with knowledge, skills & attitudes necessary for sustainable living education and support their professionalization in the area;3. To build enabling environment for creating together best practices on how youth workers can be themselves ambassadors of sustainable living; 4. To contribute to the Union’s pool of learning recognition tools throughout creation & promotion of the GreenBadges – learning badges system focused on acquainting sustainable living skills and attitudes and promoting these attitudes during Erasmus+ activities: at long term perspective badges can be used in any in-country or learning mobility, as part of ESC TEC;5. To create a catalogue of “planet-friendly” tips that can be incorporated into daily life of youth organizations and young people across the globe; 6. To promote responsible and sustainable living on the personal example of the youth workers and their organizations; 7. To explore potential of the digital tools & gamification in reaching youth via “online challenge”; 8. To practically contribute to the implementation of the European Green Deal, Our planet – Our future initiative, European Youth GoalsTo achieve this we will organize YWMs to support professionalization of the youth workers, they will apply their knowledge to further CBY activities: ""challenge"", creation of User's guide, OER, Greenbadges, local ECO labs and dissemination events."
"<< Background >>Digital Entrepreneurship is a term that describes how entrepreneurship will change,as business and society continue to be transformed by digital technology(https://bit.ly/LearnDigEntrepreneurship).It highlights changes in entrepreneurial practice,theory&education.It includes new ways of finding customers,of offering products&services,generating revenue,reducing cost,risks&competitive advantage...and brand new sources of opportunities&collaborations In terms of education,digital entrepreneurship opens new possibilities to train the next generation of entrepreneurs.The best way to learn entrepreneurship is to 'do it' and reflect on that experience.Starting a new business,or launching a new product,in the ordinary world is costly and risky for beginners.The digital world not just lowers the barriers for starting something new and offers a variety of pathways to success The growing changes in the market and subsequent concerns provided us motivation for this project.We are living in the digital age,effective digital skills play highly important role in an individual’s life for personal development,professional growth,employability and to meet the needs of current market&companies. One of the main problems addressed here,is high % of youngsters that are disengaged from the labour market(http//bit.ly/2TUTApz)due their lack of ICT skills which are demanded by companies.According to the European Commission ICT jobs demand grows at 4%/year,jeopardising the EU's potential for growth and digital competitiveness by outpacing supply(https://bit.ly/2TX6svp)Nowadays developed economies are moving towards a more fluid,innovation-based economy,where a different set of entrepreneurial skills are needed(critical thinking,persistence,adaptability,creativity&initiative) Having this in mind,our project approach focus on train youngsters with knowledge and courage to start their digital entrepreneurship career,by providing an innovative learning model of digital entrepreneurship which will prepare them for precisely what they need when entering the market.Project goals:-Train youngsters as workers in the new digital economy to be employable or self-employable -Awareness on digital entrepreneurship is less risky than brick-and-mortar companies-Improve youngsters ICT skills(https://uni.cf/2S3KKDx),-Promote entrepreneurship education-Encourage self-assurance and responsibility to ourselves From the previous analysis,we concluded not only youngsters need to gain basic knowledge and experience in the digital sector,get experience in the field and benefit from state of the art digital entrepreneurship skills,tactics,theories&tools,but also youth workers who are able to support young people learning–development processTarget group-Youth workers:group of professionals of the youth work,trainers or leaders in Youth centres, employment offices or schools,dealing daily with young people and/or NEETs-Young people from 15-30yo,with special focus on the ones included in the “NEET status(not in employment,education or training)and/or those who want to be self-employed by starting their own companies/ businesses Furthermore,GOING DIGITALproject develops a clear guideline on how to improve digital entrepreneurship skills among youth workers and youngsters using as a projects final results:-GOING DIGITAL educational program about digital entrepreneurship for the inexperienced -GOING DIGITAL problem-based train the trainer programme, developed with the help of established entrepreneurs and tested on the LTT-GOING DIGITAL Guidebooks on digital entrepreneurship for mentors,youngsters&general publicNumbers70youngsters into 4 weeks training,1week online mentorship,a ‘Digital Entrepreneurship Experience’ trip for 28youngsters to work with experienced entrepreneurs.For mentoring&development of the innovative Going Digital training program=35experts from 7 countries,14 project promoters,with 7 youth centres+their youth workers.<< Objectives >>Ultimately our project directly addresses the development of digital entrepreneurship ventures achieved by the mentorship of young people towards the digital world. By the end of the project we will count with trained youth workers having the knowledge needed towards digital entrepreneurship development(pedagogical instructions, tools for teaching&real life exercises for problem-based learning ). With this new expertise, they would be able to support NEETs in their endeavour into digital entrepreneurship and/or intrapreneurship. Young people will be inspired from real-life experiences&good practices from digital entrepreneurs that will help them to find their ways into the business world.Our guidebook for mentors will help them to implement digital entrepreneurship education, while the final participants themselves have their own guidebook which will explain simple steps to dive into the topic of digital entrepreneurship.Our e-learning resources will set educational programs outside of the classrooms in a non-formal way available for all youngsters . While IO1 and IO2 will provide systematic help for youth workers and young people in their learning environment, IO3 (our GOING DIGITAL system)will have wider impact for Youth Centres and the general public.<< Implementation >>The main activity will be the development of a comprehensive training methodology with all the tools, exercises and real-life experiences useful for youth workers and young people.An easily adaptable and accessible training programme that can be implemented widely in Europe along different sectors to train youth workers to mentor,support and motivate young people towards digital entrepreneurship.The educational program will be an e-learning system (easy to find information in structured step-by-step),a guidebook in a digital form that will primarily focused on:-Basics of entrepreneurship, self-employment and employment (Success stories in digital entrepreneurship to boost confidence, Basics of cultivating an entrepreneurial mindset, Overcoming fear of failure)-Digital entrepreneurship (Types of digital entrepreneurship, Understanding customers, Measures and metrics, Conversion, Organic channels, Paid channels,Digital marketing, Offering products and services, Providing value)-Problem-based learning method by accountability groups (supportive members who will work on the problems, communicate and organize themselves to solve a problem)We will involve 70 youngsters to dive into our 4 weeks online training followed by 1 week personalized mentorship.Besides the transnational meetings,our program will include also main 3 international mobilities:First of all, a LLT Training for 14 Youth Workers in Spain based on our educational program. Second, an International business immersion program for 28 youngsters. 4 entrepreneurs to-be from each country will travel to a partner country to join the ""the Digital Entrepreneurship Experience"". During 7 days to work together with established entrepreneurs.Finally- after the local dissemination events- an international conference in Cyprus<< Results >>This project will achieve a substantial effect on youngsters' learning process. With our personal mentoring they would overcome the most significant drawbacks(lack of motivation and/or the feeling of not being supported).The digital entrepreneurship training courses and the insights from real-life entrepreneurs will help them to move forward. Young people will learn holistically with our educational program and by having a comprehensive perspective from people in business they will have a diverse experience that will encourage them to seed their business or career. Expected impacts:Having young people into the right mindset towards their employability Young people will acquire helpful abilities and competencies such as problem-solving skills, communication and language skills…Raise awareness of how important it is to be supported and motivated and when it comes to entrepreneurship Youth workers will count with a whole new to range methodologies , good practices and real-life experience to implement in their trainingsThe importance of having support ,reaching motivation,understanding the digital entrepreneurship mindset and how to achieve it, will be highlighted in our guidebooks&e-learning resources; therefore we expect to have a significant impact on both youth workers and youngsters .Even if our target group don’t have a business background taking our easily accessible training, inspiration and self-motivation can be achieved so they will become successful digital marketers."