<< Objectives >>By carrying out the project, we want to increase awareness and raise our competences in the field of counteracting senile dementia, both among the members of UTW and the entire local community of seniors. We want to expand our range of activities as well as strive to create a dementia-friendly community with the example of a partner. As a result of the implementation, we strive to involve people with dementia in the activities of the UTW, the visits are aimed at increasing language competences<< Implementation >>- preparatory visit - observation of the work of Greek partners, learning about the diagnosis and prevention of dementia,preparation and delivery of therapeutic activities, brainstorming on creating a dementia-friendly community- study visit - meetings with Greek partners, workshops on preventing and combating dementia, language and cultural activities in the field- summary visit - observation of the work of Polish partners - ludic memory training through occupational therapy<< Results >>We expect to introduce anti-dementia activities, raise awareness about the disease, and thus create dementia-friendly communities. We expect a significant increase in the involvement of our participants in the activities of the UTW, as well as an increase in their knowledge about dementia, culture and language skills.We intend to update our strategy to address dementiaWe are counting on an increase in the number of members in the new recruitment, which means a wide-ranging activation
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"<< Objectives >>The aim of the project ""Art therapy as an empathic tool to strengthen and maintain the cognitive, physical and relational skills of people with dementia"" is to share and transfer knowledge, guidelines and procedures in the use of art therapy as tool able to stimulate learning, socialization and the increase of transversal skills of adults suffering from neuro-cognitive diseases.<< Implementation >>the activities aimed at achieving the indicated results are:1. Local animation activities for the promotion of the project and sharing of European perspectives - Transdisciplinary kick off and training between operators / caregivers;2. International activities for the exchange of good practices regarding art therapy applied to adults with dementia;3. Development of the Caregivers Community and transdisciplinary path<< Results >>1. Increase of the skills and professionalism of the operators involved at European / international level - n 40 Socio-cultural operators with greater skills on European good practices art therapy dementia and management skills of European Erasmus + projects.2. Development of a local community to support the project and start of the ARTHE A.M.A self-help desk3. A transdisciplinary path of CULTURAL WELFARE intended for caregivers and adults suffering from neuro-cognitive diseases"
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eHealth literacy is a priority for the European Union. It has been defined as the cognitive and social skills which determine the motivation and ability of individuals to gain access, to understand and use information. It is, therefore, extremely important to promote the people access to health information and their capacity to use it effectively. The project was based on Lily theory model developed by Norman and Skinner (2006), integrating additionally dimensions presented by Chan & Kaufman (2011), Gilstad (2014). The model will be adapted to fit the web 2.0 technology requirements.Five organisations from Poland, Greece, Cyprus, Italy and Bulgaria were working 2 years on the proper implementation of the project. 1). SSW Collegium Balticum- coordinator – University from Poland2). CUT- University from Cyprus3). ANS- a non-profit organization working in the field of social innovation, with a specific focus on management of projects and realization of services and products in the field of welfare and social inclusion.4). Alzheimer Bulgaria Assiociation- non-governmental voluntary organization in community interest. The organization unites the efforts of families and professionals to improve the quality of life of people affected by dementia5). AAADRD- a non-profit organization founded by carers of people with dementia and health care professionals interested in Alzheimer’s Disease (AD). It aims at promoting awareness, care and support for everyone.eLILY project aims were to provide a blended training programme (class sessions and elearning course) for carers of frail older people and people with dementia and to increase their knowledge of e-health and the use of ICT in everyday care for the elderly and people with dementia. The main target group of the project were informal carers for older people and institutions dealing with informal adult education for elderly and dementia care.IO2- training curriculmThe process of developing the methodology included the following stages:1) a brief survey on the Health and eHealth literacy situation in partners’ countries, 2) development of the suggested curriculum 3) a delphi survey with carers and healthcare professionals4) consensus meeting among partners of the final curriculum, 5) development content in English and translation of the contents to all partners’ language 6) piloting phase 7) analysis and reporting 9) development of trainers manualThe developed methodology and training materials are available in partner languages on the project website, www.elily.eu. IO3- ToolkitToolkit includs three parts: theoretical material, a set of exercises and a glossary of terms and its content is closely related to the content of training modules (IO2). The result is a set of tools that informal carers will be able to use at home to familiarize themselves with the concepts and consolidate the knowledge acquired during the training. The set of exercises in English is available online on the project website and has been translated into the national languages of the partners. IO4- elearning courseElearning course for informal carers of older people and people with Alzheimer's. The methodology developed in the project has been integrated and adapted to the elearning course. The e-learning course, available in all partner languages, is available for free on a dedicated e-learning platform. For each of the 4 modules, users can use interactive resources, including: theoretical materials, practical online exercises, self-assessment tools (evaluation questionnaire) and a glossary of terms. All involved countries (Poland, Italy, Bulgaria, Greece and Cyprus) are countries with low rate of health related internet use among older people.The project has raised awareness of the need to support informal carers in the acquisition of digital competence and e-health skills, especially in the current context of COVID-19 has accelerated the need to use ICT instruments in the public health sector.More information about the project is available at www.elily.eu.
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Context: Bilingualism can delay the onset of dementia by up to five years and foreign language training as cognitive therapy, impacting decision-making, multitasking, concentration and communication are areas of active research. The process of learning and using a new language, not the level of proficiency in the language, engages various parts of the brain and triggers multiple cognitive benefits. These benefits can be retained if the new language continues to be practiced. Objectives: This proposal describes an English-language learning project based on short, intensive language classes that introduce and train our target group in the use of the online games and role-playing scenarios for continued independent practice for a six- month period. The e-learning medium is a particularly relevant teaching methodology for our target audience who may have transportation issues, auditory or other health problems, and who tend to process new information at a slower rate and so require more repetitions than provided in traditional learning setting. The recorded content can be listened to as many times as a user wants. The scenarios will present two roles, with transcripts available in both English and the native language of the learner. The user can choose between roles, listen to the other role, switch roles, record him/herself in the roles, repeating the process as often as they like before they switch to another role-playing scenario. This methodology facilitates the language skills of listening and speaking. This technique of role-playing incorporates a high degree of novelty, which is another factor that positively impacts language learning. The four components of language learning exposure, understanding meaning, understanding structure and practice - are all addressed with this project.. As for memory games, they increase the ability to remember and retain new words activating the language center of the right hemisphere. The games are fun, easy to play and can be measured. The games will enable our project partners to understand how much time each person spent on a game, the rate of success and progress. Data as such will be our basis to measure the success of the project.Participants: Healthy elderly with Subjective Cognitive Decline (SCD), Mild Cognitive Impairment or people with early dementia, caregivers, language learning teachers, NGOs, social enterprises, health care professionals. and educational providers are targeted by the Super Lingo project and it is expected to reach 9.000 persons and organizations. Activities: Focus groups analysis, data analysis, design of the training material, design and development of role play games and memory games, training of project’s sample target group, evaluation and assessment are the key activities. Pilot testing, dissemination and use of project’s results, multiplier events, seminars, webinars and one learning activity will be organized as part of the effort to involve target group members. The Project Management is considered to be the main activity of the project.1. Pre-intervention neuropsychological evaluation of similar profiles (M0)2. Two- phase intervention per day, for a week: (1) Face to face teacher guided 20 -30 minutes (games and 1 scenario per day). (2) Online practice 20-30 minutes using the same content for self-practice. This process will be done for one week. 3. Follow up for six months of practicing via online English language role play scenarios (3 per week, total of 18 scenarios) and games with a target of minimum five hours per week. 4. Post-intervention evaluations: cognitive, psychological and level of English (M6)Methodology: Our methodology includes a) tasks according to plan and quality criteria, b) target group involvement and input, c) promotion and raising awareness, d) an underlying inclusive approach traceable to all activities, e) reporting and meetings to discuss, f) sustainability actions and transferability possibilities of results.Neuropsychological evaluation pre and post the intervention● Mini Mental state Examination (MMSE)● Test of Everyday Attention (TEA) or other relevant test● Warwick-Edinburgh Mental Well-being Scale (WEMWBS) or other relevant test● Geriatric Depression Scale (GDS)● The Short Anxiety Screening Test (SAST)Long-term impacts:- Empowering people experiencing cognitive decline and people living with dementia..- Potentially delaying the progression of cognitive impairment.- Developing interactive educational games and activities for people with dementia.Content for an engaging, short, intensive course and follow-up games and role playing scenarios. The face- to- face meetings will be the basis for teaching how to continue online the practicing of foreign language exercises of games and role-playing dialogues.
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<< Objectives >>- Curriculum design of the family caregivers through specific digital skills that can transform a necessity into a professional opportunity;- Generate Digital Competences through the use of Extended Reality immersive experiences;- Validation of competences acquired thanks to the curriculum;- European sharing of experiences, involment of european specialized organizations that will bring their expertise in designing the caregivers’ curriculum.<< Implementation >>The Project aims to implement the following activities: State of Art Research, Curriculum Design Development, Implementation, Testing and Validation. Of course, during all the project lifetime, Dissemination and Exploitation activities will be forseen to support the acknowledgment of the project and its results as well as its sustainability after the end. Multiplier events will be important for the real of stakeholder and to amplify the project and its results.<< Results >>The expected impact is improvement of digital skills and competences of family caregivers that will be validated with the Curriculum. Long-term impact on family caregivers curriculum as they can transform this situation into a professional opportunity. Indirect impact will be also on the Partners and their staff as they will gain experience in international cooperation, strengthen their capacities, produce high-quality innovative deliverables and new methodologies to integrate in their work.
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