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Okan University

Okan University

7 Projects, page 1 of 2
  • Funder: European Commission Project Code: 2014-2-TR01-KA205-014247
    Funder Contribution: 228,752 EUR

    Young Social Enterprises with Young Entrepreneurs (YoSE) project is a research based project which aims to contribute development of new social enterprises and increasing institutional and financial capacity of existing social enterprises by analyzing the needs and raising awareness among different institutions at different levels. In this context, 8 intellectual outputs were created with training needs analysis of target group and non formal methodology integrated to them to compansate the needs. Outputs were tested 1 pilot training. Intellectual outputs aims young people between age of 18-30 who would like to become social entrepreneurs and enhance their capacity on social entrepreneurship. Project is also designed to create a training of trainers. A manuel has been created for the trainers. As an intellectual output, a digital platform and interactive disc for social entrepreneurship was created to provide e-learning and blended learning opportunities. It is enable access to trainings with Open Educational Resources to anyone who would like to benefit from outputs. Intellectual outputs created in project were disseminated with multiplier event which will be held in Turkey by Okan University and other dissemination activities envisaged in the dissemination plan.Project raises awareness on social entrepreneurship while increasing capacity of learners, trainers, related stakeholders and consortium members. By analyzing needs of young people on social entrepreneurship, a tailor made training will compansate the lack of skills of trainees, increase management skills of young people who in social enterprises and support existing social enterprises to benefit from external fund mechanisms to enhance their financial capacity.

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  • Funder: European Commission Project Code: 2018-2-TR01-KA205-060714
    Funder Contribution: 193,437 EUR

    The project has been designed in line with the notion of financial literacy and its significance on the financial inclusion of young people and improvement of entrepreneurial skills of young entrepreneurs through finance in a technological and innovative pattern. A number of international surveys and PISA tests, have evidenced a rather low level of understanding of financial matters and of basic economics among the average financial consumer. Even relatively straightforward financial products can appear quite complex to the average citizen who has little or no financial education. The lack or low level of financial literacy exposes the citizens to the risk of falling into debt, and of experiencing difficulties in the event of some unexpected adverse circumstance. It also makes it harder for individuals to ensure a satisfactory standard of living in retirement. So from the designed project view, the financial education is all about improving the financial well-being of individuals and society. By the general acceptance, from the project view, also it is essential to promote financial education amongst students and youths from an early age, as the knowledge and skills acquired by them at that stage will serve them in good stead as they progress through life. In this sense, the main objectives of the project is to develop a curriculum for financial literacy learning and implement this by scenarios to an innovative instrument, game-based learning tool, to improve the financial literacy competences of young people in Turkey and Spain, and develop a curriculum based on exploitation of serious game in financial literacy training and education. The project also aims at enhancing the European context of using technology and innovation in training and education in full accordance with the EU 2020 Strategy in general and the EU Agenda 2020 for Entrepreneurship in particular. The target group of the project is 1.000 young people from between ages 15-25 from different background in Turkey and Spain. Alongside with them, stakeholders representing universities, Ministry of Education, private and public institutions from financial sector will also be expected to participate in the project activities and beneficiaries of the project. Moreover, through the dissemination of the project via online instruments such as website and social media accounts, it is expected that the project will be able to reach out about 10,000 people. Within the project, a series of activities will be held including development phase through which the Turkish and Spanish games will be developed; transnational meetings of the partners at which the issues of the projects will be discussed, production of intellectual outputs, and multiplier events to disseminate the project outputs and results. A methodology titled 'Strategic and Operational Management' will be used to carry out the project from managerial point of view. Within the production of the game, a specific and advanced technological algorithms and software development systems will be used by the experts. At the end of the project it is expected that the financial competences of young people will improve, hence, their participation in the financial decision-making processes will be increased and more young entrepreneurs will enter into the world of entrepreneurship. Moreover, financial literacy education and training, currently, held within conventional methods, in Turkey and Spain will be technology based. Last and not least, the European added-value within the sector and through the cooperation of partners from Finland, Spain and Turkey will be strengthened, and the project will make contributing to the relations between Turkey and the EU through financial literacy that is included within the Chapter 9 Financial Services of the Acquis.

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  • Funder: European Commission Project Code: 222353
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  • Funder: European Commission Project Code: 101006576
    Overall Budget: 1,498,830 EURFunder Contribution: 1,498,830 EUR

    Mobility is changing. Urbanization, climate change and digitalisation challenge how people and goods move from A to B. To cope with these challenges and to meet global climate targets, urban and inter-urban areas need to become well-connected multimodal and multi-usage nodes for smart and clean mobility. Despite the success of early pilot projects, there is still a gap when it comes to transferring innovations to different contexts, cities or regions. One the one hand, living labs, testbeds, demonstration pilots do not always reflect urban reality as they were designed specifically for testing purposes. On the other hand, these solutions were implemented based on the requirements and needs of one particular city, district or area. City planners and project developers, therefore, face the question how the results of mobility pilot projects can be used in order to implement smart city strategies and community initiatives more efficiently, faster and on a larger geographic scale? RECIPROCITY will provide answers. The project’s goal is to initiate and support replication projects in at least 20 cities and municipalities varying in size, location, degree of urbanization and mobility demand. They will be equipped with the tools, knowledge and contacts to accelerate the process of replicating innovative mobility solutions. The consortium will organize coordination and support actions along the process from idea to implementation to nurture replication. Using a four-staged replication framework, the project will help cities and municipalities to: • IDENTIFY the right innovative mobility solutions together with all relevant mobility stakeholders and citizens; • LEARN about requirements, processes and skills needed to put these innovative mobility solutions into action; • ACCELERATE the implementation of these solutions through guidance and matchmaking for business and finance; • SHARE and build upon lessons learned and best practices to enable fast replication on a wid

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  • Funder: European Commission Project Code: 713788
    Overall Budget: 5,385,960 EURFunder Contribution: 4,540,990 EUR

    The automotive industry has made a substantial effort in recent years in developing powertrain technologies to improve fuel efficiency on Heavy-Duty Vehicles (HDVs). Due to increasing road freight traffic, however, projections indicate that total HDV energy use and CO2 emissions are expected to remain stable at the current level over the long term, if no policy action is taken. This is clearly incompatible with the goal of reducing greenhouse gas emissions from transport by around 60% below 1990 levels by 2050. The overall objective of optiTruck is to further improve energy efficiency by at least 20% on Euro VI HDVs (40t). To achieve this, optiTruck will develop a global optimiser which brings together the most advanced technologies from powertrain control and intelligent transport systems, with a number of innovative and complementary elements to maximise the potential utilisation of individual innovations. Through real driving trials, optiTruck will demonstrate this objective, taking account road topography, traffic and weather condition, vehicle configuration and transport mission. optiTruck will develop a comprehensive impact assessment methodology to extend this local and small-scale demonstration to a wider evaluation to explore potential benefits of using the rich cloud data sources and powerful computing facilities for fast-than-real-time modelling and simulation. It will also take account of social equity, economic, and environmental factors in the assessment to address the main societal challenges for the sector. optiTruck will facilitate the creation of a global platform not only for exchanging existing knowledge between automotive industries, but also for promoting horizontal collaboration in new ways essential for wider uptake of energy saving solutions across the sector, Europe and the world, which is the ultimate goal the optiTruck partners strive to achieve within and beyond this project.

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