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AcrossLimits

40 Projects, page 1 of 8
  • Funder: European Commission Project Code: 2018-1-RO01-KA204-049513
    Funder Contribution: 166,058 EUR

    "The ""PATH FOR CAREER"" (PFC) project was addressed to graduates that are looking for a job and employees who want to advance in their careers and aimed to harmonize their skills with the requirements of employers. We aimed to develop them skills that are not taught in school, but which are essential in their careers.The PATH FOR CARERER project is the result of a cross-sectoral cooperation between SEP (applicant organization) and ESSENIA UETP (Italy), MBM (UK), UCAM (Spain), INTERACTIVE 4D (France), AcrossLimits (Malta), in order to find a solution for a faster insertion on the labor market and the achievement of career objectives by harmonizing the skills of new university graduates with those required by employers.The problem for which the project aimed to provide a solution is a common one in all the countries of the partnership, reason for which we considered that an international approach is needed to confer viability in as many EU countries as possible. Approaching the problem from different points of view and based on a different experience, offered by partners, has led to a wider applicability of intellectual output.The project achieved its goal by fulfilling 3 objectives:OB1. Improving the skills of 16 trainers of partner organizations to provide quality training in the field of career management, software skills (creativity, time management, problem solving, leadership, teamwork) and internships for graduates. OB2. Development of software skills (listed in OB1) and career management skills for 90 graduates by using of the PFC kit in 9 workshops to facilitate their access to a job and career development. OB3. Development of a European network of organizations involved in adult education that will use PFC output in their trainings. The PATH FOR CAREER project was organized in 3 parts.The first part aimed at improving the skills of trainers from partner organizations in order to provide quality training in career management, software skills development and internships for new graduates. This was achieved through the 3 learning activities hosted by MBM, UCAM, ESSSENIA. Following the learning activities, the 3 chapters of the PATH FOR CAREER guide and the related educational games were created (the PATH FOR CAREER kit).The second part of the project consisted in the development of software skills and career management skills for 119 graduates by using intellectual output, to facilitate their access to a job and career development.Part 3 focused on the dissemination and multiplication of project results through multiplication events, social networks, expanding the PATH network of intellectual output users.The materials created in the project have a high degree of transferability and utility for both the universities, youth, and scholar domain (these can be used by school counselors and career counselors in universities, high schools, etc.)The premises for the subsequent use of the project results were ensured through new partnerships established by partner organizations with higher education institutions wishing to organize training workshops for students conducted in the format of those organized with the target group, but also through free access to all project materials for all interested categories."

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  • Funder: European Commission Project Code: 101177543
    Overall Budget: 2,999,980 EURFunder Contribution: 2,999,980 EUR

    Eye-tracking and AI for Enhanced Teaching (EYE-TEACH) Recent education assessments (PIRLS, PISA) show a significant decline in reading comprehension amongst students in many European countries. The EYE-TEACH project is an initiative integrating artificial intelligence (AI) and eye-tracking (ET) that aims to transform educational practices and empower European teachers with new pedagogical skills for assessing and supporting their students' reading comprehension. The project addresses issues such as the post-COVID-19 educational challenges, mounting teacher workload and teacher shortages across Europe. Eye tracking, although not without limitations, has proven its worth in educational research, offering insights into students' reading behaviours, cognitive load, and emotional engagement. It differentiates between various levels of reader comprehension, making it a valuable tool for personalised education. Complex eye-tracking data translated into intelligible output by AI and supported by a robust ethical and data privacy framework can provide teachers with actionable insights, aiding the selection of effective pedagogical strategies. EYE-TEACH reaches beyond the state of the art by involving teachers and education practitioners early in the development process. By mapping educators' acceptance and readiness to adopt such novel technologies and highlighting the role of perceived ease of use and usefulness, the project has real potential to transform educational practices. The final joint result of the project will be a comprehensive resource of training materials and guidelines for using and implementing this technology in education, including benefit and risk assessments, and considerations of privacy and ethics issues. By empowering teachers with an AI-assisted ET-analytics tool and training materials, the project aims to contribute positively to the future of education in Europe.

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  • Funder: European Commission Project Code: 314326
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  • Funder: European Commission Project Code: 823830
    Overall Budget: 7,998,830 EURFunder Contribution: 7,998,830 EUR

    Life Sciences have become increasingly digital and this is accelerating. Computational techniques play key roles in processing, analysis and generating new knowledge from experiments, even in replacing them. This has been enabled due to tremendous advances in techniques such as docking and molecular simulations at both atomistic and quantum levels to which world-leading European research and software are contributing. Pushing computational capabilities towards Exascale will advance the area, enabling researchers to tackle increasingly complex questions related to biomolecules' function, mechanisms, dynamics and interactions. This will impact on our daily life, in health, for the development of new drugs and efficient drug delivery methods, in biotechnology, environment, agriculture, food industry and education. To exploit this great computational power, in academia and industry, significant efforts on software efficiency, scaling, usability and education are needed. This is the mission of the BioExcel Centre of Excellence for Computational Biomolecular Research launched in 2015 with EC support. It has made significant contributions by focusing on highest-impact European codes, workflows and an extensive, international education program. BioExcel-2 will continue and expand this work, with a focus on Exascale impact, improved usability, expanded training and commercial applications, while strengthening its user-driven governance. Specifically it will: * Push performance, efficiency, scalability and usability of the selected software packages towards Exascale in a co-design manner, contributing to the EuroHPC vision * Support convergence of HPC, HTC, and HPDA with workflows combining simulations with data management and analytics * Support and enlarge the user community by providing support, workforce development, continued training, guidance, and best practices * Develop a sustainable and open community centre with user-driven governance and clear KPIs.

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  • Funder: European Commission Project Code: 288241
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