Powered by OpenAIRE graph
Found an issue? Give us feedback

AISR

Country: Ireland
11 Projects, page 1 of 3
  • Funder: European Commission Project Code: 2022-1-EE01-KA220-YOU-000090946
    Funder Contribution: 250,000 EUR

    << Objectives >>- Producing digital tools and cyclic escape room games for the acquisition of green and circular skills- Increasing the capacity of youth operators at local / national / international level to give circular economy trainings- Increasing employment opportunities for young people with fewer opportunities by promoting circular work- To produce innovative tools / materials based on digital and gamification to gain cyclical skills.<< Implementation >>CE+ project will implement and maintain 3 main activities.1. Management activities: It covers the processes related to the creation of project management tools and plans.2. Application Activities: Preparations, virtual seminars and production of escape room games, pilot studies, instructor training are included in this section.3. Dissemination Activities: It consists of distribution, use and dissemination activities in order to deliver the results of the CE+ project to the target groups.<< Results >>* CE+ virtual seminars, handbook and escape room games* 600 educated people attending virtual seminars* Enhanced green and circular skills that will contribute to the quality employment target of the EU Youth Strategy* Strengthened profile of young people with fewer opportunities for employment* Increasing opportunities for personal development of young people / youth professionals* Increased capacity of the consortium for non-formal learning materials / tools / contents

    more_vert
  • Funder: European Commission Project Code: 2021-1-SK01-KA220-SCH-000023695
    Funder Contribution: 323,804 EUR

    "<< Background >>6 partner school teachers who met through etwinning conducted a SWOT analysis in their schools, made the needs analysis of their schools and students, and found that 70 percent of students had learning difficulties, especially in science and mathematics lessons.In our project, it was decided to work with the Irish university to create a fun learning platform with games by a professional research center.During the pandemic process, we were especially exposed to distance education and it was observed that learning in the kitchen, which is the most effective way in science teaching, is inevitable and constituted the main goal of our project.In the age of technology, our project idea has been formed on the need to increase the digital literacy of our students with the highest equipment and to benefit from the experiences of partner institutions and to include students with learning, social, gender, economic, etc. disabilities in education and to benefit from equal opportunities.The necessity of presenting science and mathematics with a fun method to our students who moved away from the physical environment of the school during the pandemic and developed negative feelings towards academic lessons also contributed to the formation of our project idea.The core of the project is that maths and science should be taught in a more enjoyable way. We would like to motivate pupils to learn ""Science"" through the introduction of the world around them.It is focused on increasing and making more pleasant and enjoyable the learning of Maths and Sciences. Science and Maths contribute to develop in the students a logical-deductive mind and planning skills (competences) which is one of the main competences in active citizenship. Moreover, sciences and maths help abstraction processes from ""doing"" to ""thinking"" so enabling students, especially foreign students or students with special needs, to be integrated in the activities.<< Objectives >>The project idea is student-centered and focused, and the position of the project aims to strengthen the academic success of the institutions.With fun mathematics teaching and science experiments, students will be motivated to learn more, and teachers will be able to teach skills and competencies with different teaching environments.They will do so through the exchange of experiences and international cooperation.Many of our disadvantaged students will take part in project activities and these students will reach equal and fair learning environments and contribute to their being active European citizens.Our small eco-friendly works;contributing a sustainable Green lifestyle to provide for a safe, just global community.In addition it will develop and enrich pupils’ understanding of the concept of ""small changes in their daiily lives"" in an environmentally-threatened world.The teaching and learning environments of our partner schools will improve, the cooperation between institutions will be strengthened, student academic skills will increase, and the students will develop thinking and action skills for the prevention and resolution of environmental problems.Moreover the workshops and trainings will address problems of development of key competences; entrepreneurship; social, civil and intercultural competences; counteracting aggression and violence among students .It will strengthen the feeling of belonging to the school culture, fight against dropping out of school.The partners will include as a goal of international cooperation of kids - social and cultural awareness and problem solving between them, their roles in the group work (leader, follower, thinker, doer,..., Kids cooperation as a bully prevention, social skills on international level.To extend students´ communicative, social, problem solving skills on international level and this way help them become “european citizens” realizing and pursuing their own culture. For students to be able to cooperate beyond their comfort zone of known environment<< Implementation >>The following activities are planned during the project process:1. Education and information meetings of school staff2. Student and teacher collaboration via the eTwitting platform during extracurricular lessons and special interest groups.3. Short-term student and teacher mobility.4.Online meetings with school coordinators to exchange views on student selection criteria for mobility5.School coordinators meeting for project initiation, planning and dissemination (Teachers in key roles of the project will participate in all mobility)6-Intellectual Output and Multiplier Event7-TPM-implementation and coordination purposes. We will get the chance to observe the working environment and facilities of the hostingorganization thus creating a stronger partnership between partners.Project leaders and coordinators or the persons responsible for final reckoning of the project with the Leader and Partners will be taking part in them.So, the expected outputs during the project will be:- creating materials to promote our project on social media (Instagram, Twitter, Facebook pages), but also the outputs will be concrete outputs such as video, web page, booklet, calendar project’s logo, pencil calendar t-shirt, etc. dissemination by using (hymn, mascot ... ..articles in the schools' websites, in the local press; flyers given to visitors during the Open Days or the Erasmus+ Days. The ""pass a message"" activity, initiated on the Etwinning twinspace, will be accentuated to reach and share the practices through a large public in the school;students will be encouraged recycling, gardening,bike riding ,planting trees,save energy sources at school and their daily lives.-Activities between the mobility - presentations, give information to colleagues about the project and mobilities, activity preparations for next mobility, sharing the results with peers, erasmus sign and a big bulletin board at schools, erasmus corner where the common country flags and information about the previous and next mobilities , photos are also useIn order to facilitate understanding of the great challenge of academic cohesion at the personal level and in the European context, experiences of a new and inclusive approach will be shared. (scientific, mathematical and pedagogical approaches)<< Results >>The most valuable output of our project will be the education platform to be prepared by the Academy for International Science and Research, and this platform will make an impact on a large audience.The exchange of ideas, applications of science and mathematics, STEM methods and techniques will be made at the international level. Teaching and pediatric support competencies of the fewer opportunities students will be strengthened. It will support the improvement of future employment prospects and socio-educational development of students who thrive with basic, cross-functional, soft, entrepreneurial, foreign language and digital Web tools.Besides schools project leaders Maths and Science teachers of partner schools will support their professional lives have training upon the coordinators school’s method; with the Heyne Method, which is the basic teaching approach of the country, and Greek schools working on the basis of experiments and arts.The school from Turkey share its school methodology in the fields of Maths and Science through Inquiry Based Teaching and invention Method. Croatian and Polish schoosl will apply integrated theme teaching -using life experiences in classes. Swedish school Maths and Science skills as foundation of STEM. Students will be exposed to learning a foreign language and their foreign languages and ITC skills will be improved, young students will be encouraged to develop innovative, entrepreneurial ideas and actions through successful mentorship.In addition, the following specific results will be obtained;1. Strengthening the competence of teachers' academic careers through participation in international mobility and practical cooperation in the field of education.2. Establishing long-term friendship and international cooperation for students from partner schools.3.Improving the quality of partner schools by developing or applying innovative elements in learning and teaching environments4. Establishing a long-term partnership and sharing knowledge among teachers.5. Increase our skills through other experiences from different schools and countries.6. Create a school connected to the world, to other centers: open, dynamic, flexible, innovative and international.7.Enhancing pupils' competences to act responsibly towards the environment as Green European Citizens, leading pupils to recycle and discover sustainable methods of reducing waste, saving energy and water at school8.At a European and international scale, the project will affect the development of innovative and tested methods and tools that cross borders.There will be sharing of knowledge and practices in the field of Mathematics and Science. The project is an example of a unique approach to improving teachers' teaching qualifications.9.It is a project that will provide high quality educational services and make it easier for students to adapt to the increasingly modern world and prepare them more qualitatively for the future."

    more_vert
  • Funder: European Commission Project Code: 2021-2-TR01-KA210-ADU-000050028
    Funder Contribution: 60,000 EUR

    << Objectives >>The aim of this project is to use educational technology in training given to adult learners. Today, when we say technology, internet-based information technology comes to mind. Due to the recent coronavirus epidemic, information technologies have gained more importance. In addition, it has become important for learners to learn by themselves. Because learners now have to learn alone and use distance education technology. The main effect of this project is to help spread distance education prog.<< Implementation >>The distance education programs used in each country and institution are different. The impact of these programs on students is also different. For this reason, each of the 5 participating countries will introduce the distance education technology programs they use in their own countries and institutions, and a user guide will be prepared. The following activities will be done: Lecture, brainstorming, demonstration, question and answer. A guide will be prepared by showing the studies.<< Results >>We hope to achieve the following results.-Learning to self-learn.-Developing a positive attitude towards technology.-To be able to use distance learning programs.-Being able to participate in measurement and evaluation activities remotely.-To be able to correspond with teachers via internet technology.-Being able to choose and use the most suitable one from different distance learning programs.-Ability to interact with other learners, take and send lecture notes.

    more_vert
  • Funder: European Commission Project Code: 2022-1-SK01-KA220-SCH-000087555
    Funder Contribution: 250,000 EUR

    << Objectives >>Promote interest to STEAM education,-develop digital literacy and readiness %70 for lifelong learning to serve 2021-2027 EU targets,- acquire proficient knowledge from university and NGO partners for school teachers/students - increase academic success %60, -raise the visibility and quality of organizations %60,-create various educational materials at LTTAs and virtual meetings and intellectual output, project's e book-reach approximately 4000 people to make awareness in STEAM education.<< Implementation >>Having three online TPMs. Having 6 LTTAs (physically join) and 6 virtual meetings (have no grant to travel in partner organizations) to achieve our needs and objectives. Having 1 Multiplier Event to present all project activities, impacts, results, production result, e book and make awareness to STEAM approach in education. Creating intellectual output of the project. Dissemination activities as 6 workshops, 6 meetings, 6 seminars and 6 online webinars at local and national level.<< Results >>Boosting the level of knowledge of project participants in STEAM implementations. Gaining lifelong learning skills, improving digital literacy, readiness %70. Raising academic success % 60. Serving to EU targets with acquiring lifelong learning skills, qualified individuals for future employment. Creating intellectual output of the project, e book, activity modules, e games, curriculum integrated with STEAM and DVD. Reaching approximately 4000 people through dissemination activities.

    more_vert
  • Funder: European Commission Project Code: 2021-1-IS01-KA220-SCH-000031540
    Funder Contribution: 316,552 EUR

    "<< Background >>Our project intends for the youngsters of generation Z and their educators to manage and control technology and to so engage in activities jointly with their peers all around Europe, socialize and emerge as self-fulfilling individuals in the society by transforming their digital literacy to digital competences especially when we consider the long- term online education and we are planning to help the educators to fullfill their needs and come over their contemporary challenges.Digital competence is an evolving concept related to the development of digital technology and the political aims and expectations of citizenship in a knowledge society.The developed educational materials in our project is going to focus on creating a broad variety of topics including programming, video making, digital literacy, English, environment, culture, history, customs, hygiene and first aid and creating a device/approach that is easily usable to ensure wide implementation.To deal with the way in which new digital trends influence the underlying conditions for schools, pedagogy and subjects in the e-permeated society, a society also increasingly unpredictable and uncertain, not only “digital literacy” but also ""digital competence"" becomes not only a key factor in enabling participation in education, as well as employment and other aspects of social life, but also a means of gaining some understanding of the world. Collaboration between professional groups and networking between groups of schools - together with those from the creative and cultural sectors to stimulate European awareness and empower people of current and future generations- will contribute significantly to expediting the process. It requires some prioritizations for which the individual school managements must assume responsibility.We are going to try to introduce and share the good practices and experiences and create it as a sample and keep the sustainability within the project and after the project ends. Another specific objective of the project is to help the youngsters and their educators to thrive in their academic performance.We also aim at enabling them to become capable of managing the technology through digital competency development trainings, which we will be delivering on the basis the analyses that will be conducted jointly by project partners as a part of preventive actions, which is a significant means of combating addiction, and social support activities.It is the objective of our project to contribute to the upbringing of young individuals and their educators and the teacher trainers who:know how to prioritize and solve the problems they encounter in their lives, have learnt how to think systematically and develop plans, easily understand the logic of operation of digital devices, can correlate events and situations and separate bugs and errors in any given situation, and have high level of creating Computer literacy, media literacy, digital literacy and digital competence which are all concepts that highlight the need to handle technology in our digital age. However, when it comes to teachers’ digital competency, there is a need to develop a more pedagogic-didactic content for digital enhacessement in order to deal with the way in which new digital trends influence the underlying conditions for schools, pedagogy and subjects. In the e-permeated society, a society also increasingly unpredictable and uncertain, “digital literacy” becomes not only a key factor in enabling participation in education, as well as employment and other aspects of social life, but also a means of gaining some understanding of the world. We want to have the task of defining digital literacy and developing a framework and tools for digital literacy development in European educational settings.<< Objectives >>Critical, creative and selective competences have to be developed and trained in a targeted way and throughout the entire secondary school education. The need therefore exists for a broad initiative in terms of advanced teacher training courses, and it must be tied to the general professional didactic development process. Collaboration between professional groups and networking between groups of schools will contribute significantly to expediting the process. It requires some prioritizations for which the individual school managements must assume responsibility.planning.When it comes to introducing digital learning into the curriculum, educators can’t bury their heads in the sand. Instead, it is up to the government, online providers, parents, and teachers to work together to support and protect pupils online. Find out more how you can create a modern classroom to encourage digital literacy with a free, no-obligation. And we are planning to help the participants to gain the prospects of how to be a digital competent educator and supporter.The overall objective of the project is for teachers to learn how to effectively integrate technology in the classroom and ultimately reach the students to empower them to be creators of technology, rather than being only consumers.Also we would like:To become familiar with the Digital Competences for Educators and our European collaborative project that foster digital competence, such as Code Week, SELMA, or eTwinning.To explore different instruments and strategies to develop digital competence in their curricula and integrate digital technologies in the classroom.To discover innovative tools and approaches to increase student´s motivation, also via the use digital technologies.To develop teachers’ awareness and self-reflection about their digital competence by exploring tools such as TET-SAT or SELFIE.To become part of a community of enthusiastic teachers to interact, exchange, share best practices and participate together in the EU Code Week 2022 initiative.We are planning to create an online platform that will exhibit the best examples of creative and digital collaboration of works and will endure the sustainability during and after the project.<< Implementation >>A modern digital society educator must continuously enrich and complement their digital competence by working with the growing digital generation of aboriginal children in the digital society.To open up to the outside and thus move from a pedagogical project , there are many positive points:European mobility;Knowledge sharing and exchange of teaching practices for teachersAcquisition of new learning methods Improvement of language skills Discovery of new culturesTo train the teachers in each school of the country in open educational resources in school subjects—a single collection of digital educational resource.To raise the qualifications of teachers in e-learning methods, involving teachers in developing scenario lessons within the produced digital environment of the project, including basic ICT competencies of teachers in the professional standard of teachers.To enhance the program of developing a new system of teacher certification, taking into account the key competencies of active work in the digital learning environment based on the use of information training systems.To transform the schools in the digital environmentTo create: open educational resources (OER)Massive open online courses Educational platforms (learning management system/LMS)Electronic textbooks (smart book/e-book)Electronic libraries (e-library)Open licenses (e.g., Creative Commons)Mobile training and mobile educational servicesCloud educational systems and Internet services Web 3.0Digital video communicationsGlobal mediaAutomated management systems of educational organizations (e.g., the ACS of schools, “smart systems”)Electronic portfolios and personal electronic offices of participants in the educational process<< Results >>The traditional gymnasium/ school libraries and study centres must be transformed into the schools’ digital resource centres, and the professional librarians in the schools ought to be important players in the digital competence development. We will try to help the educators to gain these competences.Digital competence is an evolving concept related to the development of digital technology and the political aims and expectations of citizenship in a knowledge society. It is regarded as a core competence in policy papers; in educational research it is not yet a standardized concept. We suggest that it is a useful boundary concept, which can be used in various contexts.We expect to achieve the deep meaning that the essential component of digital literacy when it comes to the field of pedagogy is deep learning, of which there are six core skills: With collaboration, the participants will gain:1- the ability to work collaboratively with others, with strong interpersonal and team-related skills.2- creativity; being able to weigh up opportunities in an entrepreneurial manner and ask the right questions to generate new ideas.3- critical thinking, being able to evaluate information and arguments, identify patterns and connections, and construct meaningful knowledge and apply it in the real world. 4- European citizenship, the ability to consider issues and solve complex problems based on a deep understanding of diverse values and a European view.5- character; traits such as grit, tenacity, perseverance, and resilience; alongside a desire to make learning an integral part of living.6- communication; being able to communicate effectively through a variety of methods and tools to a range of different audiences.We expect that we will try to teach how to improve digital literacy at schools in order to: -collaborate with the colleagues around Europe-focus on the curriculum-create modern classrooms-make lessons digital-review the acceptable use policy: to ensure that everyone is aware of the online safety rules and expectations and establishing monitoring and evaluation processes to ensure - understanding of, and adherence to, online safety policies.-create digital ambassadors-engage the teachers and the students"

    more_vert
  • chevron_left
  • 1
  • 2
  • 3
  • chevron_right

Do the share buttons not appear? Please make sure, any blocking addon is disabled, and then reload the page.

Content report
No reports available
Funder report
No option selected
arrow_drop_down

Do you wish to download a CSV file? Note that this process may take a while.

There was an error in csv downloading. Please try again later.