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Sakarya University

Sakarya University

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16 Projects, page 1 of 4
  • Funder: European Commission Project Code: 2021-2-TR01-KA210-ADU-000050028
    Funder Contribution: 60,000 EUR

    << Objectives >>The aim of this project is to use educational technology in training given to adult learners. Today, when we say technology, internet-based information technology comes to mind. Due to the recent coronavirus epidemic, information technologies have gained more importance. In addition, it has become important for learners to learn by themselves. Because learners now have to learn alone and use distance education technology. The main effect of this project is to help spread distance education prog.<< Implementation >>The distance education programs used in each country and institution are different. The impact of these programs on students is also different. For this reason, each of the 5 participating countries will introduce the distance education technology programs they use in their own countries and institutions, and a user guide will be prepared. The following activities will be done: Lecture, brainstorming, demonstration, question and answer. A guide will be prepared by showing the studies.<< Results >>We hope to achieve the following results.-Learning to self-learn.-Developing a positive attitude towards technology.-To be able to use distance learning programs.-Being able to participate in measurement and evaluation activities remotely.-To be able to correspond with teachers via internet technology.-Being able to choose and use the most suitable one from different distance learning programs.-Ability to interact with other learners, take and send lecture notes.

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  • Funder: European Commission Project Code: 2018-1-TR01-KA203-058784
    Funder Contribution: 178,144 EUR

    Early childhood is a critical period for the child's development and education. The support provided during this period allows the child to live the rest of his life as a healthy individual. In this process, besides the child's learning, playing games has a vital role in his socio-emotional, cognitive, physical, and brain development (Chudacoff, 2007; Regina et al., 2012). When children play games in outdoors rather than indoors, they get the opportunity to explore the environment. There is a striking need to increase the exposure to outdoor activities in early childhood life in the light of research indicating the importance of outdoor activities in early childhood education (Clements, 2004). However, there are many reasons why children do not spend much time on the street but stay indoors or spend most of their time at home in these days: Increasing number of programs or channels targeting children as audience Misuse of technological tools Distorted urbanization Financial situation Safety Many research results reveal that technology negatively affects cognitive and socio-emotional development in childhood (Kraut, 1998; Plowman, McPake & Stephen, 2010). It is clearly stated in studies that over-users of technology are younger users (Young, 1996), and this exacerbates personality disorders and loneliness (Hardie and Tee, 2007). Another study also found that participation in outdoor activities alleviate the potential of internet addiction in children (Park, 2011). Thus, the OPIECE project's main objectives are: - to design a child-friendly educational street - to raise awareness of in-service and pre-service pre-school teachers by informing them about the importance of outdoor activities and providing implications for their implementations. - to raise awareness of other stakeholders by disseminating project results, for example, at a multiplier event or with booklets -to enhance children's socio-emotional and psycho-motor development, and cultural awareness by providing them a real-life like environment as an educational context -to design appropriate pedagogical activities for children to take part and for teachers to get an opportunity to apply for outdoor-oriented education To achieve these objectives, following project outputs are aimed: O1-Educational Design of the Street O2-3D Street Modeling O3-Compiling an E-Book for Outdoor Practices O4-Online Training Modules O5-Designing an Outdoor Practice Course for Teacher Education Programs With these, it is aimed to have pre-service and in-service early childhood teachers, parents, school principals, municipalities, researchers, and curriculum designers as participants of the project. The project activities will enable the target group participants be aware of the importance and ways of implementing outdoor activities for children. The location of the project (Hendek province) hosts 10669 children between the ages of 0-8. Also, 171 parents and 7 in-service teachers will receive detailed information about the outdoor practices and will be urged to implement these and keep reflection journals of the implementations. The pre- and post-tests will reveal to what extent the project results will have been effective. The OPIECE includes 6 partner organisations: Sakarya University, Hendek Belediyesi (Municipality), Stitching Drio, University of Evora, Lithuanian University of Educational Sciences, and Hendek Yenimahalle Kindergarten. All partners' tasks and responsibilities have been mutually decided and they are informed about the tasks expected from them. Each partner will reflect their expertise in the project activities. The 24-month project will include constant monitoring and management activities, and dissemination activities will be prioritized. The international collaboration will be kept alive with the help of online platforms (Google groups, Whatsapp, Hangouts, etc.) in addition to the transnational meetings and online meetings. Each team will be responsible in the filing of reports for the conducted activities; thus, the time and budget control will be ensured. As an external auditor, SAU Quality Management Unit will regularly keep reports on the project activities in an objective manner. Upon reaching the desired results, the project is aimed to impact stakeholders, researchers, parents, teachers, teacher educators, and school principals at various levels; local, regional, national, international and European level. To ensure the continuity of the project impact and results, open sources will be provided, and project activities with the help of partner teams will be conducted. The project activities will be sustained after the completion of the project. The website will be kept active, and the to-be-designed street will be free and open to access (the Municipality and Faculty of Education will continue providing their contribution to the street in the following 5 years of project completion).

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  • Funder: European Commission Project Code: 2020-1-TR01-KA203-093989
    Funder Contribution: 213,545 EUR

    Entrepreneurship can be defined as the process of creating value for business and social communities by bringing together unique combinations of public and private resources to exploit economic, social or cultural opportunities in an environment of change. Entrepreneurship education seeks to provide students with the knowledge, skills and motivation to encourage entrepreneurial success in a variety of settings. Creativity is defined as the tendency to generate or recognize ideas, alternatives, or possibilities that may be useful in solving problems, communicating with others, and entertaining ourselves and others. Creativity is a matter of ability. The learner's creative potential has to be encouraged. Entrepreneur is the driver of creativity. Creative thinkers are like good investors into their life and future. Entrepreneurship education seeks to provide students with the knowledge, skills and motivation to encourage entrepreneurial success in a variety of settings. The main objective of the project is to develop entrepreneurship skills using creativity in education. To achieve this aim, the project activities will be developing ICT-based educational materials and an entrepreneurship curriculum, organizing IP programs for students and teacher training programs for teachers and principals, carrying out a research to determine the level of entrepreneurship skills of the students, publishing a book, maintaining an online education system, making movies about project activities and organizing international conference.The project which is very innovative in its nature with the emphasis of the creative practices will contribute to academic literature and develop a lecture curriculum for entrepreneurship in higher education. Methodologically, creativity in entrepreneurship has been explained through cognitive processes, attitudes motivation, existing knowledge, work environment and personality traits. By providing rich and varied contexts for pupils to acquire, develop and apply a broad range of knowledge, understanding and skills, the curriculum should enable students to think creatively and critically, to solve problems and to make a difference for the better. It should give them the opportunity to become social, creative, innovative, enterprising and capable of leadership to equip them for their future lives as workers and citizens. So, in this project, the project partnership will especially concentrate on how entrepreneurship in education can be developed using creativity for all students and shareholders of education and training community and academicians as well. The target groups of the project will be all of the shareholders of education and training process like university students, teacher trainers, educational leaders, researchers and academicians. Main activities of the program will include the need analysis researches and SWOT analysis about students' creativity and entrepreneurship skills levels, IP program for students (ICT materials, online and face to face lectures, workshops, case studies of best practices from business area), curriculum development about entrepreneurship lessons from high school to undergraduate and master levels. Curriclums will be developed based on Taba-Tyler Programming Approaches. All participants will be awarded attendance certificate and students will have 6 (six) ECTS credits and YouthPass from each IP program (Sakarya University and Lieapaja University). Moreover, international conferences will be organized to develop consciousness among students , researchers, academicians and all papers will be published to increase academic literature as well. In addition, international conferences about creativity and entrepreneurship in education will be organized, each partners will have a chance to bring some undergraduate and graduate students from their country to these conferences. Moreover, we will bring some amazing keynote speakers to the conferences and all conference papers will be published as e-proceeding book via Beyondthelimits web site to increase dissemination and multiplify effect of the project. All project activities will be shared with local media organs as news via web sites and university web pages such as habersau web portal and social media tools of the project. Moreover, a book will be published as e-version and as a hard copy. Project activities will be disseminated via university web pages and local media in all partner countries. At the end of the academic presentation of IP programs, the outputs of academic studies will be combined and will be published by each project partner. International conferences will be held in Granada University and Padova University.Each activity will be managed by a leading partner. The project will be managed based on the principle of task-oriented leadership and equal responsibility sharing. The leadership responsibilities in the project were determined on the basis of expertise and volunteering.

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  • Funder: European Commission Project Code: 2015-1-TR01-KA202-022634
    Funder Contribution: 203,867 EUR

    The healthcare industry is growing steadily and the software/devices of health informatics are an important part of everyday environment of healthcare workers. An increasing investment in the medical informatics industry to digitize health information has created a strong demand for health informatics workers. Unfortunately, the intensiveness, complexity and amount of health information have presented considerable challenges in adopting information technology to increase the efficiency and enhance the quality of medical services. Innovation of the healthcare industry is therefore highly dependent on skilled people with competencies in Health Informatics. Therefore, it is necessary to train medical staff like secretary, nurse, monitoring technician, radiologist/doctor etc. on practical healthcare IT education in addition to their vocational education.In recent years, in our country, medical informatics-related courses are taught at some vocational schools, high schools, colleges and institutes. However, courses are usually taught on formal training and based on theory. According to various research about medical informatics in Turkey, the educations of medical informatics are extremely inadequate in our country. All these problems are originated from lack of staffs that have sufficient knowledge and competence.In accordance with EU 2020 targets and the requirements mentioned above, E-learning platform for Medical Informatics to improve Vocational and ICT Skills (E-MEDIVIP) has been designed and implemented. The aims of this novel distance learning platform and training modules are;• To Increase the competences of the people who were and/or are currently trained on healthcare IT at international standards,• To ensure the effective implementation of active labor market policies in the context of Lifelong learning,• To improve the employment capability of the labor market.• To enhance the competencies of vocational trainers who can lead the vocational education according to the needs of this market,• To update the syllabus of vocational training on healthcare according to the need of labor market and develop new teaching methods for it.E-MEDIVIP has seven intellectual outputs. These are;• The detailed need analysis report will be created according to results of questionnaires performed on healthcare worker, students,and stakeholders in Turkey, Spain, and Germany. • Project web site and interactive e-learning platform,• E-learning module for Introduction to Medical Informatics Education and Digital Competencies• E-learning module for Hospital Information Management System and Service,• E-learning module for Medical Measurement Instruments,• E-learning module for Medical Imaging Devices,• E-learning module for Decision Support Systems.E-MEDIVIP has been oriented to improve the competences on healthcare IT of the students that are trained at health vocational schools, colleges, biomedical engineering and medicine fields at the universities, and of the employees that are still working at health institutions such as doctors, nurses, pharmacologists, managers, IT professionals and engineers, by the help of e-learning modules for different education levels. Because of being open-source, using interactive distance education methodology and containing pilot applications, it has contributed to raise the competences in terms of either theoretical or practical. Moreover, despite being abroad (Germany, Spain), there isn’t any qualification in Medical Informatics in Turkey. Therefore, E-MEDIVIP will guide the creation of national qualifications in the medical informatics by means of international collaborations.

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  • Funder: European Commission Project Code: 101069890
    Overall Budget: 9,283,180 EURFunder Contribution: 9,283,180 EUR

    The negative environmental impacts results from the linear ‘take, make, dispose’ and dominant economic models of our time, traditionally adopted by decision-making of main stakeholders around mobility are changing thank to EV's irruption, but Lithium-Ion Batteries (LIBs) are not yet green enough to reduce mobility footprint to lowest levels. Thus, recycling has to be developed to achieve higher efficiencies and recovery rates to reintroduce Critical Raw Materials from End-of-Life (EOL) LIBs. Recycling technology is still at the lab-scale due to the complex structure of EOL LIBs. Currently, pyro-metallurgy is the most applied method in the industry. Although this process does not need pre-treatment, its energy-wasting, the equipment investment is large and it will cause serious pollution. In response to these problems, many companies have developed hydrometallurgical processes, that can recover Li and Al with low energy consumption. However, it requires pre-treatment, leaching, purification and other steps, and it could be a long way. FREE4LIB aims to develop at TRL 5-6 technologies to achieve 6 new sustainable and efficient processes to recycle EOL LIBs (dismantling, pre-treatment and 4 materials recovery processes) delivering innovative recycling solutions to reach highly efficient materials recovery (metal oxides, metals and polymers) improving the supply of secondary resources at EU level. FREE4LIB also will deliver 3 processes aiming at metals and polymers re-using and electrode synthesis for re-manufacturing new LIBs, and it will study options to harness non-reusable elements. It will also deliver a Battery Passport (BP) methodology to improve processes traceability. Besides, 2 Open Platforms will be deployed: BP and Data-driven models for the process’s optimisation. At end, to validate and spread FREE4LIB: new LIBs will be assembled on battery packs and engagement activities with citizens, policymakers and battery stakeholder will be carried out, respectively.

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