Powered by OpenAIRE graph
Found an issue? Give us feedback

UIB

University of the Balearic Islands
Funder
Top 100 values are shown in the filters
Results number
arrow_drop_down
79 Projects, page 1 of 16
  • Funder: European Commission Project Code: 248497
    more_vert
  • Funder: European Commission Project Code: 699260
    Overall Budget: 599,732 EURFunder Contribution: 599,732 EUR

    The Flightpath 2050 report envisages a passenger-centric air transport system thoroughly integrated with other transport modes, with the goal of taking travellers from door to door predictably and efficiently. However, ATM operations have so far lacked a passenger-oriented perspective, with performance objectives not necessarily taking into account the ultimate consequences for the passenger. There is a lack of understanding of the impact of passengers’ behaviour on ATM and vice versa. Research in this area has so far been constrained by the limited availability of behavioural data. The pervasive penetration of smart devices in our daily lives and the emergence of big data analytics open new opportunities to overcome this situation: for the first time, we have large-scale dynamic data allowing us to test hypotheses about travellers’ behaviour. The goal of BigData4ATM is to investigate how these data can be analysed and combined with more traditional demographic, economic and air transport databases to extract relevant information about passengers’ behaviour and use this information to inform ATM decision making processes. The specific objectives of the project are: 1. to integrate and analyse multiple sources of passenger-centric spatio-temporal data (mobile phone records, data from geolocation apps, credit card records, etc.) with the aim of eliciting passengers’ behavioural patterns; 2. to develop new theoretical models translating these behavioural patterns into relevant and actionable indicators for the planning and management of the ATM system; 3. to evaluate the potential applications of the new data sources, data analytics techniques and theoretical models through a number of case studies, including the development of passenger-centric door-to-door delay metrics, the improvement of air traffic forecasting models, the analysis of intra-airport passenger behaviour and its impact on ATM, and the assessment of the socio-economic impact of ATM disruptions.

    more_vert
  • Funder: European Commission Project Code: 101061455
    Funder Contribution: 300,000 EUR

    The G9 GO FOR THE MISSIONS (G9MISSIONS) will be our 3rd experience as a consortium in managing the European Researchers’ Night in Spain, covering 40% of the Spanish territory. University of Cantabria will be the coordinator of a team composed by eight Spanish universities acting as beneficiaries. The overall initiative will be centred on the five European research and innovation missions that aim to deliver solutions of the great societal challenges facing our world (climate-neutral and smart cities, adaptation to climate change, cancer and healthy soils and water). G9Missions will promote awareness and encourage them to find solutions together to make a real difference. Engaging activities will be designed to show the policies that are behind these missions, namely the European Green Deal, Europe’s Beating Cancer Plan as well as the Sustainable Development Goals. The project consists of two main events to be held on September 30th in 2022 and September 29th in 2023, three pre events open to general public, Researchers at school activities distributed throughout the two years focused on pupils in schools and two post events as wrap-up meetings to analyse the impact. Pre-events will be celebrated on World Environment Day (5th June), World Cancer Day (4th February) and World Oceans Day (8th June), each with a main activity coordinated by different partners. Researchers at school activities will be part of a programme denominated Circular Science based on activities with innovative methodology and involving the whole school community. A Mission Book and a school certification after completing all missions will be some assets to promote participation. STEM fields, RRI principles, gender management and Open science practices will be widely covered, The European dimension will be emphasised by the active involvement of researchers with European funds and Marie Skłodowska-Curie fellows and a strong collaboration with the European Universities initiatives.

    more_vert
  • Funder: European Commission Project Code: 2021-1-IE02-KA220-HED-000031189
    Funder Contribution: 271,858 EUR

    "<< Background >>The hospitality and tourism industry is a driver of employment and mobility across the EU. The Covid pandemic has caused an acute crisis in these sectors, a crisis that makes the need for innovation manifest. The consortium has sought, already before the crisis, to contribute to the innovative needs of hospitality and tourism by strengthening the inquisitive skills of their students, thus allowing them to anticipate future disruptions in their profession. They have addressed this need by adopting Design Oriented Research methods.The overall aim of THETA is therefore to prepare students and professionals for a changing profession through immersive real-life learning experiences. In addition to in-company research and learning (options that are currently scarcely available), the project seeks to offer these experiences in versatile, virtual contexts for real-life learning, using AR/VR enabled learning spaces. These spaces, accessible through multiple platforms, in particular mobile phones, will be used to share content and learning experiences at four of the European top-notch universities.Far more than just an emergency solution, these Digital Learning Spaces open up new opportunities for real-life learning through active learner engagement and situated learning, independent from time and place, emulating how professionals in the future will collaborate. It will allow faculty, students and practitioner stakeholders to discuss real-life case studies and to explore possible solutions in a way that is not always possible in in-company settings, either because a case context is unavailable or inaccessible at a certain location, or because experimental solutions cannot be explored in those settings. Finally, it will allow these stakeholders to discuss the same case studies at different institutes and across borders, thus allowing for transnational learning experiences and incorporating a cross-cultural perspective.BEFORE the project hospitality students have learned management skills and hospitality subjects in class rooms, where neither hotel rooms nor customers are present, without the possibility to experience the effects of managerial interventions. AFTER this project the students are able to put their managerial skills and strategic insight into practice, by experiencing the effect of their decisions in, for example, hotel room design in mixed reality educational spaces (a.k.a. “caves”), where all walls are screens or can be used as such via using projectors, making it easy to try out different alternatives, discuss and co-create them with educators, peers and end users, and present the resulting concepts to client companies and other stakeholders.<< Objectives >>Tertiary hospitality programmes prepare students for management and executive positions in an international context. The strategic competences required for these positions have evolved rapidly in the last two decades, mostly as a result of this volatility. The THETA partners respond to these changes by educating their students as ‘Field Problem Solvers’, applying Design Oriented Research Methods. Through this approach the partners of THETA seek to ensure that their education maintains its professional relevance, allowing for vertical mobility rather than creating a divide between the professional discourse and knowledge at operational and managerial levels. Thus, the THETA partners aim to help hospitality students and professionals, the target groups of this project, anticipate future changes in the hospitality business by strengthening the so-called “21st century” skills —inquisitive power and creativity— for the future challenges of their profession. This educational approach is under threat as real-life learning and in particular internship opportunities have been decimated. The innovation of transforming education to address volatility with ‘field problem solving’, is jeopardised by the sudden transition to distance/hybrid learning. The overall aim of THETA is to prepare students and professionals for a changing profession by offering versatile, virtual contexts for real-life case studies, using the AR/VR enabled learning spaces. These spaces, accessible through multiple platforms, in particular mobile phones, will be used to share content and learning experiences at four of the European top-notch universities. In order to achieve this, we will develop 4 intellectual outputs aimed at students and staff of tertiary hospitality management programmes.The specific objectives are to:-Create accessible digital facilities for real-life learning from a Design Oriented Research perspective-Prepare future professionals for a volatile and dynamic environment-Develop digital pedagogical competences of educators-Develop digital, entrepreneurial and autonomous learning competencies-Develop high quality digital content-Share the knowledge of leading hospitality institutions with other schools, while building their own knowledge base thereby strengthening their leadership role.<< Implementation >>THETA envisions the creation of Learning Spaces using Extended reality (XR) as an effective technology for active and experiential learning, enabling users to gain concrete experience that might not otherwise be available. By providing ""hands-on"" experience, XR helps promote student engagement with learning materials and deepens student interaction with complex problems. These Learning Spaces must be accessible and useable at institutes in different environments and to all students without requiring special equipment other than those in regular use, such as mobile phones or tablets.The project will also develop pilot learning experiences that showcase how these Digital Learning Spaces can be used to address field problems using the Design Oriented Research Cycle. Similarly, the research potential of the Digital Learning Spaces will be illustrated by the development of a pilot research study where they will be used to test and assess simulated consumer experiences. Finally, an instructor resource package will be developed that will allow faculty at consortium partners as well as colleagues from other institutes and industry stakeholders to use not only the pilot materials, but also to use the experiences of the project to develop further courses and case studies.THETA will lead to 4 intellectual outputs:• IO1: AR/VR enabled Learning Spaces• IO2: Courses that make use of these spaces; in particular, a course on the use of Design Oriented Research that is to be followed by students of the participating schools, and potentially in the future by external students.• IO3: Research to be conducted making use of these spaces; the project envisions to create a pilot study around user preferences in sustainable hotel room measures;• IO4: Manual and training for faculty on creating Digital Learning Spaces and embedding Digital Learning Spaces in education.The XR (AR/VR) solutions will be implemented in each of the consortium partners to ameliorate student learning.As part of the project, we will organise one Learning, Teaching and Training activity as well as four Multiplier Events.<< Results >>Outcomes and impact THETA will have a clear impact on the different target groups of the project. The overall goal of THETA is to enhance the skill set of future graduates in hospitality management, widening the scope of the curriculum from current discipline knowledge and managerial skills to incorporate ‘21st century skills’, in particular those focusing on detecting and analysing new developments and trends, and on designing, implementing and critically assessing response strategies. In order to widen access to tertiary hospitality management programmes with Design Oriented Research as their ‘epistemological backbone’, digital AR/VR enabled learning spaces are developed. These spaces offer not just a temporary solution for a crisis situation, but a sustainable incorporation of digital learning, research and exchange into the activities of the partners.The specific path to achieve this ambitious goal is to develop world class online/blended learning that engages hospitality faculty, students and practitioners to address professional issues using a Design Oriented Management methodology. By creating a versatile virtual facility, they learn to analyse and solve emergent issues in the current and future professional environment of strategic hospitality management, in order to prepare participants as research informed problem solvers and innovators for the hospitality industry and society following the Design Oriented Research problem solving cycle."

    more_vert
  • Funder: European Commission Project Code: 707068
    Overall Budget: 170,122 EURFunder Contribution: 170,122 EUR

    Optical fiber communication technologies substantially support high-speed, long-distance or/and terabit capacity networks all around the globe. Contemporary applications oblige the network operation to respond efficiently and rapidly to any user request. To achieve such demands, optical label switching (OLS) techniques have been developed to support data traffic in fiber networks. The reliable and fast processing of data headers is highly critical for trustworthy transmission flow. All-optical header recognition has been investigated lately through diverse physical implementations that offer competitive advantages; however, these configurations have been proposed as basic processing units with practically small or non-existing intelligence. Reservoir computing (RC) as a method of applying intelligence to physical systems has been lately proposed to exploit the inherent nonlinearities of photonic devices and components that are commercially available towards proficient processing of light. Lately, field programmable gate arrays (FPGA) modules have been engaged to exploit nonlinearities through the fast implementation of algorithms that work towards this direction. CENTURION project aims at joining several multidisciplinary research aspects that belong to the fields of non-linear dynamics, optical communications, FPGA programming and informatics and establish FPGA-assisted and photonic RC as intelligent high-speed methodologies in data traffic management of broadband optical signals. The objective is to train the experienced researcher in FPGA programming and the concepts of reservoir computing, in order to append intelligence to the decision making processes in optical communication networks and to offer sophisticated solutions for routing and switching in telecom applications and to reduce storing requirements in sensing applications.

    more_vert
  • chevron_left
  • 1
  • 2
  • 3
  • 4
  • 5
  • chevron_right

Do the share buttons not appear? Please make sure, any blocking addon is disabled, and then reload the page.

Content report
No reports available
Funder report
No option selected
arrow_drop_down

Do you wish to download a CSV file? Note that this process may take a while.

There was an error in csv downloading. Please try again later.