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SWIDEAS AB

Country: Sweden
26 Projects, page 1 of 6
  • Funder: European Commission Project Code: 2022-1-SE01-KA220-VET-000086868
    Funder Contribution: 250,000 EUR

    << Objectives >>ECOLitAct seeks to empower VET practitioners/educators and learners to counter misinformation related to environment and climate change, and to inspire them to adopt eco-friendly behaviours/attitudes. It seeks to develop digital Green education/training opportunities and material embracing “eco-literacy” (MIL applied to ecology and climate change) and that focus on behavioural/attitude shifts while being available to all, especially to individuals with fewer opportunities and in a digital format<< Implementation >>The main activities include:-Surveys, debates/roundtables-4 Trainings-Development of:oToolkit containing 10 OERs and 5 scenariosoHandbook compiling 5 digital lessonsoSelf-assessment tooloSelf-paced, individualized education structure based on the self-assessment tool, OERs, scenarios, and lessons.-External validation activities (peer-review and testing)-Public Open house events-Sustainability & strengthening of synergies valorisation event-Project results valorisation<< Results >>The project will support climate action by inspiring critical thinking, developing digital and MIL skills, and encouraging attitude/behavioural shifts. It will do so by creating learning material compiled in a Toolkit and Handbook reviewed/tested with 75 practitioners/educators in total. It will make this learning opportunity available to all in a self-paced and individualized manner through an educational structure based on a self-assessment tool which will guide each person’s learning pathway.

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  • Funder: European Commission Project Code: 2020-1-LU01-KA204-063247
    Funder Contribution: 139,555 EUR

    Civically Active for Social Engagement (CASE) is a project that follows a cross-sectoral approach interpreted in order to collect, review and publish new and innovative approaches in the training on Active citizenship as a tear down borders between the education sectors and to facilitate a more open, innovative training and teaching. As we are convinced that participation is one of the core skills in the nowadays digital society which means to be in the position to gather information, reflect them and articulate opinion. Participation inherent the ability to conceptualize information and put them into different context. From the perspective of employability, the knowledge on how to participate includes management and leadership skills but as well openness for new ideas and concepts. Transferring participation into education means to educate self-aware citizens and gear their capacities to be Active Citizens, whom are open to new ideas, cultures and concepts and are willing to form and influence their society.Therefore it will be beneficially to create curricula, which have a European perspective on active citizenship and participation. Still each country inside the EU has different approaches, traditions and educational systems. Further on trainings and workshops exist but never been brought together at the European Level. The project seeks to create an evaluation grid for identifying best practice in citizenship building and collect those practices in a method handbook. This handbook will act as a tool-box for trainers, teacher and other facilitators in order to create innovative and tested instructions all over Europe and across all educational sectors. The project will run for two years and will consists out of six multinational meetings (each partner will organize one) as well two Training courses about Citizenship where good practice methods are presented and discussed.The project will be organized in a series of multinational meetings at every partner organization. At every meeting the partners will present two good practice examples of participative methods or used methods in defining the active citizens in addition to projects/ good practices in the field of non formal and formal education. All methods will be documented, collected and published at the end of the project. In order to identify the good practices, the partnership will collect indicators and create an evaluation grid to identify good practices. The grid and the method handbook will be open accessible and should be used by institutions from all education sectors in formal and non-formal learning. The project can be understood as a pre-assessment of the needs to create and test European curricula in active citizenship building through high level dialogue.The project target directly trainer and teacher in all educational sectors. During 6 project meetings we will work on 100 good practice examples, 12 input reports and 6 policy recommendations, which will be published in a comprehensive project eBook.Through sharing good practices of participation and active citizenship, CASE seek impact on all administrative, organizational and educative levels.We expect the participants of the project to extend their knowledge on training participation and active citizenship and how this is done in Europe. We expect partners organizations to professionalize and innovate their curricula through new methods. We expect the learner to become more motivated to perform lifelong learning and we expect stakeholders to become more aware on the need to include participatory methods in teaching and training.On the long run the projects wants to support the aims of the Europe 2020 strategy – to involve more people in lifelong learning, empower people to involve and strengthen the European society to fight back radicalization of any kind.

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  • Funder: European Commission Project Code: 2020-1-DE02-KA204-007526
    Funder Contribution: 257,150 EUR

    "As highlighted through the OECD’s 2019 report, 44% of EU citizens lack of digital key competences. Unfortunately this low level extends to all service sectors; simultaneously, the European Human Rights Report (2019) reports the intersectional discrimination migrants with disabilities (both physical and mental) continuously face. ""Digital Practices for Inclusive Programs"" will demonstrate digital pathways to implement non-formal learning methodologies to increase inclusivity & participation, thus strengthening employability & key competence acquisition of migrants/participants with fewer opportunities. This project will coach trainers/advisers to create tailor-made programs that facilitate greater accessibility & inclusion for learners with special needs. OBJECTIVES: Digital Practices for Inclusive Programs promotes the need & advantages of digital pedagogies in integration & educational programs.There are several cases in which educators/advisers can’t provide onsite training due to inclement weather, staff shortage, illness, or other unforeseeable circumstances, such as the current COVID-19 crisis. These obstacles hinder the ability to participate in a face-to-face manner. Now, more than ever, it is apparent how necessary online services are in facilitating continued learning and participation opportunities. By utilizing digital tools that are suitable to integration and educational programs, this project supports strengthening the providers' digital capabilities and introduces an innovative non-formal methodological approach to creating inclusive programs. ACTIVITIES: All intellectual outputs promote professional and personal development that ultimately result in a strengthened community. IO1: Compilation of research on programs for migrants with special needs across the five partnership countries. This research and analysis will combine desk research and utilize the DigiCompFramework to conduct interviews with trainers/advisers to present comprehensive and hands-on analysis of the current state of affairs. The findings will be made available on the platform and to be used as a reference point for adapting/applying digital practices into other service programs. IO2: Design 5 pilot sample courses which integrate digital practices into tailor-made courses for integration services. As each partner will produce a sample course in their native language based on their partner organizations involvement with migrants, IO2 will result in 5 samples of inclusionary digital pedagogic programs. Both T1 (25 trainers/advisers) and T2 (50 migrants with special needs) will take part in testing the pilot courses; this will include a badge system to validate acquired skills through participation in the online programsIO3: This project's platform will be interactive and include all intellectual outputs of this project. Users will not only be able to access the research, sample courses and tutorials and guidebook but also comment feedback, share their own experiences & knowledge to provide a multi-faceted perspective. IO4: Interactive tutorials to coach trainers/advisers in developing their own inclusive programs; as a best practices manual, the series will demonstrate how to utilize e-learning methods to design and execute tailor-made courses to support high-quality learning/counseling programs & increase participation levels. Also includes a badge system to denote participants' results and mastery of acquired digital skills. IO5: A guidebook on the transferability of the digital pathways to other service sectors outside of adult education. Guidebook will be electronic and interactive for all interested parties to access/engage with this valuable resource. 10 Multiplier Events organized in each partner country to share the outcomes and resources of the project. The research findings, tutorials and guidebook will be disseminated at the ME events. 2 Joint-staff trainings aimed at enhancing participating trainers/advisers’ knowledge of the target groups and the methodologies.IMPACT & RESULTSThe project will impact trainers/advisers & their participants, specifically migrants with special needs. Impact will reach other organizations working with the target groups including language centers, integration service providers, and relevant stakeholders in each country.The project will achieve:- Innovative digital pathways that promote digital pedagogy to facilitate higher levels of participation from migrants with special needs, thus strengthening employability and increased social inclusion & cultivation of a shared community- improved digital competences for both the trainers/advisers and participants through the testing phase of pilot sample courses. Acquired skills will be validated through a badge system- promotion of non-formal learning methodologies; by utilizing existing digital resources our project supports the EU’s priority to improve high-quality learning programs that encourage innovative approaches"

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  • Funder: European Commission Project Code: 2017-3-SE02-KA205-001910
    Funder Contribution: 85,990 EUR

    he purpose of the Agora project has been to strengthen the capacity of the participating organizations to support young people's ability to create projects in the artistic and cultural fields. With a special focus on young people who do not have traditional input into the industries. By finding and developing with the participants in the project the best tools and methods for realizing the participants' ideas. The results we expected were partly the participants' opportunities to create good, sustainable and innovative projects with high artistic heights and conditions to develop and contribute to both livelihood and self-realization, and partly that our respective organizations should be better equipped to meet these challenges in our everyday lives. work but young creators.The artistic and creative industries are highly relevant and with rapid growth and high profitability and we believe that the capacity we build up during the project can be spread and make positive and real impressions.The main actors in the project have been the five organizations (from four countries) and the total of 17 participant projects. But we have always collaborated with artists, activists, organizations and companies in our respective countries. Collaborated on parts of the project and invited larger groups of young people to participate in the parts of the training where possible and relevant.Throughout the project, participants have been supported by mentors who guided them forward. As the project matured, the participants increasingly began to guide and teach each other based on their special skills and experiences. All participants have met on four occasions - one in each of the participating countries - where they have participated in an intensive program of workshops, study visits and individual coaching. The various meetings have been designed so that the host organization is given the opportunity to share their special skills. Large parts of the programs have been planned by the participants and all parts have been planned in close dialogue with them.Through the project, the various organizations have built new skills in supporting creative projects, but also deepened dialogue with local partners, decision-makers and financiers, and created strong relationships between the participating organizations that will continue to bear fruit.

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  • Funder: European Commission Project Code: 2020-1-LU01-KA227-YOU-078049
    Funder Contribution: 196,923 EUR

    The COVID-19 outbreak had tragic effects over our societies and economies, leading to the loss of a number of jobs and hindering opportunities for many young people to integrate the labour market in the near future. It also urged a worrying rise in the amount of waste disposal of single use materials such as PPE, as much as 129 billion face masks and 65 billion gloves every month (Scientific American, 2020). And, while reduced traffic in European cities have led to a drop in air pollution, this is likely to quickly rebound unless lasting structural changes are created (Carbon Brief, 15 Apr 2020). Thus, while COVID-19 forced our societies to a halt, it also posed an opportunity to challenge systemic unsustainable practices. But, in order to start reverting environmental degradation, our societies must implement long-term measures, which fundamentally demand AWARENESS BUILDING, MINSET CHANGING, and the CREATION OF SUSTAINABLE AND CIRCULAR ALTERNATIVES. In this matter, the CREATIVE SECTOR has the potential of offering solutions to promote circularity in the use of resources. Additionally, EDUCATION is crucial to transparently disseminating knowledge and to prompting the change of mentalities in an enduring manner. Finally, educating today’s YOUTH and involving them in the process of creatively conceptualizing circular practices is key to empowering youngsters to lead the journey towards a more circular future.In this context, YOUCREATE acknowledges that the CCIs represents the entering sector for many young people into the labour market, and that the triggering of a green and circular economy demands creatively developing alternatives to unsustainable practices. It also recognizes the role of EU projects as innovation drivers, however identifying the wasteful character of some practices of EU project conceptualization, management and dissemination.YOUCREATE therefore builds on the notion that CREATING BRIDGES between the CCI and the CE can be resourceful to improving the future of our planet, societies and youth. The project perceives that this is especially true when targeting youth from different cultural backgrounds, given their creative and innovative potential, and when empowering them with educational tools and connecting them with the field of EU projects. This bridge is also opportune to building awareness and knowledge about CE, CCI and EU PROJECTS, while DEVELOPING SKILLS that will aid our youth’s transition into working contexts. It is also key to prompting new and transferrable perspectives among youth workers around EU project development and management. Finally, the project will deploy a participatory methodological approach in the development of its outcomes, involving youth and valorising their perspectives and needs in all of its stages.More specifically, the project seeks to: • raise awareness to using the creative and digital tools within the CCI regarding the ideas of CIRCULARITY and ECO RESPONSIBILITY; • deliver sustainable working instruments based on innovation and CREATIVE SKILLS within project conceptualization, management and implementation;• EMPOWER youth workers and young people and prompt their familiarity with the CCI by building their skills and capacity to make EU projects more environmentally responsible through education and training; creativity and environmental responsibility; and cooperation and solidarity; • encourage transnational COOPERATION and intercultural interconnections, and the exchange of sustainable practices between young people, youth workers and organizations;Along these lines, YOUCREATE'S EXPECTED RESULTS AND ACTIVITIES are the following:- 1 transnational report containing reflections and basic information about environmental issues, the CE, CCI, and EU projects pre- and post-COVID (interview 2 environmental experts; roundtable with 32 youngsters and 8 youth workers overall);- a manual for trainers introducing innovative narrative-based learning techniques;- a digital training composed of 6 modules;- a learning and teaching activity with 12 youth workers to learn how to utilize the manual and digital training;- a testing activity of the digital training with a workshop to develop creative new ideas for circularity within EU projects in each country with 20 young people in total;- 8 videos in total displaying the activities and reflections of the project;- an “EDUcreateBAG” collecting the videos and all ideas and practices identified and developed during the project, available online. Contributions will still be possible after the end of the project.- directly reach at least 100 individuals/organizations per country and 900 indirectly with the EDUcreateBAG;- 1 dissemination activity per country (4 in total) to share the project’s outcomes and collect feedback from at least 25 individuals within the target groups per partner (100 in total). - to directly outreach a total of 180 young people/youth workers throughout its activities.

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