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ATON is a framework to create Web3D/WebXR apps (presenters, applied games, tools, etc.) interacting with CH objects and 3D scenes on the Web. It adopts a 'develop once, deploy everywhere' approach, without requiring any installation for final users, with its front-end automatically adapting to the device (mobile, desktop/kiosk or immersive VR).
VR, vr, WebXR, webxr,, nodejs, infrastructure, webvr, node, webxr, heritage, immersive, HMD, web3d, virtual reality, service, Web3D, WebXR, immersive VR, online visualization, digital heritage, virtual museums, PWA, infrastructures, Web3D, collaborative, web standards, 3D, 3d
VR, vr, WebXR, webxr,, nodejs, infrastructure, webvr, node, webxr, heritage, immersive, HMD, web3d, virtual reality, service, Web3D, WebXR, immersive VR, online visualization, digital heritage, virtual museums, PWA, infrastructures, Web3D, collaborative, web standards, 3D, 3d
citations This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
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