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EFCC Estonian Fieldbus Competency Centre OÜ

Country: Estonia

EFCC Estonian Fieldbus Competency Centre OÜ

5 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2022-1-EE01-KA220-YOU-000090946
    Funder Contribution: 250,000 EUR

    << Objectives >>- Producing digital tools and cyclic escape room games for the acquisition of green and circular skills- Increasing the capacity of youth operators at local / national / international level to give circular economy trainings- Increasing employment opportunities for young people with fewer opportunities by promoting circular work- To produce innovative tools / materials based on digital and gamification to gain cyclical skills.<< Implementation >>CE+ project will implement and maintain 3 main activities.1. Management activities: It covers the processes related to the creation of project management tools and plans.2. Application Activities: Preparations, virtual seminars and production of escape room games, pilot studies, instructor training are included in this section.3. Dissemination Activities: It consists of distribution, use and dissemination activities in order to deliver the results of the CE+ project to the target groups.<< Results >>* CE+ virtual seminars, handbook and escape room games* 600 educated people attending virtual seminars* Enhanced green and circular skills that will contribute to the quality employment target of the EU Youth Strategy* Strengthened profile of young people with fewer opportunities for employment* Increasing opportunities for personal development of young people / youth professionals* Increased capacity of the consortium for non-formal learning materials / tools / contents

  • Funder: European Commission Project Code: 2021-1-IT01-KA220-VET-000033225
    Funder Contribution: 288,986 EUR

    "<< Background >>The ubiquity of digital technologies is transforming agriculture and food production. Specifically, in the agricultural sector, the deployment of mobile technologies, remote sensing services and distributed computing are already improving small holders' access to information, inputs and markets, increasing production and productivity, streamlining supply chains, and reducing operating costs and environmental impact. But it is not just farmers. Consumers, both at home and abroad, are becoming more informed about the products they buy. They require high-quality food and fiber and produce in a sustainable way and want to know more about where the products come from. Digital technologies enable better traceability of agricultural products, providing peace of mind for consumers and greater value for farmers. Therefore, farmers need to develop a new set of skills in different fields of application. In order to address this macro-need, the Digital Farmer project, through European funding and an international multi-stakeholder cooperation between training institutions, research, universities, industrial consulting and territorial promotion companies, intends to develop a project aimed at producing teaching materials and innovative work-based learning methodologies, platforms for awareness raising and exchange of good practices and a general qualification of European VET systems related to agriculture, The ""Digital Education Action Plan"" is based on the assumption that it has become indispensable for the European population to possess digital skills appropriate to our times. The educational system consequently needs a process of adaptation in this direction, which has been made even more urgent by the Covid-19 pandemic. A fundamental aspect is the strengthening of the skills of educators and trainers, starting from the recognition of a common problem in Europe, which is the frequent lack of preparation of educators and trainers in general, not yet accustomed to the use of digital technologies in teaching and the use of forms of distance learning, especially in VET. At the same time, the agriculture sector is one of the most important areas of challenge for the achievement of several of the European Union's development objectives. The sector faces the need for a) Promoting an intelligent, resilient and diversified agricultural sector that ensures food security; b) Strengthening environmental protection and climate action; c) Strengthening the social fabric d) Promoting and sharing knowledge, innovation and digitization in agriculture and rural areas; in summary, through the European Commission's December 18, 2020 recommendation, the solution to many of the aforementioned challenges lies in a ""smarter,"" more precise and sustainable agriculture built on innovation and digital tools in agriculture. To achieve this goal, it is necessary that all stakeholders of the agricultural system are involved in a process of empowerment and awareness to approach the objectives outlined in the CAP, the European Green Deal and the From Farm to Fork strategy. This system action was precisely the logic behind the development of the Digital Farmer project, which is aimed at all European stakeholders in the agricultural sector, with particular focus on educators and trainers through a train-the-trainer approach, aimed at generating a multiplier effect in different European contexts.<< Objectives >>The innovation of the VET System cannot disregard digitalization, and in fact the Digital Education Action Plan starts from the assumption that it has become essential for the European population to possess digital skills appropriate to our times. One of the key points of the DEAP is the strengthening of the skills of educators and trainers, starting from the recognition of a common problem in Europe that is the frequent lack of preparation of a teaching staff and educators and trainers in general not yet accustomed to the use of digital technologies in teaching and the use of forms of distance learning, especially in VET.Innovation cannot ignore the importance of the environment and the fight against climate change, to which Europe has paid close attention with its accession to the Paris Agreement and the recent European Green Deal, which in its strategy aims to invest in environmentally friendly technologies and support industry in innovation. Digital farmers intend to apply these priorities to a sector such as agriculture, one of the most important challenging areas for achieving the different development objectives of the European Union, which in the Recovery Plan focuses on modernizing traditional policies such as cohesion and the common agricultural policy, in order to maximize their contribution to EU priorities. Among the challenges to be faced are the promotion of an intelligent, resilient and diverse agricultural sector that ensures food security by strengthening environmental protection and climate action, the socio-economic fabric of rural areas and responding to social concerns. It is also necessary to promote and share knowledge, innovation and digitalization in agriculture and rural areas. Through the Recommendation of the European Commission of December 18, 2020, the solution to many of the challenges mentioned consists in a more ""intelligent"", precise and sustainable agriculture built on innovation and digital tools in agriculture. With this project we intend to develop teaching materials and innovative methodologies of work-based learning, platforms for raising awareness and exchange of good practices and a general qualification of European VET systems related to agriculture, to achieve a change of system capable of having a concrete impact on the achievement of greater environmental and economic sustainability of the agricultural sector and the renewal , greater attractiveness and effectiveness of the European VET system The project, through a train-the-trainer approach and innovative training activities, aims to contribute to the transformation of VET institutions to better include in their programmes digital innovations in the agricultural sector with a dual action on trainers and students, creating an international and multisectoral network to achieve together a set of objectives:- Standardize and improve digital skills to be used in the pedagogical field of educators , and VET trainers at European level in the field of agriculture - Enhance the use within VET educational paths of recent innovations and new technologies in the agricultural sector - Ensuring continuity, while innovating, work-based learning in an international environment through the Erasmus programme - Promoting the adoption of innovative practices related to digital agriculture in individual local contexts with positive effects in terms of environmental sustainability in the companies and organizations involved - Improving the skills of participating organizations in digital agriculture and teaching skills through transnational cooperation<< Implementation >>The project includes the following tasks: WP1. Coordination and monitoring: Partners will adopt common implementation and monitoring methodologies, so as to work consistently on deadlines, objectives and indicators. During the transnational meetings partners will also organize and develop the dissemination activities of the project and develop further ideas, follow-up strategies and stakeholder involvement. WP2 Local Roundtables (M2-M6): Each partner will activate their network to activate an ""innovative ecosystem"" related to digital tools and recent innovations in the agricultural sector. Through roundtables, individual partners will collect best practices and the latest innovations applied in their local context in relation to the agricultural sector and digital education. The results will be summarized in final reports that will be the basis of the content to be developed. WP3 International Workshop (M7-M12): Before the start of the Workshop, local reports will be forwarded by the different partners to the coordinating body of this activity Cosvitec, which will summarize the material received in two final reports that will be discussed during the WI: the first will be the basis of the drafting of the Manuals Digital VET Trainer in Agriculture (O1, O2). The second will serve for the emergence of good practices and innovative systems at local level, but also to identify potential fields of application of WP4 Training International digital internships (M13-M18): IT will take place in asynchronous and synchronous mode.At least 4 weeks before the start of training, the first version of the manuals (O1, O2) will be forwarded to the participants. The part in presence, lasting 5 days, will be divided into two phases. The first will deal with the topics already addressed in asynchronous mode, while the second will deal with the techniques and methods of implementation of wp5 digital internships Digital internships and elaboration of the Digital VET Trainer in Agriculture (M19-M27): internships abroad in digital form are one of the innovative project actions and their implementation will ensure continuity of work-based learning within the Erasmus+ programme, which has achieved extremely positive results over the years. In addition, the elaboration of the manuals will serve to facilitate the replication of this experience even to bodies that have not directly benefited from the WP6 Project Activities MO6 Production MOOC Digital VET Trainer in Agriculture (O3) (M1-M28) will be built around the first 2 project outputs and aimed at transmitting the basic skills for effective distance learning and increasing skills related to the 6 macro-arguments of innovation in agriculture and on the methodologies and techniques of carrying out digital internships WP7 Network of Digital Farmers (O4) Platform Development (M1-M30): The platform will be a tool of fundamental importance for all project objectives. In fact, the platform will enable empowerment actions of stakeholders active in the field of VET, the exchange of best practices and innovative methodologies, will positively influence the aspects related to dissemination and will offer networking opportunities that can trigger future projects and further developments WP8 Dissemination and Networking Activities Dissemination and networking activities: The promotion of activities and dissemination of results are an element of fundamental importance to ensure the success of the project.fundamental importance to ensure the success of the project and to generate a multiplier effect both in the territorial contexts of the territorial contexts of the project partners and at community level. To this end, a dissemination event will be organized dissemination by country. The materials produced and the results achieved will thus have a further opportunity for dissemination as well as the opportunity to promote further follow-up projects initiated by partners and stakeholders.<< Results >>Digital Farmer is an ambitious project that aims to make a concrete contribution to achieving the following outcomes:- Qualification of digital skills to be used in the pedagogical field of VET educators and trainers at European level in the field of agriculture;- Introduction and greater use within the educational paths of recent innovations and new technologies in the agricultural sector; - Development of a new methodology for the realization of forms of work-based learning through digital tools- A greater awareness, in different local contexts, of innovative practices and digital agriculture with positive effects in terms of environmental sustainability in the companies and organizations involved; - Empowerment of organizations involved in digital agriculture and educational skills through transnational cooperation. To achieve the aforementioned general outcomes through the achievement of the following specific results: - Production of teaching materials related to ICT tools in teaching: within the European Framework for the Digital Competence of Educators, the partnership will deal with the production of Open Educational Resources in the 6 key areas identified: 1. Professional Engagement, 2. Digital Resources, 3. Teaching and Learning 4. Assessment, 5. Empowering Learners, 6. Facilitating Learners' Digital Competence - Production of teaching materials and information documents in relation to the 6 in-depth areas identified in the design field (Decision Support Systems, Block Chain Technologies, ICT Information and Communication Technologies, NIR and Drones, Farmbot, e-Commerce Software, Marketing and Advertising Platforms) and guidelines related to the conduct of ""digital internships"" for the elaboration of the Digital Traineeship manual in Agriculture. - Empowerment of 21 trainers and educators from 7 Member States and their organizations: progress will be assessed through ex-ante/ex-post evaluation questionnaires, DigCompEdu Check-In for participants and SELFIE for their organizations; - Design and implementation of 84 ""Digital Internships"": through the joint action of the members of the partnership, the participants in the International Training and the host companies/bodies themselves, learning paths based on innovative practices in agriculture will be structured. The route will be characterized by a first week in presence and the next continuation for a further 4 weeks at a distance, through digital tools - Creation of the Network of Digital Farmers: a platform will be developed for: a) dissemination of European policies and recommendations on distance learning and digital skills; b) provide a tool to improve the digital skills of educators, trainers and facilitators through the dissemination of OER related to digital tools in agriculture (produced in the design and non-design field) and European best practices and tools available c) provide a space for comparison for educators, trainers and facilitators with an international section in English and a specification in which stakeholders can compare themselves in their mother tongue; d) matching between companies and trainees/training institutions for subsequent implementation of ""digital internships"""

  • Funder: European Commission Project Code: 2017-1-TR01-KA202-046292
    Funder Contribution: 156,755 EUR

    The demand for skills shifts towards more sophisticated tasks and technology pervades all aspects of life. Jobs increasingly involve analyzing and communicating information. Challenges in VET include strengthening efforts to promote creativity, innovation and entrepreneurship, and ensuring professional development opportunities for VET teachers and trainers. ICT skills will become more critical in terms of getting and keeping a job and in managing everyday life. Industrialists say that neither grads of universities or vocational schools are not qualified enough to meet the needs of them. The main reason of that could be the needs of the industry have been changed rapidly by the global competition and that vocational schools follow the development of the curriculum behind. The main responsibility of the state must be to integrate the strategies determined with vocational and technical education, addition to various points of utilities. The schools are supposed to upgrade the curriculum of vocational and technical education in the light of the new employment opportunities Industry 4.0 brings. The adaptation of multi-disciplinary approach especially in Information Technologies effects the need of creation of new training programs. One of the main objectives of the Ministry of Education in Turkey is to harmonize today's knowledge and technology with the vocational training system, the industry's digitization and to be equipped with high technology, to response to the increasing demand for highly qualified manpower, which is called Industry 4.0. Turkey, the country has ambitious objectives such as 2023, 2071, should take place in technology game. In case of not being late, we may determine a new strategy, products and services, which should be qualified enough to respond the global needs, must be produced by using the determined strategy. The main purpose of the Project is to motivate young population living in Turkey about innovation and creativity. Our aims are to innovate the vocational and technical education programs for both raising highly qualified workforce that sector desires and facilitating the availability of youth grads; and to improve the quality of our school and the students' knowledge and skills. Social economy is an important pillar of the European economy. More than 4.5% of the active EU population is employed there. At the same time the digital economy sector is the main alternative for the development of many rural regions in Europe. But digital entrepreneurs face challenges, among which lack of modern and easily accessible training resources. The project aim is to contribute to the development of entrepreneurial, industrial and digital skills in VET, to the enhancement of digital integration in VET and the promotion of easily accessible continuing VET, including for the rural areas, by creating three intellectual outputs: Curriculum and e-repository. To achieve the above, at least 750 participants will be involved among whom: would-be and acting digital entrepreneurs, VET learners, NGOs and decision-makers in the digital sector, VET providers, authorities and policy-makers, VET teachers and trainers, teacher training institutes and providers. Management, monitoring and evaluation activities, as well as a wide range of dissemination and exploitation efforts and events will accompany the development process of the Curriculum, e-repository. The project is actually merging Information Technology teachers' expertise, digital entrepreneurs' expertise, industrialists' expertise and ICT expertise to achieve an important synergy: an innovative, open-access, easily-recognizable, learner-centered, time-saving, cross-curricula VET solution with value added. Such a solution is supposed to bring significant short and long term benefits within and outside the partnership, as well as on VET systems of the participating countries. The project capacity to use and build on the project results after the end of the funding period is considerable. The outputs will be widely disseminated among the relevant targets and policy-makers and will be created in a way to allow for easy transferability and adaptability to different contexts and targets. The main purpose of our Project is examining and exchanging the best practices by using Industry 4.0 in EU countries.Therefore, we, as actively-working teachers, believe that we will be able to reach the most accurate need analysis and make contributions that may be needed in the sector for the curriculum renewal studies of Ministry of National Education.

  • Funder: European Commission Project Code: 2021-1-HU01-KA220-ADU-000033642
    Funder Contribution: 102,160 EUR

    << Background >>The two-year long strategic partnership project is implemented by Hungarian and Romanian public employment bodies, a Spanish and Hungarian higher education institution, a German community college, Estonian and Hungarian vocational training institution also providing adult education, and an Estonian private company facilitating the implementation of industrial digitalisation.The Fourth Industrial Revolution, the digitisation poses increasing challenges for adult education as well, across Europe. In order to better address the more and more tangible workforce shortage, new ways should be sought in training that is adapted to participants, taking into account their skills structure when combining the various methods and teaching materials applied in education.During the pandemic, adult training courses across Europe were partly organised in a digital work schedule. We have found that disadvantaged, low-skilled adults have been able to engage in this form of training with little efficiency in the absence of appropriate technical tools and digital competences. Research conducted by the coordinator institution among educators and experts in adult education, and among adults participating in training has also confirmed that the lack of digital competences for disadvantaged adults, and the deficiencies of modern educational methodologies of training providers are a barrier to the digital switchover of adult education. New demand has emerged in education professionals for the digital competence development of adults, and for learning about new approaches - applicable in adult education - that effectively apply the achievements of digitalisation, as well as for renewing their methodological toolkit. We looked at the situation of the 4 partner countries, reviewed local research and professional materials on the subject. According to feedback from partner organisations – although to varying degrees - this problem is identified everywhere, as well as the need for the methodological development of professionals engaged in adult education. In order to meet common needs, the partnership has decided to implement a project in international cooperation, in the adult education sector in line with the Digital Transformation priority.In adult education – from an employment policy perspective – the need for the development of digital knowledge emerges in two different target groups. Due to the renewal of technologies, a large number of professionals working in companies are in need to renew their knowledge, at the same time, the knowledge of disadvantaged available labour force (including the inactive and the unemployed) also need to be improved in order to be able to work in the digitised working environment. The system of services and aids operated by the employment organisations, including the system of demand-driven labour market trainings, shall be continuously developed. Adult education providers must be prepared to provide education supported by modern teaching methods and digital tools that take into account individual needs and prior knowledge. In order to improve the efficiency of the professional activities of the partner organisations, it is necessary to develop the specific competence of staff in the field. The members of the partnership also want to contribute to the higher quality of the work of staff by providing more qualified human resources to achieve our strategic goals. In the professional further training system of the partner organisations, learning about innovative methods applied on the international stage is a priority. We would also like to increase the quality and efficiency of the organisations’ professional activities by integrating them into the operation. The Erasmus+ programme has created the possibility for this.<< Objectives >>The main objective of the project is to ensure that partner organisations can expand their toolbox of methods for developing adult digital competences and digital awareness through learning from each other. Partner organisations share the methods they apply in the provision of services/guidance for adults with low digital skills, in determining the level of digital competence and its recognition in studies, the wide use of digital tools in adult education, the preparation of trainers for digital education, in differentiated (e.g.: adults of different generations, therefore with different digital skills structures) teaching methods. Our further goal is to network organisations that are stakeholders in adult learning and employment; strengthen cooperation, and this way exchange experience in the operation of local cooperation systems.Employment organisations do not organise trainings, but participation is supported through complex labour market programmes (including services and training aid). The aid is awarded to the jobseekers, and in case of the employed, to the employer. They operate a demand-driven labour market training system; trainings for qualifications that meet the needs of the labour market are implemented by officially licensed adult education institutions cooperating with them.One important element of labour market trainings is the development of basic skills, including digital skills – required both for learning and employment - for people in employment and for jobseekers. Low-skilled adults can only join higher levels of education matching employers’ needs after catching-up. However, the success of access to learning opportunities also depends on the quality of counselling. By implementing the project, employment bodies want to contribute to better addressing demand and supply needs in the labour market through developing human resources, renewing existing methodologies, integrating innovative approaches into day-to-day work of their staff and the organisation. The development of basic skills, including digital competences in adults, and the application of modern methods (including digital teaching methods and tools) facilitating differentiated teaching (taking into account the needs of adults with different skills and motivation levels, and of different age groups) require specific teacher competences and preparedness. The two Hungarian, the German, the Spanish and the Estonian partner organisations are adult education providers, thus, from their point of view, an important objective for the dissemination of digital education is to increase the capacity of their institutions to use digital technology, improve the methodological training of their teaching professionals and to improve the effectiveness of counselling in order to utilise the benefits of innovation. By implementing the project - from the point of view of adult education providers - we would like to achieve the increase of methodological knowledge of adult education professionals in the field of digital skills development and digital awareness development of adults, as well as in education that can match the needs of adults of different backgrounds and utilise the achievements of digitalisation.<< Implementation >>The further training of experts of the partner organizations is provided through professional exchange of experience, and learning from each other, which is realized in transnational meetings. There will be a total of 5 partner meetings in 5 countries with all partner organizations participating. During the meetings in addition to performing project management tasks, good practices applied by the host institution and its partners are always presented. Practices are to be presented in a practice-oriented manner; in addition to the transfer of theoretical knowledge, the participants also meet the implementers of the given programme and the training participants. After the partner meetings the participants present the good practices they learnt in a professional report and their proposals for the applicability. Reports are to be in English and shared within the partnership, and presented at the next partner meeting. The quality of implementing the partner meeting is assessed by the participants in a questionnaire. The Questionnaire Survey provides feedback, which is considered during the preparation of the next partnership meeting.After the partnership meetings each partner begins internal dissemination activity within its organization. The staff participating in the meetings will work together with colleagues responsible for the management and coordination of professional activities in the project field. Taking into account the legislation and operation requirements, partners analyse the applicability of the given best practice. If a practice or its elements are considered applicable to be incorporated into the operation of the partner organisations the practice will be tested. Colleagues working in the field of the project, who did not attend the meeting, are also involved in this process. We intend to motivate them to participate in innovation during Information Days.If a good practice is considered suitable to be adapted in inter-organizational cooperation as well, we will also propose methods to be tested with the involvement of partner organizations cooperating with at national level, and discuss the application of the method.We strive to pay special attention to evaluate the project objectives, activities undertaken, and the project progress. Methods and tools of evaluation are set in documents developed in the preparatory phase of the project, such as the Organisational and Operational Rules, Work Programme, Risk Management Plan, Dissemination and Communication Strategy. In the implementation phase, the preparation of the professional products of the project and quality control of the products are supported by guidelines and criteria. Documents ensuring the appropriate quality of the project are always discussed and adopted at the partner meetings.During the project implementation we will measure the impact of the project. On the one hand, this will be done by applying the expected impacts defined by the partner organizations in the preparatory phase to the indicators assigned to the impacts. According to local possibilities each partner intends to test one best practice. In case of trial, before the end of the project - on the basis of pre-agreed guidelines - each partner prepares a summary about the result of testing, including any proposals for further improvements.Project results will be disseminated continuously outside the partnership as well. The partner organizations implementing the project will also directly inform the local organizations they work closely with in the field of the project about the project results through their cooperation channels. Each partner keeps its target audience and interested parties informed on its own website. The partner organizations' websites will also include project press materials, a general description of the project, contact details of the partners, interim results and the main products of the project. We also use the EPALE platform in the dissemination.<< Results >>In the Brochure of best practices two good practices per partner countries including the experiences and results of their operations will be presented. The collection presents methods that will be relevant in the future, lasting and valid in the post-project period, and can be integrated into the adult education system of any country.In the professional material prepared as the other main product of the project, we will propose a framework for in-service training - applicable at the EU level - ensuring the methodological preparation of the professionals participating in adult education (training organizers, educators, curriculum developers). The framework includes required learning results necessary for the development of digital competences and the application of differentiated teaching methods. We strive to that the professional material can be the base of developing further training programmes in any European countries. The partner organizations will make a proposal on what improvements they consider necessary in their country after the project period, taking into account their country's adult education system, the needs of their own organization and the shortcomings in this professional field, as well as the experience gained during implementation. The development proposals are made for policy makers, adult education and other relevant institutions. In the Project Impact Summary, we present the effects of the project implementation on the partner organizations.These documents will be accessed by the public in electronic form and downloaded without any restriction. Products will be available on the website of the project partners and both on the EPALE and Project Result platform.By implementing the project at local level we expect that each partner organisation will incorporate a good practice and methods learnt from the partners into its operation and, through them, into the work of organizations that still work closely with them on the project topic.Using innovative methods can contribute to the digital competence development of adults and thus to their access to higher level trainings, and to completion of these training programmes in a more effective way. This can result that the number of dropouts decrease and adults can acquire knowledge in higher quality and thus they can be integrated or return to the labour market as well as they will be able to keep their work placements.Through the professional dissemination of the project results by the project partner in a wide range, results can be built into the work of institutions operating in geographically remote areas carrying out the same activities so that results can be of great use in a wide geographical area. The methods collected will be available to all interested organizations and professionals, can be applied in any Member State and adapted according to local rules.Results of the project will also be shared with policy makers in the partner countries and thus, as a social impact of the project, changes in legislation and modifications in regulatory in the partner countries may allow good practices to be incorporated into work processes.As a social impact in a long-term we expect that the digital awareness of inhabitants will increase, adult education institutions will organize their trainings in a more effective and flexible way according to individual needs and using a combination of traditional presence-based and digitally-supported absentee educationIn terms of partners good practices shared during the partner meetings can generate more and new project ideas, and as set out in the development proposals, the preparation of another innovative project proposal may begin in the post-project period.

  • Funder: European Commission Project Code: 2021-1-FR01-KA220-VET-000024860
    Funder Contribution: 268,991 EUR

    << Background >>The European Commission’s communication on enabling the digital transformation of health and care in the Digital Single Market (COM(2018) 233), followed by the related European Parliament resolution (12.12.2019), clearly shows the huge role that digitalisation plays in the development of better healthcare in Europe and underlines the need for health workforce with appropriate skills to support the healthcare sector’s digital transformation.Industry 4.0 is shaping the future in many areas, through the integration of technologies like Internet of Things, Big Data, 3D printing, Simulation, Virtual and Augmented Reality, Artificial Intelligence and Robotics. Health 4.0, the translation of Industry 4.0 principles into the healthcare, enables the digital transformation of the healthcare sector.Already prior to the COVID-19 pandemic, the state of mental health of the EU population was a cause for concern. The Health at a Glance Europe 2020 report shows that the COVID-19 pandemic and the subsequent economic crisis made the situation even worst, with evidence of higher rates of stress, anxiety and depression. One solution to cope with this serious situation is to make use of the technological advancements of Health4.0. According to the analyses carried out by the partners, there is a growing demand for technology-based services related to mental health in all partner countries but also in the other EU countries. This is even more imperative in pandemic times. However, in order to implement these technology-based solutions, there an urgent need for suitable trained specialists and, consequently, for suitable trained VET teachers/trainers/mentors and appropriate training tools.The skills related to Health 4.0 concepts and technologies applied in the mental health sector are not currently covered by the European VET curricula so there is an urgent need to further strengthen it in order to enable VET teachers/trainers/mentors to prepare mental health specialists having the capabilities required in a mental health sector disrupted by Health 4.0.VET teachers/trainers/mentors have an essential role to play in the development of these skills as they are preparing the future specialists that have to master the new technologies on a daily basis. But, to be able to actively play this role, they need first to catch up with the latest Health 4.0 concepts and technologies. For this, VET teachers/trainers/mentors need suitable opportunities and resources for initial and continuous professional development. In addition, given their daily heavy workload, healthcare personnel need the opportunity to learn both in work-based settings as well as at their own pace and time from home.The methods of providing mental healthcare services and the mental health specialists ways of working and interacting with patients is disrupted by the digital transformation of EU healthcare sector. Consequently, the European mental health specialists will need to acquire new skills, competences and knowledge related to Health 4.0 in order to cope with the new ways of working and to support the digital transformation of EU healthcare sector.The primary target groups of the EUcare4.0 project are VET trainers that deliver various trainings to mental health specialists. They will benefit directly from project results and activities and will be able to gain or improve their knowledge and skills related to Health4.0. The secondary target group are the above-mentioned mental health specialists such as psychiatrists, psychiatric nurse practitioners, psychologists, social workers, and counsellors.The project meets the needs of target groups by providing them the necessary training materials and tools. It also meets the needs of the partner organisations, which are interested in providing up-to-date services, training and consultancy related to mental health sector.<< Objectives >>Digital transformation of healthcare through Health 4.0 implementation brings enormous benefits in terms of quality, efficiency, costs, personalised services and other. Therefore, the main objective of EUcare4.0 project is to support the digital transformation of EU healthcare by contributing to the development of the digital skills, competences and knowledge needed for efficiently applying and using the Health 4.0 principles and underlying technologies in the mental health sector. The project will also help develop useful competencies in cases of catastrophes and pandemics. Indeed, in the current sanitary situation due to the coronavirus crisis, we can even more see the need in competencies and rapid adaptation of health services in various kinds of situations.In order to reach out the project objective and to cater for the needs identified from the context analysis, EUcare4.0 partnership will produce an innovative VET curricula and the related course content, training guidelines, evaluation tools and certification as well as an e-Learning space that provides free and open access to training materials and relevant case-studies about Health 4.0 technologies.<< Implementation >>EUcare4.0 project applies the ‘’Project cycle management” (PCM) approach. The project is considered as a series of activities designed in order to achieve the set objectives within the timeframe and quality standards defined by partners and within the set budget. It will go through a series of phases, well defined and described.The first phase of EUcare4.0 project was the preparation and writing of this proposal. The implementation methodology phases are given below.1. Planning (already done)- identification of EU healthcare sector needs and competences analysis- review of the current status of digital technologies applications in healthcare- identification of target group representatives and relevant stakeholders to be involved in project activities, in each partner country- identification of associated partners interested in project results and activities and disposed to support it- distribution of roles and responsibilities among the partners- sketching the project plans and working documents2. Solution development- designing of the structure and content the publication “Introducing Health 4.0 to mental health specialists”- designing of EUcare4.0 curricula and training modules- designing of EUcare4.0 e-learning space, including case studies about Health 4.0, trainer guidelines, evaluation tools and certification3. Solution implementation and testing- development of innovative EUcare4.0 modular training components- development of EUcare4.0 e-learning space- testing of EUcare4.0 e-learning space4. Solution Exploitation and Dissemination- preparation of the Dissemination and Exploitation plan- setting up of EUcare4.0 project website- setting up of EUcare4.0 social media channels (Facebook, Twitter, YouTube)- design of EUcare4.0 visual identity (logo, templates, leaflet)- design and production of project digital newsletters, one for each 6 months period- approaching European online communities, like EPALE and mental health specialist groups, to involve them in project dissemination- organisation of 4 Multiplier Events in the partner countriesActivities involved in Project Management and Implementation:- preparation of Project Management and Quality Assurance plans- preparation of templates for the satisfaction questionnaires- preparation of project transnational meetings’ agendas and minutes- progress monitoring against EUcare4.0 Gantt chart- satisfaction questionnaires administered at the end of project transnational meetings- Progress Reports, produced every 6 months by each partner and analysed by the coordinator and Steering Committee- Interim and Final Reports<< Results >>The main project outcomes are its three Project Results:R1. Introducing Health 4.0 to mental health specialists: a publication designed to provide VET teachers/trainers/mentors and mental health specialists with relevant knowledge about Health 4.0 and its underlying technologies applicable in the mental health sector. R2. EUcare4.0 modular training components: an innovative curricula and relevant course content focusing on Health 4.0 and its underlying technologies applicable in the mental health sector. R3. EUcare4.0 e-learning space: an innovative learning place allowing for flexible access to the developed training resources. It includes:- Introducing Health 4.0 to mental health specialists- A set of case studies about Health 4.0- EUcare4.0 modular training modules- EUcare4.0 trainer guidelines- Evaluation and certification toolsAll IOs will be available as Open Educational Resources (OER) in 5 languages (EN, FR, ES, RO, EE).In addition to the Project Results, we expected the following results of EUcare4.0:1) Quantitative results- Visual identity items - logo, website, templates (document and presentation)- Social media profiles - Facebook, Twitter, YouTube- Project newsletters - 4 digital newsletters available in English, French, Spanish, Romanian and Estonian- Project leaflet - including important information about the project and website /social media links, available in English, French, Spanish, Romanian and Estonian - Project planning documents – plans for Project Management, Quality Assurance and Evaluation Plan, Dissemination and Exploitation, Risk Management, Sustainability.2) Qualitative results- increased awareness among VET and healthcare teachers/trainers/mentors about the Health 4.0 and its underlying technologies- increased knowledge of officials responsible for education, policy makers and other relevant stakeholders concerning the important role of Health 4.0/digitalisation in healthcare - knowledge and skills acquired by the staff involved in the project, thanks to information exchange and knowledge transfer among partners and project team members- extended educational offer of VET and healthcare training providers directly participating in the project or informed/supported by the project partners- new cooperation among project partners and stakeholders, at local, regional and European level

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