
Taking into account challenges youth work is currently experiencing, and brainstorming on how youth work and non-formal learning can enhance young people’s creativity and innovation, through their experimental nature, participatory approaches, and peer-learning in times of pandemic, our consortium came to the project idea of using the educational potential of outdoor escape rooms with thematic of traditional fairy tales and myths. Using the thematic of traditional fairy tales and myths brings more creativity, helps young people and youth workers to explore cultural aspects of their own national and European identity and naturally unites youth work and creativity sectors. In view of the above mentioned, this project aims to enhance skills development and competences of youth workers in creation and managing outdoor escape rooms with thematic on traditional fairy tales and myths, that reinforce creativity, as well as to boost quality, innovation and recognition of youth work that support the creative potential of youth, thus contributing to the recovery resilience of the cultural and creative sectors. The objectives of the project are to:- Develop capacities of youth workers to create outdoor educational activities with a cultural and creative component for young people to help them to acquire skills and competences for supporting their creative potential; - Build a guide and e-course on HOP platform, which enables youth workers to create their own outdoor escape rooms with thematic on traditional fairy tales and myths;- Create learning pathways/playlists of outdoor escape rooms with traditional fairy tales and myths thematic in partner countries to be places at Cities of Learning Platform (www.citiesoflearning.eu); - Stimulate social inclusion through the arts, by fostering innovative participatory and intercultural dialogue approaches linking youth stakeholders with organisations in the cultural and creative sectors; - engage young people in identifying learning opportunities and shaping the understanding of learning according to their needs, interests and passions;There are two main target groups of the project:● Youth workers, youth leaders, educators, representatives of creative sector working with young people;● Young people;In order to achieve the defined objectives, three intellectual outputs will be produced and will be available as an open educational resources (OERs) during and after the completion of the project: ● IO1 - A step by step guide on creation of Outdoor Escape Rooms with thematic on traditional fairy tales and myths including outdoor escape rooms scenarios; ● IO2 - E-course on HOP platform on the How to Create Outdoor Escape rooms with thematic on traditional fairy tales and myths;● IO3 - Learning pathways/playlists of outdoor escape rooms During this project we foreseen 3 transnational meetings, and LTTS and local multiplier events.We expect the following results: -youth workers capacities to create outdoor educational activities with a cultural and creative component for young people to help them to acquire skills and competences for supporting their creative potential are developed to great extent; Staff members involved in this project are able:-to exchange and learn from our working practices’- to share youth work and creative sector realities and systems in participating countries;-to improve competences to work in international teams and partnerships, manage complex innovation development, international project management, challenges and opportunitieswhen working with Erasmus+ support;Staff members who are involved in IOs will benefit:-by developing their confidence and capacity to innovate with solutions, practices and technology that contributes to quality improvements in their education programmes;-by learning design thinking practice;-by developing their intercultural and teamwork competences when collaborating in international team of experts;-by using the digital technology to improve their working practice in youth work programmes, especially in creating learning opportunities; -by developing their agile mindset when implementing innovation in youth work; ORGANISATIONS will benefit from new practices, development and technology as a result of involvement in this innovation project:-by exchanging and learning from best practices of creating outdoor escape rooms with thematic on traditional fairy tales and myths and learning pathways based on them; -by accessing and developing capacity to use the newest digital technology to their target groups;-by improving their work programmes with integrating new practices, skills pathways and digital technology available through Cities of Learning platformYoung people will benefit: •from new learning and free time opportunities created by the developed outdoor escape rooms thematic on traditional fairy tales and myths; •from using learning pathways created
The last 6 years The non Profit organisation Cameltown have been involved in Artivism projects around the world. After having organised various photo-expositions in gallery’s it was time to leave those white spaces and to retake the streets. We brought High Quality Photography art to the streets for free in a walking parade form. In every city the parade was directed by it’s inhabitants to create a mirror reflecting the era of time. Moving Europe resulted in a cross national inter-generational spark of creativity reaching thousands of people around Europe. Moving Europe was a Collaboration between 7partners from Amsterdam, Berlin, Riga, Reykjavik, Athens and Lisbon to organise walking photo-expositions around Europe. Our parades were triggers to bring people together which resulted in collaborating with various Nursery-homes, Photography & Pole dance classes, Theaters, cinemas, cultural places, bars, festivals & all kind of collectives and random people we’ve met on the street. This explosion of social interaction resulted in the photo-exposition and short film “ there is something about parades”. http://www.cameltown.org/paradesAs we were the first walking photo-exposition from this scale happening in Europe, all participating organisation gained more visibility and sparked the mindshift towards more future intergenerational cross-national projects. Our project was based on a very simple idea. We brought high quality art for free to the public space collaborating with diverse groups from the local community. We hope that our expo and photo-exposition will ignite more initiatives like these and the Moving Europe network will be there to support upcoming initiatives in Europe and Beyond.
"Noticing that many European Union countries face problems of youth unemployment, overload of qualified young professionals, the brain drain and the lack of youth involvement in innovative product development, we decided to create a Youth Innovation Center -like operating model - the methodology that could be universally applied to all youth-center-based existing institutions in order to face and solve these problems. The project will create a comfrtable platform for young people to develop their skills and competencies. Youth innovation center will work by the methodology, which will be based on support and mentoring of qualified youth workers and the synergy created by the partnership network of other institutions. The network will be able to help young people learn and be supervised by a variety of business, educational, cultural, social and governmental professionals and specialists who will help young people with their innovative ideas and initiatives in order for them to grow and improve. The project ""iGrow Center“ - is a 24-month strategic partnership initiative, during which young people, youth centers and educational institutions of Lithuania, Latvia, Poland, Spain and Greece methodically will plan, develop and implement collaboration platform that fosters participants cooperation between the various economic activities and initiatives in many different fields in order to improve economic performance, knowledge sharing, technology transfer, development of new products, promoting young people's creativity and innovation of application covering new ideas and concepts or new communication and interaction between the well-known ideas and concepts. Youth innovation center‘s main focus will be on the promotion and popularization of innovation, encouraging new innovative start-ups, innovative development of existing businesses, promotion of scientific innovation and business partnerships and activities related to innovation support services. Target groups: Group I - young people (including young people from refugee categories, and young people with social, economic, cultural or other isolation and fewer opportunities); Group II – specialists working with innovative products of science, education, business, social sector, tourism, culture, and government representatives – experts. They will carry out the role of mentors; Group III - youth workers and those working in youth innovation center with youth."
"Climate change is alarming and no longer underestimated: nearly 75% of EU citizens now see climate change as a very serious problem, shows Eurobarometer 2019. At the tail of the problem recognition, the impact of Greta’s movement cannot be underestimated – while the students are already on the streets at “Fridays for future” – we believe it is time for the youth work sector to step together in the race for the Sustainable Green Planet and invest into insetting responsible and sustainable living mindset into non-formal education sector. Being anchor in implementing Union’s Youth policies and having the opportunity to reach young people directly through Erasmus+, youth work must adapt itself to respond loudly to the global challenges in order to be the example young people can refer to.At the same time, taking into account rapidly changing world, teaching sustainable living becomes indivisible from digitalization: (4)EVERGREEN will bridge 2 programme objectives– to support awareness raising on the environmental and climate goals and taking up innovative practices in a digital era. The project main aim thereafter is to contribute to the just and inclusive transition to sustainable living throughout empowering youth work sector across the globe to raise awareness on environmental issues by personal example and digital tools. The specific objectives are:1. To build capacity of consortium and foster networking and cooperation of the youth work sector on global level in terms of environmental-responsible and sustainable living education;2. To provide participating youth workers with knowledge, skills & attitudes necessary for sustainable living education and support their professionalization in the area;3. To build enabling environment for creating together best practices on how youth workers can be themselves ambassadors of sustainable living; 4. To contribute to the Union’s pool of learning recognition tools throughout creation & promotion of the GreenBadges – learning badges system focused on acquainting sustainable living skills and attitudes and promoting these attitudes during Erasmus+ activities: at long term perspective badges can be used in any in-country or learning mobility, as part of ESC TEC;5. To create a catalogue of “planet-friendly” tips that can be incorporated into daily life of youth organizations and young people across the globe; 6. To promote responsible and sustainable living on the personal example of the youth workers and their organizations; 7. To explore potential of the digital tools & gamification in reaching youth via “online challenge”; 8. To practically contribute to the implementation of the European Green Deal, Our planet – Our future initiative, European Youth GoalsTo achieve this we will organize YWMs to support professionalization of the youth workers, they will apply their knowledge to further CBY activities: ""challenge"", creation of User's guide, OER, Greenbadges, local ECO labs and dissemination events."
"""Young Active Europeans"" organised by Serbian NGO EKO MLADENOVAC has consisted of two training courses implemented in the late autumn of 2016 in Serbia (Mladenovac) and winter, 2017 in Poland (Krzyzowa). The project brought together 12 youth NGOs from different European countries willing to explore the idea of youth social and political activism. We have also promoted recognition of European citizenship and practical exercising of citizens rights by young people through non-formal education in 12 European countries. The project consisted of two training courses for youth workers and young leadersTraining Course I – was dedicated to exploration of citizenship, its place in EU strategies and documents. Participants will learn how to promote European support systems fostering youth activism (including Erasmus+). They also worked on methods engaging youth into activities exploring their skills and triggering local activities. Training Course II– the second training course was dedicated to exploration of soft skills as a key to youth engagement and social and political activism, as well as to development of practical skills needed to run local actions promoting active citizenship. We also explored deeper the idea of European citizenship. Participants learned different methods fostering youth skills and confidence in the process of developing and implementing local activities, engaging young people for the benefit of their local communities."