publication . Article . 2017

Collaborative open training with serious games: Relations, culture, knowledge, innovation, and desire

Allal-Chérif, Oihab; Bidan, Marc;
Open Access English
  • Published: 01 Jan 2017
  • Publisher: Amsterdam: Elsevier
Abstract
Abstract This article studies the convergence between MOOCs (massive open online courses) and serious games, two new types of information systems designed to improve learning. The aim of this research is to identify the areas of influence in collaborative open training serious games developed by large firms for a significant cost and made available for free to the public and to students according to the same principles as MOOCs. The methodology of this exploratory research is based on Kurt Lewin's (1945) statement “nothing is so practical as a good theory” and takes the opposite view. The deep observation of three serious games from L’Oreal, IBM, and Thales resu...
Subjects
free text keywords: M53, Serious game, MOOC, Open training, Collaboration, Knowledge, Innovation, ddc:650, History of scholarship and learning. The humanities, AZ20-999, Social sciences (General), H1-99, Juego serio, Formación abierta, Cooperación, Conocimiento, Innovación, Information system, IBM, Nothing, Engineering, business.industry, business, Exploratory research, Knowledge innovation, Knowledge management
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publication . Article . 2017

Collaborative open training with serious games: Relations, culture, knowledge, innovation, and desire

Allal-Chérif, Oihab; Bidan, Marc;