publication . Other literature type . Article . 2008

Impact of the Good Behavior Game, a universal classroom-based behavior intervention, on young adult service use for problems with emotions, behavior, or drugs or alcohol.

Weixu Wang; C. Hendricks Brown; Peter Toyinbo; Sheppard G. Kellam; Sheppard G. Kellam; Jeanne M. Poduska; Nicholas S. Ialongo;
Open Access
  • Published: 04 Feb 2008
Abstract
Abstract Background The Good Behavior Game (GBG) is a classroom behavior management strategy focused on socializing children to the role of student and aimed at reducing early aggressive, disruptive behavior, a confirmed antecedent to service use. The GBG was tested in a randomized field trial in 19 elementary schools with two cohorts of children as they attended first and second grades. This article reports on the impact of the GBG on service use through young adulthood. Methods Three or four schools in each of five urban areas were matched and randomly assigned to one of three conditions: (1) GBG, (2) an intervention aimed at academic achievement, or (3) the s...
Subjects
Medical Subject Headings: education
free text keywords: Article, Toxicology, Pharmacology (medical), Pharmacology, Psychiatry and Mental health, Behavior management, Developmental psychology, Conduct disorder, medicine.disease, medicine, Socialization, Academic achievement, Poison control, Human factors and ergonomics, Suicide prevention, Good Behavior Game, Psychology
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