publication . Article . 2008

A Hybrid Fuzzy ANN System for Agent Adaptation in a First Person Shooter

Abdennour El Rhalibi; Madjid Merabti;
Open Access English
  • Published: 01 Jan 2008 Journal: International Journal of Computer Games Technology (issn: 1687-7047, Copyright policy)
  • Publisher: Hindawi Publishing Corporation
<jats:p>The aim of developing an agent, that is able to adapt its actions in response to their effectiveness within the game, provides the basis for the research presented in this paper. It investigates how adaptation can be applied through the use of a hybrid of AI technologies. The system developed uses the predefined behaviours of a finite-state machine and fuzzy logic system combined with the learning capabilities of a neural computing. The system adapts specific behaviours that are central to the performance of the bot (a computer-controlled player that simulates a human opponent) in the game, with the paper’s main focus being on that of the weapon selectio...
ACM Computing Classification System: ComputingMilieux_PERSONALCOMPUTING
free text keywords: Article Subject, Computer software, QA76.75-76.765, Human-Computer Interaction, Software, Computer Graphics and Computer-Aided Design

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